搜索资源列表
cuda-z-0.1
- linux下的cuda监视器,查看gpu状态-monitor under linux cuda, gpu status check
GPURayTracerSrc
- GPU RAY TRACING source code
testg80_v1.4
- GPU RAY TRACING new source code check this shit
GPU-hash-tabl
- 在cuda上用gpu实现散列表 在cuda上用gpu实现散列表-Implementation on cuda gpu in a hash table with
GPU
- 介绍GPU的一本资料,对于初学者比较适用。-a book that is about GPU which is used for accerlating the speed of computation
GPU-based-
- 一篇基于GPU的软组织形变模拟的论文,算法很具体,对初学者可以系统的了解整体框架。-A GPU-based deformation simulation of soft tissue paper, the algorithm is very specific, for beginners to understand the overall framework of the system.
GPU-AND-CG
- GPU编程与CG语言只阳春白雪下里巴人,CG编程入门-gpu programme and cg tutorial
ubuntuPopencv(GPU)
- 在linux环境下配置opencv(带GPU模块),用户需要事先安装好cuda。-environment setting:opencv(GPU)+ubuntu
hardware-GPU
- 里面包含目前流行的nvidia的GPU的硬件体系结构简介,对于CUDA并行编程的编写与调试会有很大帮助!-Which contains the currently popular nvidia GPU hardware architecture Introduction, for the preparation of the CUDA parallel programming and debugging will be very helpful!
GPU-diffusion-quation-exercise
- GPU实现的扩散方程求解,速度得到很大提升-GPU slover for Parabolic equation
GPU-Gems-2
- 《GPU精粹2》的主编是NVIDIA公司的软件工程师Matt Pharr。Matt也是Physically Based Rendering:From Theory to Implementation(Morgan Kaufmann,2004)一书的合著者之一。“GPU精粹”系列编辑是Randima Fernando。Randy 主编了“GPU精粹”的第1卷(Addison-Wesley,2004),而且是The Cg Tutorial(Addiosn-Wesley,2003)的合著者,其论文“A
GPU-Gems-3
- 《GPU精粹3》是GPU精粹系列畅销书的第三卷,展示了当今最前沿的图形处理单元(GPU)编程技术。现代GPU的可编程性让开发者不仅可以在自己的岗位上迅速脱颖而出,更使得他们可以在非图形应用程序中运用GPU的卓越处理能力,例如,物理仿真、金融分析,甚至是病毒检测——尤其是在cuDA体系结构下。图形学仍然是GPU主要应用领域,通过学习《GPU精粹3》,读者会惊喜地发现一些最新的算法,使用它们可以创建非常真实的角色,实现更逼真的光照效果,以及完成绘制后的混合效果。-GPU Gems 3 contain
GPU-AI
- MultiAgentGPU-RA09.pdf,nvidia gpu ai paper,very useful.
GPU-Based-uniform-B-Splines
- This article presents uniform B-spline interpolation, completely contained on the graphics processing unit (GPU).
Image-Processing-Using-GPU
- 用于GPU的图像处理算法,可能对有的人有帮助.-For the GPU image processing algorithms, may help some people.
Based-on-GPU
- 此文章是针对GPU来实现医学图像三维重建的,实现了对传统重建的加速。-This article is for GPU 3D medical image reconstruction to achieve acceleration traditional reconstruction.
GPU---Roy-Fahn
- tutorial gpu optimisation
GPU-HMMER-0.92.tar
- GPU-HMMER-0.92.tar.gzsupport Nvidia CUDA need nvidia gpu card
amd-gpu-x11-bin-mx51-09.12.00.tar
- freescale i.MX51 GPU 驱动-i.MX51 platform GPU module driver from freescale.
GPU-LOD-Terrain
- 一个基于GPU的地形系统。高度图在显卡中采样,避免了地形的数据组织。基于streaming的LOD系统。-A GPU-based terrain system. The height map graphics in sampling, to avoid terrain data organization. LOD system based on streaming.