搜索资源列表
Automatically-pathfinding-algorithm-
- 游戏自动寻路算法(A星算法)以及Delphi例子。 A星在游戏设计中有它很典型的用法,是人工智能在游戏中的代表。-The game automatically pathfinding algorithm (A star algorithm) and Delphi examples. A star in the game design has its very typical usage, the game is the AI s representative.
extent
- 用C++实现简单的广度优先寻路算法-Using C++ to achieve a simple breadth-first search algorithm
Astar
- A星寻路算法。FlashDevelop开发环境.用曼哈顿启发函数-A Star pathfinding algorithm. FlashDevelop development environment with Manhattan heuristic function
TestAStar
- 在即时战略或角色扮演游戏中,经常需要控制角色移动到指定位置,只要存在可行路径,总是会采用最优路径到达目的地。这种能够在角色移动到目的地的方法,通常称为“游戏寻路算法”。 A*是一种启发式搜索算法,其所处理的对象是状态空间,安装预先设定的规则进行有选择有方向的遍历。-In the real-time strategy or role-playing games, often need to control the character moves to the specified locatio
Astar
- cocos2dx 实现A星寻路算法,2.2.1版本,放入工程文件后直接运行
Astar
- A*算法实现。 A星寻路算法核心部分实现-A star algorithm which is fulfilled by myself
cocos2dxASTAR
- cocos2dx2.*版本 A星寻路算法实例,有一定参考作用,稍微处理一些代码后可以移植到3.*。代码简单易学。-A star for cocos2d-x 2.* vesion
PathFinder_source
- C# 的A星寻路算法.有各种躲避障碍的方法和选择.-C# A star pathfinding algorithm. A method and a choice of avoiding obstacles.
Astar
- A星寻路算法在游戏中的应用,通过传入开始点和目标点完成寻路-Application of A star pathfinding algorithm in the game, the start point and the target point to complete routing
Astar-algorithm
- A*算法最优寻路算法,算法是一种静态路网中求解最短路最有效的算法.-A* algorithm for optimal routing algorithm, the algorithm is a static road network to solve the shortest most efficient algorithms.
recipe-577457-1
- C++ 实现的 A 星寻路算法源码,在游戏中必不可少的存在-A-star Shortest Path Algorithm (C++ recipe)
ck
- VC++ 寻路算法与A*算法相似 名为W*算法-VC++ and A* pathfinding algorithm similar algorithm called W*
Astar
- 一个简单的A星寻路算法,该例子可以改变起始点,障碍物,终点的位置-A star with a simple routing algorithm, can change the position of the starting point of this example, the obstacle, the end of the
Apathfinding
- A星寻路算法的实现,对没有自动寻路的游戏有很大帮助-The realization of the A* pathfinding algorithm, for there is no automatic pathfinding games are of great help
AStar
- 游戏中常用的寻路算法-A星算法 直接将此代码加到自己的程序中就能实现最短路径的查找-Game pathfinding algorithm commonly used algorithm-A star This added to the code directly own program to find the shortest path can be achieved
Astar
- 采用Matlab编译。A*算法最优寻路算法,算法是一种静态路网中求解最短路最有效的算法.-A* algorithm for optimal path planning algorithm, the algorithm is a static road network to solve the shortest most efficient algorithms.
a-STAR
- 使用a*算法解决机器人自动寻路的问题(适合初学者理解和学习经典的a*算法)-Use a* pathfinding algorithm to solve the problem of automatic robot (a* algorithm suitable for beginners to understand and learn classical)
AStar2
- A*算法,游戏编程中常用的寻路算法,非常快-A STAR ALGORITHM, BE USED FREQUENTLY IN GAME PROGRAMMING
a201702123
- 星寻路算法真是我一生接触的第一个人工智能算法了。。。 A星寻路算法显然是用来寻路的,应用也很普遍,比如梦幻西游。。。算法的思路很简单,就是在bfs的基础上加了估值函数。 它的核心是 F(x) G(x) + H(x) 和open、close列表: G(x)表示从起点到X点的消耗(或者叫移动量什么的),H(X)表示X点到终点的消耗的估值,F(x)就是两者的和值。open列表记录了可能要走的区域,close列表记录了不会再考虑的区域。我们每次都选F值最小的区域搜索,就能搜
A
- A星算法寻路,经典的算法。。解压后即可使用,-A star pathfinding algorithm