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java2d
- java2d游戏引擎 Phys2D is a 2D physics engine written in Java (1.4). Currently it is essentially a port and rework of the GDC 2006 presentation from Erin Catto. Current Features: Boxes Circles Static Lines Restituion and Friction Fi
rapidxml-1.13-with-tests
- RapidXml 试图成为最快的 XML DOM 解析工具包,同时保证解析结果的可用性、可移植性以及与 W3C 标准的兼容性。RapidXml 使用 C++ 编写,因此在操作同一数据时,其解析速度接近于 strlen() 函数。 整个解析工具包包含在一个头文件中,所以使用时不用编译也不用连接。要想使用 RapidXml 只要包含 rapidxml.hpp 即可,当然如果要用附加功能(如打印函数),你可以包含 rapidxml_print.hpp 文件。 RapidXml 为采用C++语言
3DTheatreInfo
- GDC Technology and XpanD Partner to Launch Largest 3D Theater Deployment Throughout Mainland China
01-GDC09_Singer_Marq_VectorsandMatricies
- GDC Document treating about matrices
DeferredShading
- GDC Document treating about Deferred Shading
GDC09-3DVision-The_In_and_Out
- GDC Document treating about -GDC Document treating about ...
GDC
- Greatest Common Divisor algorithm.
Networked-Physics-Demo---GDC-2010
- gcd的使用,物理引擎的使用,ios网络编程-networked physics demo- gcd
UE3
- 虚幻引擎3 源代码 2006版的包含Epic在GDC大会上的演示程序和UnrealEd