搜索资源列表
Bresenham
- Bresenham画线算法的实现,同时,利用Bresenham画线算法绘制任意方向直线-Bresenham line drawing algorithm, while the use of Bresenham line drawing algorithm to draw a straight line in any direction
JQM
- 利用graphics.h通过描像素点实现在屏幕上绘制图像,效果是在屏幕上绘制一个机器猫,上面有五角星,颜色会改变,里面涉及到直线、圆等的算法以及递归填充算法,很适合新手学习-Use graphics.h achieved by scanning pixel on the screen to draw the image, the effect is to draw a Viking on the screen, above the five-pointed star, the color wil
Bresenham-MaA
- 直线Bresenham算法的基本原理是采取对整型参量的符号进行检测,整型参量的值正比于两像素与实际线段之间的偏移。直线的中点Bresenham算法是依据下一个点可能出现的两个点的中间点处在直线的位置来判断下一个点的取舍。-The basic principle of Bresenham line algorithm is to take the sign of the integer parameter testing, integer values of param
line-and-circle
- 直线和圆的openGL 快速算法,仅供参考-line and circle drawing arithmetic for reference only
mygraphic
- 在VC++环境下,实现Bressham直线画法,中点画圆法,种子填充算法,Bezier曲线,黑块的移动,一个立方体的三维透视。-In VC++ environment, to achieve Bressham painting a straight line, circle the midpoint method, the seed filling algorithm, Bezier curves, the black block move, a cube of three-dimensiona
DrawLine
- 计算机VC画图源码 画直线(DDL算法 Bresenham算法)-Draw a line drawing VC source computer (DDL algorithm Bresenham algorithm)
TextWGL(DDA)
- 数值微分法(DDA)直线生成算法,算法实质:用数值方法微分方程,同时对x和y各增加一个小增量来计算下一步的x,y值。-Numerical differentiation (DDA) line generation algorithm, the algorithm in real terms: differential equations with numerical methods, while the x and y each increased by a small increment to
MidBresenhamline
- 用MidBresenham算法画直线,进行离散处理-Draw a straight line
power
- 使用VC++MFC控件,采用DDA算法点击菜单则生成一条直线,-Use VC++ MFC control, click the menu using the DDA algorithm to generate a straight line,
Liangyou-Dong-Barsky-line
- 在Windows环境下用visual C++实现梁友栋-Barsky直线裁剪算法的编程-In the Windows environment using visual C++ implementation Liangyou Dong-Barsky line clipping algorithm programming
basic-graph-generation
- 一个图形生成MFC系统,有计算机图形学的基本图形绘制算法,包括直线的三种(DDA,中点,Bresenham),圆的两种(中点,Bresenham),椭圆(中点)及区域填充(多边形扫描线,种子扫描)-MFC system to generate a graph, with the basic graphics computer graphics rendering algorithms, including three straight (DDA, the mid-point, Bresenham
Clip_Sutherland
- GIS图形学 Sutherland直线 裁剪算法 MFC -GIS Sutherland
DDA-linear-programming-algorithm
- 1. 编程实现DDA直线生成算法或其它直线生成算法 2. 编程实现Bresenham圆弧生成算法或其它圆弧生成算法 -1 DDA linear programming algorithm to generate a straight line or other generation algorithm 2 to generate programming Bresenham algorithm or other circular arc generation algorithm
jisuanji-tuxingxue-DDAsuanfa
- 直线的生成是用计算机生成图形最基本的技能,通过本实验使学生掌握如何用计算机生成直线。熟悉开发环境,生成直线。 熟悉Turbo C开发环境 分别用DDA算法、Bresenham算法生成直线-Line with computer-generated graphics to generate the most basic skills, through this experiment so that students learn how to use computer-generated li
Cohen-Sutherland
- 利用OpenGL实现Cohen-Sutherland裁剪算法(编码裁剪算法),是最早的直线段裁剪算法。-The use of OpenGL implementations Cohen-Sutherland clipping algorithm (coded clipping algorithm), is the first straight line clipping algorithm.
line
- 生成直线的DDA算法思想是源用初中直线的方程得出来的。-The DDA algorithm to create line source with the junior high school idea is get out of the equation of a straight line.
basic-computer-graphics-generation
- 该程序实现了计算机图像学中基本直线的生成算法,包括实验代码和实验报告-The program implements the basic computer graphics school in the generation of linear algorithms, including test code and test reports
line-Bresenham
- 本程序基于MFC编写,可实现直线的Bresenham算法-The MFC-based application written in a straight line of the Bresenham algorithm can achieve
LineCircle
- 计算机图形学中画直线和圆的程序。分别用三种算法实现各种斜率的画直线!-Computer graphics, drawing lines and circles in the program. Three algorithms were used to draw a straight line to achieve a variety of slope!
Bresenham
- Bresenham直线生成算法和中点圆圆弧生成算法-Bresenham line generation algorithm and the midpoint of the arc circle generation algorithm