搜索资源列表
Bresenham
- 利用vs2008实现的直线扫描转换的Bresenham算法,能够实现k取不同值时的八种画法-Use vs2008 to achieve the Bresenham line scan conversion algorithms for different values of k the eight painting
dda
- C++,关于DDA算法画直线的小程序-C++, DDA algorithm for drawing a straight line on a small program .....
genzong
- 目标跟踪算法仿真几维Cv模型跟踪匀速直线运动-Target tracking algorithm to track the simulation model several dimensional uniform linear motion Cv
Composite
- 实现画图画直线的算法,还有梁barsky等裁剪算法。-Realize drawing straight line algorithm, and beam barsky, cutting algorithm
BasicGraphics
- 实现中点Bresenham算法画直线 实现改进Bresenham算法画直线 实现Bresenham算法画圆(八分法绘制圆) 实现Bresenham算法画椭圆(四分法绘制圆) 实现具有宽度的图形(线刷子或方刷子)-Mid-Bresenham draw line Improved Bresenham algorithm Draw circle Draw ellipse Line/Square brush
tuxingsuanfa
- 使用扫描算法进行直线、矩形的绘制,适合初学者熟悉扫描算法-Scanning algorithm using linear, rectangular drawing, suitable for beginners familiar with scanning algorithm
Computational_geometry_algorithms
- 各种几何算法,很全,很实用!(点的基本运算,线段及直线的基本运算,多边形常用算法模块,圆的基本运算等)-A variety of geometric algorithms, very full, very practical! (Point of basic operations, basic computing and straight line segments, polygons, commonly used algorithm module, a round of basic opera
BYSJ
- 图像处理,通过对数字图像处理的算法研究,结合地板图像中直线的特征,提出自己的算法并实现提取直线和交点并排除非地板直线的功能-Image processing, digital image processing by the algorithm, the image in line with the characteristics of the floor, put forward and implement their own algorithms to extract the intersec
11
- 直线和三角形光栅化算法:一、 实验原理 (1)直线光栅化:中点算法 (2)三角形光栅化:增量算法:寻找三顶点的包围矩形,只对该矩形内的候选像素执行循环。计算重心坐标,确定直线。 -A straight line and triangle rasterization algorithm: First, the experimental principle (1) line rasterization: the midpoint algorithm (2) triangle
fanzouyang
- 基于Visual C++ MFC的直线反走样算法实现。可绘制直线且实现反走样,消除锯齿。-Based on Visual C++ MFC line anti-aliasing algorithm. Can draw a straight line and to achieve anti-aliasing, anti-aliasing.
psoL
- 利用粒子群算法对直线阵的权系数进行优化,这里只是对相位进行加权,但是程序有很好的宽展功能-Using particle swarm algorithm of linear arrays of the weight coefficient is optimized
openGL
- 使用OpenGL编程实现Bresenham直线扫描转换算法-OpenGL programming using Bresenham line scan conversion algorithm
java.os
- 磁盘模拟程序,通过输入初始位置来寻道,产生随机数组并选择算法,最后用直线连接计算后的随机数组,输出结果。-Analog realization of SSTF and SCAN algorithms。By entering the initial position from either the road, resulting in a random array and selection algorithm, and finally connected with a straight calc
Sutherland_Cohen--Straight-cut
- 计算机图形学中小例子,MFC下实现Sutherland_Cohen直线段裁剪算法-Computer graphics small example
circle_line
- 本程序基于opencv,实现了对圆及直线的检测,检测效果很好,对圆及直线采用经典的霍夫变换算法-The program is based on opencv, to achieve a straight line on the circle and the detection, detection works well ...
CGPainter_lineCircle
- 实现了DDA直线生成算法画直线,Bresenham圆弧生成算法画圆弧-Achieve DDA line drawing algorithm to generate a straight line, Bresenham algorithm for drawing arcs arc generated
DDA
- 用DDA算法画直线,y用像素点画的,主要是在opengl中的-use DDA
A-Hough-transform-
- 霍夫变换的改进算法,用于直线提取,效果很好,也是个很实用的方法-A Hough transform based line recognition method utilizing both parameter space and image space
my_hough
- canny算子进行边缘检测,然后用hough算法进行直线检测。-canny operator edge extraction from image, and then use the hough algorithm line detection.
antialias_src
- 这是一个wu算法反走样算法画直线,代码比较详细-wu antialising line