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文件名称:016_Per_Pixel_Lighting

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  • 上传时间:
    2012-11-16
  • 文件大小:
    707.09kb
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Per_Pixel_Lighting

Per-pixel lighting is commonly used with other computer graphics techniques to help improve render quality, including bump mapping, specularity, phong shading, and shadow volumes.
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下载文件列表

016_Per_Pixel_Lighting/
016_Per_Pixel_Lighting/data/
016_Per_Pixel_Lighting/data/016dxmodel/
016_Per_Pixel_Lighting/data/016dxmodel/Fieldsto.JPG
016_Per_Pixel_Lighting/data/016dxmodel/FieldstoBump.JPG
016_Per_Pixel_Lighting/data/016dxmodel/floor_B.JPG
016_Per_Pixel_Lighting/data/016dxmodel/floor_BBump.JPG
016_Per_Pixel_Lighting/data/016dxmodel/Oxidated.jpg
016_Per_Pixel_Lighting/data/016dxmodel/room01.3DS
016_Per_Pixel_Lighting/data/016dxmodel/room02.3DS
016_Per_Pixel_Lighting/data/016dxmodel/Tiles.JPG
016_Per_Pixel_Lighting/data/016dxmodel/Tilesbump.JPG
016_Per_Pixel_Lighting/data/init.txt
016_Per_Pixel_Lighting/data/font.bmp
016_Per_Pixel_Lighting/data/Earth.JPG
016_Per_Pixel_Lighting/data/sphere.3DS
016_Per_Pixel_Lighting/Shaders/
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular_clamp.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_2_AD_cube_normalizer.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_1_AD.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular_with_cubemap_normalizer.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_1_AD.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_2_AD_cube_normalizer.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_3_ADS16.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_3_ADS16.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_4_ADS16_cube_normalizer.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_4_ADS16_cube_normalizer.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_5_ADSn.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_5_ADSn.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_6_ADSn_cube_normalizer.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular_attenuation.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_7_attenuation_2.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_7_attenuation_1.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular_attenuation_texture_3D.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_attenuation.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_7_attenuation_lookup.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_7_attenuation_1.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_7_attenuation_2.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_7_attenuation_lookup.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_attenuation_texture_3D.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_8_ADS16_attenuation_1.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_8_ADS16_attenuation_2.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_8_ADS16_attenuation_lookup.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_8_ADS16_attenuation_texture_3D.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_9_ADS16_cn_attenuation_1.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_9_ADS16_cn_attenuation_2.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_9_ADS16_cn_attenuation_lookup.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps14_9_ADS16_cn_attenuation_texture_3D.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_8_ADS16_attenuation_1.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_8_ADS16_attenuation_2.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_8_ADS16_attenuation_texture_3D.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps12_8_ADS16_attenuation_lookup.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_9_ADS16_cn_attenuation_1.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular_attenuation_for_ps11.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular_attenuation_texture_3D_for_ps11.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_9_ADS16_cn_attenuation_2.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/ps11_9_ADS16_cn_attenuation_texture_3D.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular_attenuation_for_ps11_cn.txt
016_Per_Pixel_Lighting/Shaders/016_Per_Pixel_Lighting/vs10_Diffuse_Specular_attenuation_texture_3D_for_ps11_cn.txt
016_Per_Pixel_Lighting/016_Per_Pixel_Lighting.dsp
016_Per_Pixel_Lighting/016_Per_Pixel_Lighting.dsw
016_Per_Pixel_Lighting/016_Per_Pixel_Lighting.exe
016_Per_Pixel_Lighting/3ds.cpp
016_Per_Pixel_Lighting/3ds.h
016_Per_Pixel_Lighting/camera.cpp
016_Per_Pixel_Lighting/camera.h
016_Per_Pixel_Lighting/CubeTexture.cpp
016_Per_Pixel_Lighting/CubeTexture.h
016_Per_Pixel_Lighting/directx.ico
016_Per_Pixel_Lighting/DrawDXScene.cpp
016_Per_Pixel_Lighting/Font_bitmap.cpp
016_Per_Pixel_Lighting/Font_bitmap.h
016_Per_Pixel_Lighting/GLizer.h
016_Per_Pixel_Lighting/Image.cpp
016_Per_Pixel_Light

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