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文件名称:graphics_pipeline

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  • 上传时间:
    2012-11-16
  • 文件大小:
    650.11kb
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Implementation of GPU (Graphics Processing Unit) that rendered triangle based models. Our goal was to generate complex models with a movable camera. We wanted to be able to render complex images that consisted of hundreds to thousands of triangles. We wanted to apply interpolated shading on the objects, so that they appeared more

smooth and realisitc, and to have a camera that orbitted around the object, which allowed us to

look arond the object with a stationary light source. We chose to do this in hardware, because our initial implementation using running software on the NIOS II processor was too slow. Implementing parallelism in hardware is also easier to do than in software, which allows for more efficiency. We used Professor Land s floating point hardware, which allowed us to do calculations efficiency, which is essential to graphics.
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下载文件列表

graphics_pipeline/.face_rom.v.swp
graphics_pipeline/calcMv.v
graphics_pipeline/calcMv.v.bak
graphics_pipeline/calcMvNormal.v
graphics_pipeline/calcMvNormal.v.bak
graphics_pipeline/Camera.v
graphics_pipeline/Camera.v.bak
graphics_pipeline/DE2_pin_assignments.csv
graphics_pipeline/face_rom.v
graphics_pipeline/face_rom.v.bak
graphics_pipeline/Floating_Point.v
graphics_pipeline/Floating_Point.v.bak
graphics_pipeline/graphics_pipeline.asm.rpt
graphics_pipeline/graphics_pipeline.cdf
graphics_pipeline/graphics_pipeline.done
graphics_pipeline/graphics_pipeline.fit.rpt
graphics_pipeline/graphics_pipeline.fit.smsg
graphics_pipeline/graphics_pipeline.fit.summary
graphics_pipeline/graphics_pipeline.flow.rpt
graphics_pipeline/graphics_pipeline.jdi
graphics_pipeline/graphics_pipeline.map.rpt
graphics_pipeline/graphics_pipeline.map.smsg
graphics_pipeline/graphics_pipeline.map.summary
graphics_pipeline/graphics_pipeline.merge.rpt
graphics_pipeline/graphics_pipeline.pin
graphics_pipeline/graphics_pipeline.qpf
graphics_pipeline/graphics_pipeline.qsf
graphics_pipeline/graphics_pipeline.qsf.bak
graphics_pipeline/graphics_pipeline.qws
graphics_pipeline/graphics_pipeline.sof
graphics_pipeline/graphics_pipeline.tan.rpt
graphics_pipeline/graphics_pipeline.tan.summary
graphics_pipeline/graphics_pipeline.v
graphics_pipeline/graphics_pipeline.v.bak
graphics_pipeline/Light_Fragment.v
graphics_pipeline/Light_Fragment.v.bak
graphics_pipeline/multipliers.v
graphics_pipeline/multipliers.v.bak
graphics_pipeline/normTrans.v.bak
graphics_pipeline/old files/
graphics_pipeline/old files/calcMvNormal_11_25_2008.v
graphics_pipeline/old files/Rasterizer_11_07_2008_18_46.v
graphics_pipeline/old files/Rasterizer_11_07_2008_18_46.v.bak
graphics_pipeline/Rasterizer.v
graphics_pipeline/Rasterizer.v.bak
graphics_pipeline/Reset_Delay.v
graphics_pipeline/stp1.stp
graphics_pipeline/Transform.v
graphics_pipeline/Transform.v.bak
graphics_pipeline/vertex_rom.v
graphics_pipeline/vertex_rom.v.bak
graphics_pipeline/VGA_Audio_PLL.v
graphics_pipeline/VGA_Controller.v
graphics_pipeline/VGA_Param.h
graphics_pipeline/z_buffer.bsf
graphics_pipeline/z_buffer.cmp
graphics_pipeline/z_buffer.inc
graphics_pipeline/z_buffer.qip
graphics_pipeline/z_buffer.v
graphics_pipeline/z_buffer.v.bak
graphics_pipeline/z_buffer_bb.v
graphics_pipeline/z_buffer_inst.v

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