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文件名称:release05_25

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    2012-09-04
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    3.6mb
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介绍说明--下载内容来自于网络,使用问题请自行百度

人工智能寻路引擎源代码。C++实现,包含实例。

-PathEngine s sophisticated points-of-visibility core means:



  * A powerful and well-defined motion space descr iption (essentially: augmented navigation meshes for ground management+ static and dynamic obstacle detail+ automatic expansion by pathfinding agent shape).

  * Paired pathfinding and collision, for efficient and effective reactive behaviours and fundamentally robust movement planning.

  * Fast pathfinding over long distances, with no aliasing.


(系统自动生成,下载前可以参看下载内容)

下载文件列表

bin/pathengine.dll
bin/contentProcessing3D.dll
bin/testbed.exe
bin/memory.exe
bin/DecodeQueryLog.exe
bin/font.bmp
bin/texture.bmp
bin/backgroundloading.dll
bin/basicapplication.dll
bin/benchmark.dll
bin/contentchunks.dll
bin/meshfederation.dll
bin/pathstress.dll
bin/swarm.dll
bin/testapplication.dll
bin/tutorial1.dll
bin/tutorial2.dll
bin/tutorial3.dll
bin/SemiDynamicObstacles.dll
bin/CollapsibleGroup.dll
bin/QueryLoggingWrapper.dll
bin/CP3DDemo.dll
bin/CP3DDemo_StaticLinkage.dll
resource/placement3D/demoPlacement.txt
resource/placement3D/backup_demoPlacement.txt
resource/content3D/simpleBridge.tok
resource/content3D/spiralStaircase.tok
resource/content3D/straightStaircase.tok
resource/content3D/terrain.tok
resource/content3D/tree.tok
resource/solidObjects/archway.txt
resource/solidObjects/barrel.txt
resource/solidObjects/bigFlatFloor.txt
resource/solidObjects/chair.txt
resource/solidObjects/crate.txt
resource/solidObjects/crenellatedWall.txt
resource/solidObjects/crenellatedWallCorner.txt
resource/solidObjects/crenellatedWallWithGap.txt
resource/solidObjects/fence.txt
resource/solidObjects/floatingRock.txt
resource/solidObjects/floatingRock2.txt
resource/solidObjects/table.txt
resource/solidObjects/walkableWall.txt
resource/solidObjects/walkableWallCorner.txt
resource/solidObjects/walkableWallRamp.txt
resource/solidObjects/walkableWallWithArch.txt
resource/solidObjects/walkableWallWithGap.txt
resource/meshes/mesh1.xml
resource/meshes/stairs.xml
resource/meshes/mesh1.tok
resource/meshes/flatshead_dungeon.tok
resource/meshes/thainesford.tok
resource/meshes/thainesford_town.tok
resource/meshes/semiDynamicObstacles.tok
resource/contentChunkPlacement/contentchunks_example.txt
resource/contentChunkPlacement/meshfederation_example.txt
resource/content/chunk1.tok
resource/content/chunk2.tok
resource/content/chunk3.tok
resource/content/chunk4.tok
resource/content/chunk5.tok
resource/content/anchors_and_shapes_example.sourceContent.xml
resource/content/content_automation_example.sourceContent.tok
interface/i_pathengine.h
interface/i_contentprocessing3d.h
interface/i_testbed.h
interface/PathEngine_DirectLinkage.h
license.txt
bin/run backgroundloading.bat
bin/run basicapplication.bat
bin/run benchmark.bat
bin/run CollapsibleGroup.bat
bin/run contentchunks.bat
bin/run CP3DDemo.bat
bin/run CP3DDemo_StaticLinkage.bat
bin/run meshfederation.bat
bin/run pathstress.bat
bin/run SemiDynamicObstacles.bat
bin/run swarm.bat
bin/run testapplication.bat
bin/run tutorial1.bat
bin/run tutorial2.bat
bin/run tutorial3.bat
samples/backgroundloading/backgroundloading.vcproj
samples/backgroundloading/Main.cpp
samples/basicapplication/basicapplication.vcproj
samples/basicapplication/Main.cpp
samples/benchmark/benchmark.vcproj
samples/benchmark/Benchmark_DynamicObstaclesPathfinding.cpp
samples/benchmark/Benchmark_DynamicObstaclesPathfinding.h
samples/benchmark/Benchmark_LongPaths.cpp
samples/benchmark/Benchmark_LongPaths.h
samples/benchmark/Main.cpp
samples/Code Snippets/Building from Physics Scene Data/AddHavokConvexShape.cpp
samples/Code Snippets/Building from Physics Scene Data/AddHavokConvexShape.h
samples/Code Snippets/Building from Physics Scene Data/AddPhysXConvexShape.cpp
samples/Code Snippets/Building from Physics Scene Data/AddPhysXConvexShape.h
samples/Code Snippets/Building from Physics Scene Data/CoordinateMapping.h
samples/Code Snippets/Building from Physics Scene Data/CP3DSnapshotFromHavok.cpp
samples/Code Snippets/Building from Physics Scene Data/CP3DSnapshotFromHavok.h
samples/Code Snippets/Building from Physics Scene Data/CP3DSnapshotFromPhysX.cpp
samples/Code Snippets/Building from Physics Scene Data/CP3DSnapshotFromPhysX.h
samples/Code Snippets/Building from Physics Scene Data/ExampleBuildFromHavok.cpp
samples/Code Snippets/Building from Physics Scene Data/ExampleBuildFromHavok.h
samples/Code Snippets/Building from Physics Scene Data/ExampleBuildFromPhysX.cpp
samples/Code Snippets/Building from Physics Scene Data/ExampleBuildFromPhysX.h
samples/Code Snippets/Building from Physics Scene Data/FaceVertexMesh.cpp
samples/Code Snippets/Building from Physics Scene Data/FaceVertexMesh.h
samples/Code Snippets/Building from Physics Scene Data/LoadCP3D.cpp
samples/Code Snippets/Building from Physics Scene Data/LoadCP3D.h
samples/Code Snippets/Building from Physics Scene Data/PhysXTerrainWrapper.cpp
samples/Code Snippets/Building from Physics Scene Data/PhysXTerrainWrapper.h
samples/Code Snippets/Building from Physics Scene Data/PhysXTriangleMeshWrapper.cpp
samples/Code Snippets/Building from Physics Scene Data/PhysXTriangleMeshWrapper.h
samples/Code Snippets/Building from Physics Scene Data/SolidObjects.cpp
samples/Code Snippets/Building from Physics Scene Data/SolidObjects.h
samples/Code Snippets/GenerateConvexHull.cpp
samples/Code Snippets/GenerateConvexHull.h
samples/CollapsibleGroup/AssignTargets.cpp
samples/CollapsibleGroup/AssignTargets.h
samples/CollapsibleGroup/AssignToDistanceBasedClusters.cpp
samples/CollapsibleGroup/AssignToDistanceBasedClusters.h
samples/CollapsibleGroup/ClusterMovementOrder.cpp
samples/CollapsibleGroup/ClusterMovement

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