搜索资源列表
OceanSimulation
- 一个水面模拟的OpenGL程序,加入了海水泡沫的粒子效果-An OpenGL water simulation program, joined the sea foam particle effects
73nodesandpressureusingLEM
- 计算一个圆柱体漂浮在自由水面上所受到的流体作用力-Caculating Hydrodynamics of a cylinder floating on the free surface using Limited Element Method
water_src
- 基于Opengl-GLSL的水面波纹的精细生成-Opengl-GLSL-based fine surface ripples generated
GraphicsHomework
- 课程设计的主要内容为开发一个实时绘制大规模三维场景的程序系统,应老师要求,完成的主要功能如下。 必做部分: 1. 采用3DS Max对三维场景进行了建模。场景中包含了建筑物、道路、天空等基本元素,实现了场景的纹理贴图功能。(见图1,2) 2. 实现了通过3DS Loader读取场景数据。 3. 使用了OpenGL和GLUT扩展库来实时绘制上述场景,画面生成速度达到36帧/秒。 4. 提供了友善的用户界面,并实现了多角度场景的交互漫游,可以以第一人称行走的方式漫游场景
hehua
- 模拟荷花浮出水面,慢慢绽放的OpenGL 程序-Simulation lotus surface, slowly blossoming OpenGL program
RAIN
- 《池塘夜降彩色雨》配套源代码.本代码实现在屏幕上飘落的雨滴在水面上产生涟漪-yes ,it is what you want,rainy day rainrain
factorg
- 插值计算 底质遥感反射率 水面之下遥感反射率-interp1 bottom reflectance underwater irradaince reflectance
water-dam
- 此程序通过输入大坝的已知条件,计算出水利大坝的水面线,程序比较全面-This procedure is known conditions by entering the dam, the dam calculated water surface line, a more comprehensive program
otsu_target
- 基于大律法的水面背景目标检测,首先读取目标文件 通过大律法算法,实现图像分割,然后标记目标。-Based on the OTSU
bbb
- 将排序算法中最简单的冒泡排序。所谓冒泡排序就是在每一次排序的过程中总有一个最大的值被移动到后面,值小的就像水泡一样浮到水面。-Will be the most simple sorting algorithm bubble sort. The so-called bubble sort is a sorting process for each total a maximum value is moved to the back, the value of small blisters Yi Y
MyWater
- MFC结合opengl实现模拟水面被点击后产生涟漪的效果-Water with opengl for analog MFC is a ripple effect after clicking
principle.water.control.network.solutions
- 水面控制网布设原则方案The principle of water control network solutions -The principle of water control network solutions
Cg05_WaterEffect
- cg和vc环境下实现水面渲染,水面建模是使用正弦波叠加,比较逼真-vc cg and the environment to achieve the surface rendering, surface modeling is the use of sine wave superimposed, more realistic
MirrorDemo
- GB(GameBryo)LightSpeed中水面倒映例子! 一定要研究下!-GB (GameBryo) LightSpeed example reflected in the water! Have to study next!
Rain_falls_in_the_pool
- 用c++编写的池塘夜雨,用Winmain函数编写界面,显示效果为一滴滴雨滴(短的线段)从上而下降落,降落水面后变成涟漪(椭圆)-Written by c++ pond night rain, the preparation of the interface with Winmain function, display a bit rain (short line segments) from the top down, down, down into the water after the ri
C-depth-anatomy
- 非常不错的关于C语言的书(市面上没有,应该还未出版,作者是很有学术分享精神的人)。适合任何想学习C语言编程的人,准确地说是任何想学编程的人!特别是认为自己C语言已经学的很好的人! 引用作者“写在前言前面的话”的两句话:“我个人一直认为,普通人用C 语言在3 年之下,一般来说,还没掌握C 语言;5 年之下,一般来说还没熟悉C 语言;10 年之下,谈不上精通。” “。《泰坦尼克》里的冰山给泰坦尼克造成了巨大的损失。你们都是理工科的,应该明白冰山在水面上的部分只是总个冰山的1/8。我现在就告诉
water
- 此程序基于C++,模拟物体接触水面时,涟漪的动态形态,图像功能强大,真实性很强-This program is based on C++, simulation objects from accessing the water, the ripples of the dynamic form, powerful images, the authenticity of a strong
Srain
- 一个小程序,模仿下雨时在水面产生波纹的景象在电脑上产生水温-A small program to imitate produce ripples in the water when it rains on a computer generated picture of the water temperature
WATER
- 仿真在平静的水面上滴入水滴后的情景,产生的波 很真实效果很好,可以作为下雨场景仿真的基础-Simulation in calm waters on the scene after the instillation of water droplets, the resulting wave is real good results, the simulation can be used as the basis for the rain scene
WaveEffects
- 本程序用OpenGL实现了雨滴引起水面波动的效果,效果逼真。-This program with OpenGL to achieve the effect of fluctuations in the water caused by rain, the effect is realistic.