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gengzhong
- 点光源追踪,步进电机与MSP430,实现对电光源的追踪,可用于太阳能-Point source tracking, stepper motor and MSP430, to achieve the tracking of electric light, can be used for solar energy
dianguangy
- 2012广西区点光源跟踪系统,msp430g2553做的-2012 of Guangxi point light source tracking system, msp430g2553
dianguangyuan
- 利用TI公司的芯片MSP430G2553的做点光源跟踪系统-The TI chip MSP430G2553 do point light source tracking system
gl2_5_1
- 绘制带有光照效果的场景; 场景包含3个茶壶,通过键盘1,2,3可以分别选中三个茶壶,然后用鼠标对每个茶壶进行分别的旋转; 使用点光源,点光源为白色,以白色的球体表示; 使用3个不同的点光源 光源1的坐标设置在世界坐标系中,并围绕着三个茶壶的中心进行圆周运动; 光源2 的坐标 设置在观察坐标系,不发生变化; 光源3的坐标设置在茶壶1的物体坐标系中,当茶壶1被选中进行旋转时,光源3要跟随茶壶1 做相同的旋转;-Drawn scenes with lighting effect
shadowmapping
- shadowmapping算法的实现,点光源在上方,一个球可以围绕一个十二面体旋转,注意阴影的实现-shadowmapping algorithm, point light source at the top, a ball can be rotated around a dodecahedron, pay attention to the realization of the shadow
Dodecahedron2
- 点光源在上方,照射在一个正十二面体上,投影在一个平面上,实现该操作-A point light source at the top, the irradiation on a dodecahedron, projected on a plane, to achieve the operation
make_fzp_phase
- 模拟点光源的衍射,可设定距离直接获得衍射图像-Analog points of the diffraction of the light source, can be set to a distance directly to obtain the diffraction image
pointlight
- 在Directx实现点光源 编程语言为C-Pointlight DirectX use C++
10.1
- 光照模型,1. 绘制OpenGL程序,显示一个圆环,点光源设在圆环的中心位置,通过键盘操作实现光源的移动,观察光源移动时圆环的显示效果-Illumination model, drawing OpenGL program, displays a ring, the movement of the point source located at the center position of the ring, to achieve a light source through the keyboa
OSGlight
- OSG灯光演示代码,创建了各种灯光效果,方便添加点光源,平行光源等。-osg light code
Chapter-5
- opengl 编程指南 第五章源码 光源方面的代码,主要由阴影,金属光泽反射,绘制点光源的例子-Examples of opengl programming guide Chapter V source light source code, mainly by the shadow, metallic luster reflection, draw a point source
SPMULIGHT1
- opengl中对点光源的设置,通过用鼠标左中右键可以调节光的颜色-opengl on the set of point light sources, the color of the light can be adjusted with the mouse left, right-
DX-Project-7
- 《DirectX 8 教程》及配套代码 第七章:灯光与材质 Introduction (序) DirectX Lighting vs. Real World Lighting (DX光照 对 真实世界光照) Attributes of a light (光的属性): Position (位置) Direction (方向) Range (范围) Attenuation (衰减) Diffuse Light (漫反射) Ambient Li
gengzhong
- 基于MSP430的点光源追踪示例程序,两个步进电机控制转动-Based on the MSP430 a point light source tracking sample programs, two stepper motor controlled rotation
glut_object
- 循环产生由四部分构成的在一个点光源照射下的物体的动画序列-Circulation generated by a four-part light irradiation at a point object animation sequence
light-source-tracking-system
- 本方案所涉及的点光源跟踪系统采用光敏三级管来检测点光源,并且利用比较比较器来判断电压高低,从而获知各个光敏传感器接收到的光的强弱来判断点光源的位置。-The program involves a point light source tracking system using three tubes sensitive to detect the point light source, and the use of relatively high and low voltage comparat
main
- 点光源追寻,msp430源代码,个人原创!程序部分带有注释!-Search for a point source, msp430 source code, personal originality! Part of the program with a comment!
3Dtuxingxuanranyinqinshejiyushixian
- 本文通过对三维图形引擎流水线的研究,建立了一个简单的图形渲染引擎以满足对案件现场重建的需要。研究的主要内容包括下面几点: 1)3D引擎中的数学运算。 2)3D引擎中的基本3D流水线。 物体数据或渲染列表中多边形数据在流水线中各个坐标系之间的转换。 3)光照和着色处理 研究四种光源类型:点光源、定点光源、聚光灯和环境光源,两种着色模式: 恒定着色和Gottraud着色。 4)纹理映射 插值计算纹理坐标和一维空间采样。 5)Z缓存 -Based on the
LightMaterial
- 绘制正方体和圆环体,给物体加了材质给场景加上光照(点光源)-Draw cubes and torus, giving material objects added to the scene together with light (point source)
10.1
- 光照模型,1. 绘制OpenGL程序,显示一个圆环,点光源设在圆环的中心位置,通过键盘操作实现光源的移动,观察光源移动时圆环的显示效果-Illumination model, drawing OpenGL program, displays a ring, the movement of the point source located at the center position of the ring, to achieve a light source through the keyboa