文件名称:MountainsCreate
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这是一个超级方便的插件.直接把max导出的地形变成U3d地形.
1、将附件解压然后放进项目资源文件跟目录下;
2、把从3D Max或maya中制作的地形对象导入到unity3d资源文件夹中;
3、点击工具栏菜单中的Terrain--->Create Terrain,创建一个地形;
4、把导入的地形从Unity3D Project面板中拖放到Hierarchy面板中。在Hierarchy面板中选中刚才导入的模型对象记得要选中是带mesh的对象哦,然后选中工具栏菜单中的Terrain--->3DObject to Terrain.此时就能看到您自己导入的修改化地形了。(This is a super convenient plug-in. It directly turns the max exported terrain into a U3d terrain.
1, unzip the attachment and put it into the project resource file and the directory.
2, import the terrain objects from 3D Max or Maya into the unity3d resource folder;
3, click on the Terrain--->Create Terrain in the toolbar menu to create a terrain;
4, drag the imported terrain from the Unity3D Project panel to the Hierarchy panel. In the Hierarchy panel, select the model object that you just imported. Remember to select the object with mesh. Then select the Terrain--->3DObject to Terrain. in the toolbar menu, then you can see the modified terrain you imported yourself.)
1、将附件解压然后放进项目资源文件跟目录下;
2、把从3D Max或maya中制作的地形对象导入到unity3d资源文件夹中;
3、点击工具栏菜单中的Terrain--->Create Terrain,创建一个地形;
4、把导入的地形从Unity3D Project面板中拖放到Hierarchy面板中。在Hierarchy面板中选中刚才导入的模型对象记得要选中是带mesh的对象哦,然后选中工具栏菜单中的Terrain--->3DObject to Terrain.此时就能看到您自己导入的修改化地形了。(This is a super convenient plug-in. It directly turns the max exported terrain into a U3d terrain.
1, unzip the attachment and put it into the project resource file and the directory.
2, import the terrain objects from 3D Max or Maya into the unity3d resource folder;
3, click on the Terrain--->Create Terrain in the toolbar menu to create a terrain;
4, drag the imported terrain from the Unity3D Project panel to the Hierarchy panel. In the Hierarchy panel, select the model object that you just imported. Remember to select the object with mesh. Then select the Terrain--->3DObject to Terrain. in the toolbar menu, then you can see the modified terrain you imported yourself.)
相关搜索: MountainsCreate
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下载文件列表
文件名 | 大小 | 更新时间 |
---|---|---|
MountainsCreate.js | 3026 | 2013-04-17 |
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