搜索资源列表
morph
- 蒙皮动画示例,这里展示了蒙皮动画的简易性。另外你可以试着将它基于shader编程方式。-Morph. Shows how easy it is to work with morphing in your own projects.MorphVS. Check out morphing vertex shaders put to good use in this demo.
InitShader.cpp
- A shader header file for my fruittetris game program in c-A shader header file for my fruittetris game program in c++
Archive
- chroma key shader exmaple base on openframeowkrs
VBO_Billboard_Particles
- opengl vbo shader particle
EnvironmentLighting
- Environment lighting using two textures, a diffuse irradiance map and a specular irradiance map. Texture access is within the shader.
shadowmap
- This an elementary shadowmap example, i.e., depth-map shadows done in the shader.-This is an elementary shadowmap example, ie, depth-map shadows done in the shader.
osgWater
- osg的平面水面的模拟,使用shader进行模拟-osg water surface
OpenGLProject
- 在OpenGL中使用Shader,一个跨编程语言、跨平台的编程接口规格的专业的图形程序接口-Use in OpenGL Shader, a cross-language programming, professional cross-platform graphics API programming interface specifications.
OpenGLProjects
- 水面/海面的模拟,基于opengl渲染,编写shader文件,用的是glut框架-Simulation of the water/sea, based on opengl rendering, write shader file, use the glut the framework
MyDirectXTest
- 通过D3D11画一个简单的三角形,使用shader操作顶点shader(vs)和像素shader(ps)-Using D3D11 to draw a simple triangle,and using the vertex shader operations shader (vs) and pixel shader (ps)
HW2
- shader example shader example shader example-shader example shader example shader example shader example
FishEye_Test
- 基于opengl和glsl的鱼眼全景图,将鱼眼图片,通过GLSL编写的shader贴到球上,让人眼观看的时候产生鱼眼效果。-Based on OpenGL and glsl fisheye panorama, fish eye picture, written in glsl shader attached to the ball, let the human eye viewing when the fisheye effect.
GodRays.tar
- Realtime god rays differed-shader (hack to volumetric rendering)
ofxChromaKeyShader-master
- chroma 抠像效果非常好的程序 shader-image matte
JavaShaderTexture
- Android opengles shader demo
FFTOceantest
- 参考国外ocean-simulation的一篇教程,在DX9的DXUT框架下实现了海面波浪模拟。比较简单,请结合Tessendorf的论文一起食用,比较容易理解-Reference to “ocean-simulation” of a tutorial in DX9 the DXUT framework implements FFT-based simulation of the sea. Shader section still needs improvements
volume
- 最简单的体绘制,包括shader和cpp,核心算法在Shader里头,采用的是英伟达体绘制的解决方案,算法详情去看英伟达的GPU特效编程-Volume Render : include shader and c++ file ,the core algorithm was written in glsl fils
Accelerating-Depth-Image-Based-Rendering-using-GP
- In this paper, we propose a practical method for hardware- accelerated rendering of the depth image-based representation (DIBR) object, which is defined in MPEG-4 Animation Framework eXtension (AFX). The proposed method overcomes the drawbacks
geomztry
- OpenGL 几何着色器 传入点,绘制三角形-OpenGL geometry shader incoming points, draw a triangle
Simple_GLSL_Shader_Example-master
- 一个opengl shader的简单范例 解压后可以用g++编译 跨平台可用-After a simple example opengl shader decompression can be used cross-platform compiler g++