搜索资源列表
A
- 实现a星寻路,可以根据a星寻路算法,寻找电子地图中的路径-Find its way to achieve a star
dij
- A*寻路算法 FLASH 编写 只是简单的功能 不适合高级别的人来阅读 适合初学者-A* SERCH ROAD
src
- color linez的手机版,核心内容是A*寻路算法。-color linez the mobile version, the core content of A* pathfinding algorithm.
A_star
- c++实现的A*寻路算法,供菜鸟学习之用,老鸟无视之。-c++ implementation of the A* pathfinding algorithm for the rookie learning, fields and ignore it.
a-Star
- A star 寻路算法,主要应用于各种大小型游戏的寻路,简捷方便-A star
codeastar
- A*算法实现代码,具体的实现了A*寻路算法的代码-A* code implementation
dMkHUgQZ
- 易语言实现A*寻路算法,设置起始和终点坐标,自动生成地图,寻找通路-E language to achieve the A* pathfinding algorithm, set the start and end coordinates, and automatically generate a map to find the pathway
AStar
- 包含了A*搜索算法的源码和运行程序,运行速度快 A* 搜索算法 A* 寻路算法 游戏算法 源码-A* search algorithm source code and the program
AStarPath-Finding
- 游戏中经常用到的A*寻路算法,这个是JAVA中的实现,也可以在Android中运用-Frequently used in the game A* pathfinding algorithm,
Tneww_DLL_ASSh
- 用Visual C开发的A*寻路算法的dlll,能在其他语言调用,包含了一个vb调用的示例 -Developed with Visual C A* searching algorithm by the road dlll can be called in other languages, and includes examples of a call vb
flash8net_9419
- A寻路算法的原理演示(as3.0) flash系统-A routing algorithm principle demonstration (as3.0) flash system
AStar
- 当时用在我们即时战略游戏上的A*寻路算法demo,用图和开闭表实现。在代码中修改地图和起始、结束坐标即可输出路径。但有些时候会出现无法寻路的情况,此时将起始和结束坐标颠倒可以解决-When used in real-time strategy game A* pathfinding algorithm demo, map and opening and closing table to achieve. Modify the map in the code and start time and
A-STAR
- A星寻路算法分析小程序,把游戏中的某个角色放在一个网格环境中,并给定一个目标点和一些障碍物,如何让角色快速“绕过障碍物”找出通往目标点的路径。-A Star pathfinding algorithm analysis procedures, a role in the game on a grid environment, and given a target point and a number of obstacles, how to identify the role quickly a
paopaotang
- 游戏 泡泡堂 源代码 C 人工智能 本游戏模仿盛大网络版泡泡堂,使用C和windows api编写完成,使用到了碰撞检测,人工智能技术。而人工智能部分又使用到A寻路算法,有限状态机。-Artificial intelligence game the BNB source code C
AStar
- 高效的A*寻路算法实现,附带工程文件,打开即可运行-EfficientA* pathfindingalgorithm,with aproject fileopen operation
A-Star
- A*算法,既是八向寻路算法,不是最优的,但和很快捷。 flash演示代码。-A* algorithm, both eight-routing algorithm is not optimal, but and very fast. flash demo code.
02Higgins
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第二个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the second example, is very useful.
03Higgins
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第三个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the third example, is very useful.
04Higgins
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第四个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the fourth example, the meaning of a good refe
Fun
- 游戏中的一个通用按钮框架和a*寻路算法。为目前在我的游戏中测试使用的-Games in a common framework and a* button wayfinding algorithm. In my game for the current test used