文件名称: 经典游戏代码
介绍说明--下载内容来自于网络,使用问题请自行百度
这个小游戏是我和一个学长编出来的。准确地说,我只是做了很少的一点工作,对于初学 c的人来说, 可以-small game and I was a part of seniority. Exactly, I just do a little bit more work, for beginners c people, a good look
(系统自动生成,下载前可以参看下载内容)
下载文件列表
prettygame/luffar/FILE_ID.DIZ
prettygame/supermario/gpl.txt
prettygame/diablo/Groundpic.txt
prettygame/diablo/LEVEL00.TXT
prettygame/diablo/MAP.TXT
prettygame/luffar/Readme.txt
prettygame/supermario/Readme.txt
prettygame/diablo/Wallbasepic.txt
prettygame/diablo/WALLPIC.TXT
prettygame/diablo/debug.log
prettygame/supermario/bitmap.h
prettygame/diablo/source/COMMON.H
prettygame/shanyfight/ddutil.h
prettygame/shanyfight/dsutil.h
prettygame/supermario/game.h
prettygame/battlecity/source/Game.h
prettygame/diablo/source/Graphic engine/GENGINE.H
prettygame/supermario/MapEdit/GhostList.h
prettygame/diablo/source/Graphic engine/GL.H
prettygame/diablo/source/Graphic lib/GL.H
prettygame/battlecity/source/Input.h
prettygame/supermario/input.h
prettygame/luffar/SOURCE/LUFFAR.H
prettygame/supermario/MapEdit/MainFrm.h
prettygame/supermario/MapEdit/MapEdit.h
prettygame/supermario/MapEdit/MapEditDoc.h
prettygame/supermario/MapEdit/MapEditView.h
prettygame/supermario/MapEdit/MapWidthDlg.h
prettygame/luffar/SOURCE/MOUSE.H
prettygame/supermario/mytime.h
prettygame/diablo/source/Graphic engine/OBJECT.H
prettygame/supermario/MapEdit/ObjectTypeDlg.h
prettygame/supermario/plane.h
prettygame/battlecity/source/Plane.h
prettygame/shanyfight/resource.h
prettygame/supermario/win32/resource.h
prettygame/diablo/source/RESOURCE.H
prettygame/battlecity/source/resource.h
prettygame/supermario/MapEdit/resource.h
prettygame/luffar/SOURCE/SHELL.H
prettygame/battlecity/source/Sound.h
prettygame/supermario/sound.h
prettygame/diablo/source/Graphic lib/SPRITE.H
prettygame/supermario/sprite.h
prettygame/battlecity/source/Sprite.h
prettygame/supermario/MapEdit/StdAfx.h
prettygame/supermario/type.h
prettygame/luffar/SOURCE/TYPES.H
prettygame/battlecity/source/wavread.h
prettygame/supermario/win32/wavread.h
prettygame/diablo/source/Graphic lib/BITMAP.HPP
prettygame/diablo/source/Graphic lib/SPRITE.HPP
prettygame/diablo/source/Graphic lib/SPRITE_B.HPP
prettygame/diablo/source/Graphic lib/COMPRESS.C
prettygame/diablo/source/Graphic lib/ANIMATE.CPP
prettygame/diablo/source/Graphic lib/BIM16MMX.CPP
prettygame/supermario/linux/bitmap.cpp
prettygame/diablo/source/Graphic lib/BITMAP.CPP
prettygame/supermario/win32/Bitmap.cpp
prettygame/diablo/source/Graphic lib/BITMAP15.CPP
prettygame/diablo/source/Graphic lib/BITMAP16.CPP
prettygame/diablo/source/Graphic lib/BITMAP24.CPP
prettygame/diablo/source/Graphic lib/BITMAP32.CPP
prettygame/diablo/source/Graphic lib/BITMAP8.CPP
prettygame/diablo/source/Graphic lib/BITMAPHI.CPP
prettygame/diablo/source/Graphic lib/BLENDER.CPP
prettygame/diablo/source/Graphic lib/BMP.CPP
prettygame/diablo/source/Graphic engine/BRIGHTER.CPP
prettygame/diablo/source/Graphic lib/CONFIG.CPP
prettygame/diablo/source/Graphic lib/CPU.CPP
prettygame/diablo/source/Graphic engine/DDRAW.CPP
prettygame/shanyfight/ddutil.cpp
prettygame/diablo/source/Graphic lib/DEBUG.CPP
prettygame/diablo/source/Graphic engine/DINPUT.CPP
prettygame/shanyfight/dsutil.cpp
prettygame/shanyfight/fight.cpp
prettygame/diablo/source/Graphic lib/FILE.CPP
prettygame/diablo/source/Graphic engine/FINDPATH.CPP
prettygame/diablo/source/Graphic engine/Findpath1.cpp
prettygame/supermario/game.cpp
prettygame/battlecity/source/Game.cpp
prettygame/diablo/source/Graphic engine/GENGINE.CPP
prettygame/supermario/MapEdit/GhostList.cpp
prettygame/diablo/source/Graphic lib/HANZI.CPP
prettygame/diablo/source/Graphic engine/HERO.CPP
prettygame/supermario/linux/input.cpp
prettygame/battlecity/source/Input.cpp
prettygame/supermario/win32/Input.cpp
prettygame/luffar/SOURCE/LUFFAR.CPP
prettygame/luffar/SOURCE/MAIN.CPP
prettygame/supermario/linux/main.cpp
prettygame/diablo/source/Graphic engine/MAIN.CPP
prettygame/supermario/MapEdit/MainFrm.cpp
prettygame/diablo/source/Graphic engine/MAP.CPP
prettygame/supermario/MapEdit/MapEdit.cpp
prettygame/supermario/MapEdit/MapEditDoc.cpp
prettygame/supermario/MapEdit/MapEditView.cpp
prettygame/supermario/MapEdit/MapWidthDlg.cpp
prettygame/luffar/SOURCE/MOUSE.CPP
prettygame/diablo/source/Graphic engine/MOUSE.CPP
prettygame/supermario/win32/mytime.cpp
prettygame/supermario/linux/mytime.cpp
prettygame/supermario/MapEdit/ObjectTypeDlg.cpp
prettygame/supermario/plane.cpp
prettygame/battlecity/source/Plane.cpp
prettygame/diablo/source/Graphic lib/Rlebitmap.cpp
prettygame/luffar/SOURCE/SHELL.CPP
prettygame/battlecity/source/Sound.cpp
prettygame/supermario/win32/Sound.cpp
prettygame/battlecity/source/Sprite.cpp
prettygame/supermario/sprite.cpp
prettygame/diablo/source/Graphic lib/SPRITE_A.CPP
prettygame/diablo/source/Graphic lib/SPRITE_B.CPP
prettygame/supermario/MapEdit/StdAfx.cpp
prettygame/diablo/source/Graphic engine/STILLOBJ.CPP
prettygame/diablo/source/Graphic engine/TEST.CPP
prettygame/diablo/source/Graphic lib/TGA.CPP
prettygame/luffar/SOURCE/TYPES.CPP
prettygame/diablo/source/Graphic engine/WARRIOR.CPP
prettygame/battlecity/source/wavread.cpp
prettygame/supermario/win32/wavread.cpp
prettygame/supermario/win32/winmain.cpp
prettygame/battlecity/BattleCity.exe
prettygame/diablo/Diablo2.exe
prettygame/shanyfight/fight.exe
prettygame/luffar/LUFFAR.EXE
prettygame/supermario/MapEd
prettygame/supermario/gpl.txt
prettygame/diablo/Groundpic.txt
prettygame/diablo/LEVEL00.TXT
prettygame/diablo/MAP.TXT
prettygame/luffar/Readme.txt
prettygame/supermario/Readme.txt
prettygame/diablo/Wallbasepic.txt
prettygame/diablo/WALLPIC.TXT
prettygame/diablo/debug.log
prettygame/supermario/bitmap.h
prettygame/diablo/source/COMMON.H
prettygame/shanyfight/ddutil.h
prettygame/shanyfight/dsutil.h
prettygame/supermario/game.h
prettygame/battlecity/source/Game.h
prettygame/diablo/source/Graphic engine/GENGINE.H
prettygame/supermario/MapEdit/GhostList.h
prettygame/diablo/source/Graphic engine/GL.H
prettygame/diablo/source/Graphic lib/GL.H
prettygame/battlecity/source/Input.h
prettygame/supermario/input.h
prettygame/luffar/SOURCE/LUFFAR.H
prettygame/supermario/MapEdit/MainFrm.h
prettygame/supermario/MapEdit/MapEdit.h
prettygame/supermario/MapEdit/MapEditDoc.h
prettygame/supermario/MapEdit/MapEditView.h
prettygame/supermario/MapEdit/MapWidthDlg.h
prettygame/luffar/SOURCE/MOUSE.H
prettygame/supermario/mytime.h
prettygame/diablo/source/Graphic engine/OBJECT.H
prettygame/supermario/MapEdit/ObjectTypeDlg.h
prettygame/supermario/plane.h
prettygame/battlecity/source/Plane.h
prettygame/shanyfight/resource.h
prettygame/supermario/win32/resource.h
prettygame/diablo/source/RESOURCE.H
prettygame/battlecity/source/resource.h
prettygame/supermario/MapEdit/resource.h
prettygame/luffar/SOURCE/SHELL.H
prettygame/battlecity/source/Sound.h
prettygame/supermario/sound.h
prettygame/diablo/source/Graphic lib/SPRITE.H
prettygame/supermario/sprite.h
prettygame/battlecity/source/Sprite.h
prettygame/supermario/MapEdit/StdAfx.h
prettygame/supermario/type.h
prettygame/luffar/SOURCE/TYPES.H
prettygame/battlecity/source/wavread.h
prettygame/supermario/win32/wavread.h
prettygame/diablo/source/Graphic lib/BITMAP.HPP
prettygame/diablo/source/Graphic lib/SPRITE.HPP
prettygame/diablo/source/Graphic lib/SPRITE_B.HPP
prettygame/diablo/source/Graphic lib/COMPRESS.C
prettygame/diablo/source/Graphic lib/ANIMATE.CPP
prettygame/diablo/source/Graphic lib/BIM16MMX.CPP
prettygame/supermario/linux/bitmap.cpp
prettygame/diablo/source/Graphic lib/BITMAP.CPP
prettygame/supermario/win32/Bitmap.cpp
prettygame/diablo/source/Graphic lib/BITMAP15.CPP
prettygame/diablo/source/Graphic lib/BITMAP16.CPP
prettygame/diablo/source/Graphic lib/BITMAP24.CPP
prettygame/diablo/source/Graphic lib/BITMAP32.CPP
prettygame/diablo/source/Graphic lib/BITMAP8.CPP
prettygame/diablo/source/Graphic lib/BITMAPHI.CPP
prettygame/diablo/source/Graphic lib/BLENDER.CPP
prettygame/diablo/source/Graphic lib/BMP.CPP
prettygame/diablo/source/Graphic engine/BRIGHTER.CPP
prettygame/diablo/source/Graphic lib/CONFIG.CPP
prettygame/diablo/source/Graphic lib/CPU.CPP
prettygame/diablo/source/Graphic engine/DDRAW.CPP
prettygame/shanyfight/ddutil.cpp
prettygame/diablo/source/Graphic lib/DEBUG.CPP
prettygame/diablo/source/Graphic engine/DINPUT.CPP
prettygame/shanyfight/dsutil.cpp
prettygame/shanyfight/fight.cpp
prettygame/diablo/source/Graphic lib/FILE.CPP
prettygame/diablo/source/Graphic engine/FINDPATH.CPP
prettygame/diablo/source/Graphic engine/Findpath1.cpp
prettygame/supermario/game.cpp
prettygame/battlecity/source/Game.cpp
prettygame/diablo/source/Graphic engine/GENGINE.CPP
prettygame/supermario/MapEdit/GhostList.cpp
prettygame/diablo/source/Graphic lib/HANZI.CPP
prettygame/diablo/source/Graphic engine/HERO.CPP
prettygame/supermario/linux/input.cpp
prettygame/battlecity/source/Input.cpp
prettygame/supermario/win32/Input.cpp
prettygame/luffar/SOURCE/LUFFAR.CPP
prettygame/luffar/SOURCE/MAIN.CPP
prettygame/supermario/linux/main.cpp
prettygame/diablo/source/Graphic engine/MAIN.CPP
prettygame/supermario/MapEdit/MainFrm.cpp
prettygame/diablo/source/Graphic engine/MAP.CPP
prettygame/supermario/MapEdit/MapEdit.cpp
prettygame/supermario/MapEdit/MapEditDoc.cpp
prettygame/supermario/MapEdit/MapEditView.cpp
prettygame/supermario/MapEdit/MapWidthDlg.cpp
prettygame/luffar/SOURCE/MOUSE.CPP
prettygame/diablo/source/Graphic engine/MOUSE.CPP
prettygame/supermario/win32/mytime.cpp
prettygame/supermario/linux/mytime.cpp
prettygame/supermario/MapEdit/ObjectTypeDlg.cpp
prettygame/supermario/plane.cpp
prettygame/battlecity/source/Plane.cpp
prettygame/diablo/source/Graphic lib/Rlebitmap.cpp
prettygame/luffar/SOURCE/SHELL.CPP
prettygame/battlecity/source/Sound.cpp
prettygame/supermario/win32/Sound.cpp
prettygame/battlecity/source/Sprite.cpp
prettygame/supermario/sprite.cpp
prettygame/diablo/source/Graphic lib/SPRITE_A.CPP
prettygame/diablo/source/Graphic lib/SPRITE_B.CPP
prettygame/supermario/MapEdit/StdAfx.cpp
prettygame/diablo/source/Graphic engine/STILLOBJ.CPP
prettygame/diablo/source/Graphic engine/TEST.CPP
prettygame/diablo/source/Graphic lib/TGA.CPP
prettygame/luffar/SOURCE/TYPES.CPP
prettygame/diablo/source/Graphic engine/WARRIOR.CPP
prettygame/battlecity/source/wavread.cpp
prettygame/supermario/win32/wavread.cpp
prettygame/supermario/win32/winmain.cpp
prettygame/battlecity/BattleCity.exe
prettygame/diablo/Diablo2.exe
prettygame/shanyfight/fight.exe
prettygame/luffar/LUFFAR.EXE
prettygame/supermario/MapEd
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