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WaterDemo
- 这是一个简单的模拟水面反射效果的程序,程序中使用了GPU编程技巧-This is a simple simulation of surface reflection effects of the procedure, procedures using the GPU Programming Skills
VCnle
- 一个五脏俱全的 CPU+GPU软非编 工程,两路视频混合,实现了几个特技,能够输出AVI。起个抛砖引玉的作用,有意者请继续完善,然后将作品发表出来共享,实现共同进步。注意两路视频中,不要两路都是DVD文件,最好两路视频都是MP4,或是都未加压的AVI。 -converted a soft CPU-GPU series, two video mixing, achieving several stunts output to AVI. Take a stimulus by interested
JGE_Engine_Source_and_Demo(v0.01b)
- PSP上的2D开发库 JGE++ 簡介: PSP上有一個獨立的GPU, 在我們編寫遊戲時, 要是能把有關圖像處理的工作都交給GPU做, 就可以減輕主處理器的很多負擔, 令整體程序的運\作, 得到數倍的提升! JGE++ (Jas Game Engine) 就是一個利用GU 庫寫成的2D遊戲引擎, GU庫的原本用途是用作編寫3D遊戲, 我們把它應用在2D遊戲上, 就可以享用硬件加速所帶來的種種好處, 例如運\行速度的提升, 混色/半透明色效果, 圖像放大縮小和旋轉等!
GPU3DWavelet
- 一个国外的代码,用GPU作3维小波变换,比较不错-a foreign source, using the GPU for three-dimensional wavelet transform, quite good
simple_fragment_program2
- nvidia公司nv40内核显卡可以支持在opengl片段编程(fragment program )实现循环,分支等最新的gpu编程。本代码演示如何使用NV_fragment_program2编写复杂的gpu程序.-ATI card company being core support in opengl fragment programming (frag ment program) to achieve cycle, the latest branch of GPU programming.
gpufftw1[1].0
- UNC GAMMA group发布的这个高性能FFT库可以处理大量1D FFT。实验表明,价值$500的Nvidia 7900 GPU的FFT计算速度是价格$1500-$2000的高端CPU的4倍,事实上,7900 GPU的FFT计算性能可以达到6 GFLOPS。-UNC GAMMA group releases of this high-performance FFT library can handle large FFT 1D. Experiments show that value $
Particle200Demos
- Particle System API 2.0, 一个开源的粒子系统演示, 支持CPU模拟状态相关和状态无关的粒子系统,06年最新的版本2.0加入了GPU优化.-Particle System API 2.0, a particle system revenue demonstration CPU simulation support state and state-related unrelated to the particle system, 06 The latest version 2
GA_GPU
- about the basic GA in the VC++ using GPU to -about the basic GA in the VC using GPU to
GPGPUcode
- PDE simulator on GPU.
colorvary1
- 采用CG和OpenGL,利用GPU的管线实现图形的绘制,最终在屏幕上显示一个彩色的三角形。对于初学CG的同学会有一定帮助。-using CG and OpenGL, the use of the pipeline GPU graphics rendering, eventually displayed on the screen of a color triangle. CG for novice students will certainly be helpful.
OSG_plane
- OpenSceneGraph是在OpenGL基础上对其进行了封装和改进的图形开发包,采用树型结构来组织和绘制整个场景。最新版本的osg内核集成了GPU管线绘制。本例子是用osg编写的一个基本例子,将osg中的飞机模型载入到场景中显示出来。-OpenSceneGraph is based on OpenGL for its packaging and improved Graphics development kits, using a tree structure to organize and
GPUVision_5-13-05-2
- GPU based computer vision algorithms such as edge cornor detection,convolustion operation.-GPU based computer vision algorithms such cornor as edge detection, convolustion operation.
libopenvidia-0.8.3
- The Openvidia project implements computer vision algorithms on computer graphics hardware, in OpenGL and Cg. The project provides useful example programs which run computer vision algorithms on single or parallel gfx processing units(GPU). -The proje
raycasting_tutorial
- 使用cg语言编写的GPU raycasting程序-use cg language prepared by the procedures GPU raycasting
bitonic
- 基于最新一代通用GPU--Geforce8800,在CUDA平台上开发的并行排序算法,是基于GPU的通用计算的应用程序的一个好的范例。-based on the latest generation of common GPU -- Geforce8800. CUDA platform in the development of the parallel scheduling algorithm, GPU is based on the calculation of the common appl
bandwidthTest
- 对基于最新一代通用GPU--Geforce8800显存带宽的测试样例,对于通用计算而言,带宽的性能是至关重要的。-based on the latest generation of common GPU -- Geforce8800 memory bandwidth of the test sample. For general calculation, the performance bandwidth is essential.
fluidsD3D
- 基于最新一代通用GPU--Geforce8800,在CUDA平台上开发流体模拟程序,是基于GPU的通用计算应用在图形学领域的一个范例。由于该环境在国内不常见,并且支持模拟环境,保留了可执行文件作为参考。-based on the latest generation of common GPU -- Geforce8800. CUDA platform in the development of fluid simulation program, GPU is based on the gener
matrixMul
- 基于最新一代通用GPU--Geforce8800,在CUDA平台上开发的矩阵乘法的例子,比CPU版本性能有非常大的提高。保留了可执行程序-based on the latest generation of common GPU -- Geforce8800. CUDA platform in the development of the matrix multiplication example, than CPU performance version of a very big increa
simpleTexture
- 基于GPU的通用计算,利用显存的cache是提高算法效率的重要方面,该例子是在CUDA环境下如何读取纹理的程序。-based GPU generic terms, the use of video memory cache is to improve the efficiency of the algorithm, The example is the CUDA environment how to read texture procedures.
SurveyofGeneralPurposeComputation
- 对基于GPU的通用计算的综述文章(中文)-based on the general calculation GPU Review article (Chinese)