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文件名称:3DGame_Engine_Programming_Code_Tantanoid

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  • 上传时间:
    2012-11-16
  • 文件大小:
    2.58mb
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    别用迅雷下载,失败请重下,重下不扣分!

介绍说明--下载内容来自于网络,使用问题请自行百度

我最佩服的3D游戏服务器入门源代码,不过那本书我找不到了.

不过你可以找到有非常价值的代码-I most admired entry 3D game server source code, but I can not find that book. However you can find a very valuable source
(系统自动生成,下载前可以参看下载内容)

下载文件列表

chap_14/Bugfixes.txt
chap_14/data/level/Save_Log.txt
chap_15/include/Worklog.txt
chap_14/include/Worklog.txt
chap_08/bat/GETDATA.BAT
chap_14/include/CApplication.h
chap_14/include/CEntity.h
chap_14/include/CFile.h
chap_15/include/CGame.h
chap_15/include/CGameBulletList.h
chap_15/include/CGameCharacter.h
chap_15/include/CGameEntity.h
chap_15/include/CGameLevel.h
chap_15/include/CGameLight.h
chap_15/include/CGamePlayer.h
chap_15/include/CGamePortal.h
chap_15/include/CGameSector.h
chap_14/include/CGeometry.h
chap_14/include/CLevel.h
chap_14/include/CLevelObject.h
chap_14/include/CLight.h
chap_14/include/ComboBoxHelper.h
chap_14/include/CPolygon.h
chap_14/include/CPolymesh.h
chap_14/include/CPortal.h
chap_14/include/CSector.h
chap_14/include/CSelectionBuffer.h
chap_15/include/CShadowVolume.h
chap_14/include/CSpawnPoint.h
chap_14/include/CToolbar.h
chap_08/include/CZFXBasis.h
chap_08/include/CZFXMain.h
chap_08/include/CZFXModel.h
chap_15/include/CZFXModel.h
chap_14/include/DlgCallbacks.h
chap_11/Demo2/Demo2/include/FileDemo.h
chap_14/include/globals.h
chap_14/include/gui.h
chap_03/Demo/main.h
chap_15/include/main.h
chap_06/Demo/main.h
chap_10/Demo/main.h
chap_13/Space Partitioning Demo/main.h
chap_07/1 Basics/main.h
chap_07/3 Directional Light/main.h
chap_07/2 MultiTexturing/main.h
chap_07/4 Omni Lights/main.h
chap_07/5 GrayScale/main.h
chap_14/include/main.h
chap_09/Demo/main.h
chap_07/6 Bump Maps/main.h
chap_11/Demo/main.h
chap_11/Demo2/Demo2/include/resource.h
chap_11/Demo/resource.h
chap_15/resource.h
chap_03/ZFXRenderer/ZFXD3D/resource.h
chap_06/ZFXRenderer/ZFXD3D/resource.h
chap_14/resources/resource.h
chap_06/Demo/s3d.h
chap_03/Demo/ZFX.h
chap_03/ZFXRenderer/ZFXD3D/ZFX.h
chap_09/Demo/ZFX.h
chap_09/ZFXInput/ZFX.h
chap_10/Demo/ZFX.h
chap_10/ZFXAudio/ZFX.h
chap_11/Demo/ZFX.h
chap_11/Demo2/Demo2/include/ZFX.h
chap_11/ZFXNetwork/ZFX.h
chap_12/ZFXGeneral/ZFX.h
chap_07/1 Basics/ZFX.h
chap_07/2 MultiTexturing/ZFX.h
chap_07/3 Directional Light/ZFX.h
chap_07/4 Omni Lights/ZFX.h
chap_07/5 GrayScale/ZFX.h
chap_07/6 Bump Maps/ZFX.h
chap_13/Space Partitioning Demo/ZFX.h
chap_14/include/ZFX.h
chap_08/include/ZFX.h
chap_06/Demo/ZFX.h
chap_06/ZFXRenderer/ZFXD3D/ZFX.h
chap_15/include/ZFX.h
chap_09/Demo/zfx3d.h
chap_11/Demo/zfx3d.h
chap_11/Demo2/Demo2/include/zfx3d.h
chap_08/include/zfx3d.h
chap_06/Demo/zfx3d.h
chap_06/ZFXRenderer/zfx3d.h
chap_07/1 Basics/zfx3d.h
chap_07/2 MultiTexturing/zfx3d.h
chap_07/3 Directional Light/zfx3d.h
chap_07/4 Omni Lights/zfx3d.h
chap_07/5 GrayScale/zfx3d.h
chap_07/6 Bump Maps/zfx3d.h
chap_09/ZFXInput/zfx3d.h
chap_10/Demo/zfx3d.h
chap_10/ZFXAudio/zfx3d.h
chap_11/ZFXNetwork/zfx3d.h
chap_12/ZFXGeneral/zfx3d.h
chap_14/include/zfx3d.h
chap_04/zfx3d/zfx3d.h
chap_13/Space Partitioning Demo/zfx3d.h
chap_13/zfx3d II/zfx3d.h
chap_15/include/zfx3d.h
chap_10/Demo/ZFXAudio.h
chap_10/ZFXAudio/ZFXAudio.h
chap_15/include/ZFXAudio.h
chap_10/Demo/ZFXAudioDevice.h
chap_10/ZFXAudio/ZFXAudioDevice.h
chap_15/include/ZFXAudioDevice.h
chap_03/ZFXRenderer/ZFXD3D/ZFXD3D.h
chap_06/ZFXRenderer/ZFXD3D/ZFXD3D.h
chap_05/ZFXD3D_skinman.h
chap_06/ZFXRenderer/ZFXD3D/ZFXD3D_skinman.h
chap_06/ZFXRenderer/ZFXD3D/ZFXD3D_vcache.h
chap_10/ZFXAudio/ZFXDA/ZFXDA.h
chap_09/ZFXInput/ZFXDI/ZFXDI.h
chap_12/ZFXGeneral/ZFXGeneral.h
chap_13/Space Partitioning Demo/ZFXGeneral.h
chap_15/include/ZFXGeneral.h
chap_14/include/ZFXGeneral.h
chap_09/Demo/ZFXInput.h
chap_09/ZFXInput/ZFXInput.h
chap_14/include/ZFXInput.h
chap_15/include/ZFXInput.h
chap_14/include/ZFXInputDevice.h
chap_15/include/ZFXInputDevice.h
chap_09/Demo/ZFXInputDevice.h
chap_09/ZFXInput/ZFXInputDevice.h
chap_14/include/ZFXMCAHornet.h
chap_15/include/ZFXMCAHornet.h
chap_14/include/ZFXMCAircraft.h
chap_15/include/ZFXMCAircraft.h
chap_12/ZFXGeneral/ZFXMCEgo.h
chap_13/Space Partitioning Demo/ZFXMCEgo.h
chap_15/include/ZFXMCEgo.h
chap_12/ZFXGeneral/ZFXMCFree.h
chap_13/Space Partitioning Demo/ZFXMCFree.h
chap_14/include/ZFXMCFree.h
chap_15/include/ZFXMCFree.h
chap_14/include/zfxModell.h
chap_15/include/zfxModell.h
chap_14/include/zfxModellCBF.h
chap_15/include/zfxModellCBF.h
chap_08/include/ZFXModelStructs.H
chap_15/include/ZFXModelStructs.H
chap_14/include/ZFXMovementController.h
chap_12/ZFXGeneral/ZFXMovementController.h
chap_13/Space Partitioning Demo/ZFXMovementController.h
chap_15/include/ZFXMovementController.h
chap_11/Demo/ZFXNetwork.h
chap_11/Demo2/Demo2/include/ZFXNetwork.h
chap_11/ZFXNetwork/ZFXNetwork.h
chap_15/include/ZFXNetwork.h
chap_11/Demo/ZFXNetworkDevice.h
chap_11/ZFXNetwork/ZFXNetworkDevice.h
chap_15/include/ZFXNetworkDevice.h
chap_11/Demo2/Demo2/include/ZFXNetworkDevice.h
chap_11/ZFXNetwork/ZFXWS/ZFXQueue.h
chap_03/Demo/ZFXRenderDevice.h
chap_03/ZFXRenderer/ZFXRenderDevice.h
chap_05/ZFXRenderDevice.h
chap_08/include/ZFXRenderDevice.h
chap_06/Demo/ZFXRenderDevice.h
chap_07/1 Basics/ZFXRenderDevice.h
chap_07/2 MultiTexturing/ZFXRenderDevice.h
chap_07/3 Directional Light/ZFXRenderDevice.h
chap_07/4 Omni Lights/ZFXRenderDevice.h
chap_07/5 GrayScale/ZFXRenderDevice.h
chap_13/Space Partitioning Demo/ZFXRenderDevice.h
chap_14/include/ZFXRenderDevice.h
chap_15/include/ZFXRenderDevice.h
chap_

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