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TTLB_scene_demo
- 该程序实现了天龙八部地形的加载。 实现地形的部分主要都是改ETM实现的。 场景环境和模型的载入时直接在Sample中用Tinyxml实现的。 -The program implements Dragon terrain load. Mainly to achieve some of the terrain changed ETM achieve. Scene environment and load the model directly in the Sample used Tiny
opengl-mdl
- 用opengl写的3D场景,可以导入反恐精英里面的任务模型。即可以导入骨骼动画-opengl C++ code Skeletal animation can be imported.
dffs
- 3D作业 opengl c++ 简单场景转动 贴图 不是用camera做的 还有用简单的长方体和球堆砌出来的机器人 简单的键盘交互 也可以鼠标交互 在鼠标那里可以自己改-3D operations opengl c++ simple rotating scene mapping camera doing more than using a simple rectangular and the ball fabricated robot interaction can also be a simp
WaterSimulation-DirectX
- 非常好一篇关于DirectX 3D模拟海水的技术文章,学习3D游戏海水场景必看文章,内容包括海水模拟的详细算法。DirectX、海水模拟、3D游戏、算法-Very good article on the DirectX 3D simulation of the sea technical articles, learning 3D game water scenes must see the article, including details of water simulation algor
SceneOBJ_sample
- opengl场景管理程序源代码,来自www.physdev.com-opengl scene management program source code, from www.physdev.com
OpenGl-Scene
- opengl实现的3d场景漫游,有三维地形,水面,喷泉,碰撞检测,Billboard等特效。-opengl 3d scene roaming implementation, there are three-dimensional terrain, water, fountain, collision detection, Billboard and other special effects.
Game
- 一个D3D游戏DEMO 游戏场景 碰撞 战斗都做得不错-D3D games DEMO a collision fighting game scenes are done quite well
3DScene
- 实时图形设计 3d场景漫游 3dmax模型 场景中包括树木 房屋 道路 移动小车 以及 billboard 绘制的树木 支持人机互动 场景漫游-This code is the assignment for our real-time graphic designing. It includes many scenes like houses,trees using the billboard skill, roads and the cars.
ScenesDemo
- OGRE开发的带碰撞检测的场景例子.ScenesDemo带特殊效果.-OGRE development scene with examples of collision detection. ScenesDemo with special effects.
youxichangjing
- 用DX写了一个简单的游戏场景,包括:天空盒,地形和水-DX wrote with a simple game scenarios, including: the sky boxes, topography and water! !
Opengl_manyou
- OpenGL漫游程序,场景中有天空盒子,有房子,还有喷泉-OpenGL roaming procedure, the scene in the sky boxes, a house, there are fountains
TankWar
- 一个另类的坦克大战源程序,包括场景、导具制作。 vc++6.0 directx6.0以上- Kind of tank war source program, including the scene, leads an in addition has the manufacture. Above vc 6.0 directx6.0
GenEdit_Classic_058_Source
- 3D游戏场景编辑器,基于BSP技术,完整,可编译-3D game scene editor, based on the BSP technology, integrity, and can be compiled
ShadowTechniques
- 演示如何在3D场景中处理物体的阴影. VC++ Opengl 版本.-Demonstrate how the 3D scene to deal with the shadows of objects. VC++ Opengl version.
4drawSky
- 利用directx 编程创建一个游戏场景的天空包围盒。-Use directx game programming to create a sky scene bounding box.
GameDemo3
- 简单实现一个游戏的场景,有人物,场景,天空,地形-Simple realization of a game scene, there are characters, scenes, sky, terrain
rmapc.v0.4
- 3D游戏开发需要用到BSP树来经行场景渲染的管理。本代码包含完整的BSP及文件生成实现-3D game development needed to BSP tree rendering scenes by line management. The code contains the complete realization of BSP and documents generated
swe3D
- 此为作者自主研发的3D引擎swe的一个简单的演示程序,主要用于演示引擎在制作地表、室外场景、rpg游戏等方面的功能。场景是通过引擎的场景编辑器做出来的。本程序中总共包含了两个场景的演示。 引擎是基于插件和LUA脚本的,附的源码包含了本演示相关的插件的源码。另外所有的“.sct”文件即是脚本文件,可以用记事本打开。-This is the author of self-developed 3D engine swe a simple demo program, mainly for dem
chagnjingguanli
- 感觉自己的游戏DEMO场景管理做的不好,找到了很不错的场景管理解说。跟大家分享一下。-Game
opengl
- 在VC++环境下,如何利用Openg实现场景漫游-In VC++ environment, how to use roaming scenes Openg implementation