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文件名称:evil’s illusion Server Codes

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传奇3.0 (evil’s illusion Server)韩国正式版本 vc++ 源码GameServer VC++源代码,包括地图,脚本,人物处理,协议加密,带数据库,由于源码为商业性质的,请使用者注意其版权和不要擅自公开发布和传播源码。WEMADE 公司于 Delphi 版本服务器端程序后,修改为 VC++ 版本。可用VC++ 6.0 或 VC.net 编译;学习网络游戏开发的朋友又一个绝好的源码。-legendary 3.0 (evil's illusion Server) South Korean official version vc source GameServer VC source code, including maps, scr ipts, characters, the agreement encryption, with the database, source of a commercial nature, its users to copyright and unauthorized public not to develop cloth and dissemination source. Danish companies in the server version of Delphi procedures, the revised version of the VC. Available VC 6.0 compiler or VC.net; Learning Network game developers friends also an excellent source.
(系统自动生成,下载前可以参看下载内容)

下载文件列表

_Obj_Debug
_Obj_Debug/GameSvr
_Obj_Debug/GameSvr/BuildLog.htm
_Obj_Debug/GameSvr/ConfigDlgFunc.obj
_Obj_Debug/GameSvr/ConfigDlgFunc.sbr
_Obj_Debug/GameSvr/database.obj
_Obj_Debug/GameSvr/database.sbr
_Obj_Debug/GameSvr/EnDecode.obj
_Obj_Debug/GameSvr/EnDecode.sbr
_Obj_Debug/GameSvr/GameSvr.obj
_Obj_Debug/GameSvr/GameSvr.res
_Obj_Debug/GameSvr/GameSvr.sbr
_Obj_Debug/GameSvr/GateInfo.obj
_Obj_Debug/GameSvr/GateInfo.sbr
_Obj_Debug/GameSvr/Global.obj
_Obj_Debug/GameSvr/Global.sbr
_Obj_Debug/GameSvr/Handler_CommonDB.obj
_Obj_Debug/GameSvr/Handler_CommonDB.sbr
_Obj_Debug/GameSvr/Handler_Item.obj
_Obj_Debug/GameSvr/Handler_Item.sbr
_Obj_Debug/GameSvr/Handler_Magic.obj
_Obj_Debug/GameSvr/Handler_Magic.sbr
_Obj_Debug/GameSvr/Handler_Map.obj
_Obj_Debug/GameSvr/Handler_Map.sbr
_Obj_Debug/GameSvr/MainWndProc.obj
_Obj_Debug/GameSvr/MainWndProc.sbr
_Obj_Debug/GameSvr/Misc.obj
_Obj_Debug/GameSvr/Misc.sbr
_Obj_Debug/GameSvr/ObjectEngine.obj
_Obj_Debug/GameSvr/ObjectEngine.sbr
_Obj_Debug/GameSvr/ObjectEvent.obj
_Obj_Debug/GameSvr/ObjectEvent.sbr
_Obj_Debug/GameSvr/ObjectMerchant.obj
_Obj_Debug/GameSvr/ObjectMerchant.sbr
_Obj_Debug/GameSvr/ObjectMonster.obj
_Obj_Debug/GameSvr/ObjectMonster.sbr
_Obj_Debug/GameSvr/ObjectNPC.obj
_Obj_Debug/GameSvr/ObjectNPC.sbr
_Obj_Debug/GameSvr/ObjectPlayer.obj
_Obj_Debug/GameSvr/ObjectPlayer.sbr
_Obj_Debug/GameSvr/ObjectPlayerAdmin.obj
_Obj_Debug/GameSvr/ObjectPlayerAdmin.sbr
_Obj_Debug/GameSvr/ObjectPlayerAdminSaid.obj
_Obj_Debug/GameSvr/ObjectPlayerAdminSaid.sbr
_Obj_Debug/GameSvr/ObjectPlayerClone.obj
_Obj_Debug/GameSvr/ObjectPlayerClone.sbr
_Obj_Debug/GameSvr/ObjectPlayerSaid.obj
_Obj_Debug/GameSvr/ObjectPlayerSaid.sbr
_Obj_Debug/GameSvr/ObjectScripter.obj
_Obj_Debug/GameSvr/ObjectScripter.sbr
_Obj_Debug/GameSvr/ProcessEvents.obj
_Obj_Debug/GameSvr/ProcessEvents.sbr
_Obj_Debug/GameSvr/ProcessLogin.obj
_Obj_Debug/GameSvr/ProcessLogin.sbr
_Obj_Debug/GameSvr/ProcessMerchants.obj
_Obj_Debug/GameSvr/ProcessMerchants.sbr
_Obj_Debug/GameSvr/ProcessMonster.obj
_Obj_Debug/GameSvr/ProcessMonster.sbr
_Obj_Debug/GameSvr/ProcessNPC.obj
_Obj_Debug/GameSvr/ProcessNPC.sbr
_Obj_Debug/GameSvr/ProcessUserHuman.obj
_Obj_Debug/GameSvr/ProcessUserHuman.sbr
_Obj_Debug/GameSvr/ProcessUserMsg.obj
_Obj_Debug/GameSvr/ProcessUserMsg.sbr
_Obj_Debug/GameSvr/RegstryHandler.obj
_Obj_Debug/GameSvr/RegstryHandler.sbr
_Obj_Debug/GameSvr/ServerSockHandler.obj
_Obj_Debug/GameSvr/ServerSockHandler.sbr
_Obj_Debug/GameSvr/SockMsg_DBSrv.obj
_Obj_Debug/GameSvr/SockMsg_DBSrv.sbr
_Obj_Debug/GameSvr/SockMsg_GateComm.obj
_Obj_Debug/GameSvr/SockMsg_GateComm.sbr
_Obj_Debug/GameSvr/SockMsg_LogSvr.obj
_Obj_Debug/GameSvr/SockMsg_LogSvr.sbr
_Obj_Debug/GameSvr/StdAfx.obj
_Obj_Debug/GameSvr/StdAfx.sbr
_Obj_Debug/GameSvr/syncobj.obj
_Obj_Debug/GameSvr/syncobj.sbr
_Obj_Debug/GameSvr/ThreadFuncForComm.obj
_Obj_Debug/GameSvr/ThreadFuncForComm.sbr
_Obj_Debug/GameSvr/UserInfo.obj
_Obj_Debug/GameSvr/UserInfo.sbr
_Obj_Debug/GameSvr/vc70.idb
_Obj_Debug/GameSvr/vc70.pdb
_bin
_bin/debug
_bin/debug/GameSvr.exe
_bin/debug/GameSvr.ilk
AdminCmd
AdminCmd/AdminCmd.aps
AdminCmd/AdminCmd.cpp
AdminCmd/AdminCmd.dsp
AdminCmd/AdminCmd.plg
AdminCmd/AdminCmd.rc
AdminCmd/AdminCmd.vcproj
AdminCmd/AdminCmd.vcproj.old
AdminCmd/Debug
AdminCmd/ReadMe.txt
AdminCmd/Release
AdminCmd/Release/AdminCmd.dll
AdminCmd/Release/AdminCmd.obj
AdminCmd/Release/AdminCmd.pch
AdminCmd/Release/AdminCmd.res
AdminCmd/Release/BuildLog.htm
AdminCmd/Release/StdAfx.obj
AdminCmd/Release/vc70.idb
AdminCmd/resource.h
AdminCmd/resource.h.bak
AdminCmd/StdAfx.cpp
AdminCmd/StdAfx.h
Def
Def/dbmgr.cpp
Def/dbmgr.h
Def/DynamicArray.cpp
Def/DynamicArray.h
Def/EnDecode.cpp
Def/EnDecode.h
Def/List.cpp
Def/List.h
Def/Misc.cpp
Def/Misc.h
Def/Protocol.h
Def/Queue.cpp
Def/Queue.h
Def/RegstryHandler.cpp
Def/ServerSockHandler.cpp
Def/ServerSockHandler.h
Def/StaticArray.h
Def/TableColumn.h
Def/_OrzEx
Def/_OrzEx/bstree.h
Def/_OrzEx/database.cpp
Def/_OrzEx/database.h
Def/_OrzEx/datatype.h
Def/_OrzEx/error.cpp
Def/_OrzEx/error.h
Def/_OrzEx/fsa.h
Def/_OrzEx/indexmap.h
Def/_OrzEx/list.h
Def/_OrzEx/map.h
Def/_OrzEx/pqueue.h
Def/_OrzEx/prime.cpp
Def/_OrzEx/prime.h
Def/_OrzEx/queue.h
Def/_OrzEx/stack.h
Def/_OrzEx/streambf.h
Def/_OrzEx/stringex.cpp
Def/_OrzEx/stringex.h
Def/_OrzEx/syncobj.cpp
Def/_OrzEx/syncobj.h
Def/_OrzEx/util.cpp
Def/_OrzEx/util.h
GameSvr
GameSvr/capture.txt
GameSvr/ConfigDlgFunc.cpp
GameSvr/DataHandler.h
GameSvr/FrontEngine.h
GameSvr/GameSvr.aps
GameSvr/GameSvr.cpp
GameSvr/GameSvr.dsp
GameSvr/GameSvr.dsw
GameSvr/GameSvr.h
GameSvr/GameSvr.plg
GameSvr/GameSvr.positions
GameSvr/GameSvr.rc
GameSvr/GameSvr.vcproj
GameSvr/GameSvr.vcproj.old
GameSvr/GateInfo.cpp
GameSvr/Global.cpp
GameSvr/Global.h
GameSvr/Handler_CommonDB.cpp
GameSvr/Handler_Item.cpp
GameSvr/Handler_Magic.cpp
GameSvr/Handler_Map.cpp
GameSvr/ItemHandler.h
GameSvr/MagicHandler.h
GameSvr/MainWndProc.cpp
GameSvr/ObjectEngine.cpp
GameSvr/ObjectEngine.h
GameSvr/ObjectEvent.cpp
GameSvr/ObjectEvent.h
GameSvr/ObjectMerchant.cpp
GameSvr/ObjectMonster.cpp
GameSvr/ObjectMonster.h
GameSvr/ObjectNPC.cpp
GameSvr/ObjectNPC.h
GameSvr/ObjectPlayer.cpp
GameSvr/ObjectPlayer.h
Game

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