搜索资源列表
SimNatureExe
- 实现大规模室外场景渲染技术,本程序使用基于严格的四叉树的方法建立一个LOD算法,并用该LOD算法实现了一个视点相关的动态多分辨率地形。采用多遍地面纹理,亮度图等技术来照明场景。同时DEMO还实现了Billboard,运动模糊,的功能。程序采用C++,模块化的结构让程序具有很高的可扩展性。 -achieve large-scale outdoor scene rendering technology, the use of procedures based on strict quadtree
smlib
- SimNatureExe代码补丁本程序使用基于严格的四叉树的方法建立一个LOD算法,并用该LOD算法实现了一个视点相关的动态多分辨率地形。采用多遍地面纹理,亮度图等技术来照明场景。同时DEMO还实现了Billboard,运动模糊,的功能。程序采用C++,模块化的结构让程序具有很高的可扩展性。 -SimNatureExe patch the code to use based on the strict procedures of the quadtree methods to establi
四叉树剖分LOD Terrain
- 四叉树剖分地归算法Terrain示例(仅仅算法实现)-quadtree mesh algorithm Terrain classified examples (only Algorithm)
QUADTREE地形
- 四叉树(lod)实现地形三维可视化的程序,内有代码和数据-quadtree (incomplete) 3D terrain visualization procedures, which have code and data
大规模地形渲染
- 大规模地形渲染,使用OPENGL 和 C++变成,使用ROAM经典算法,LOD算法化简提高效率。-massive terrain rendering, use OpenGL and C into use Applying ROAM classic algorithms, LOD algorithm Simplification improve efficiency.
opengel_LOD
- 在vc环境的win32平台开发的LOD模型,建立了一个支持opengl的开发平台,可以按时间对三维物体进行增减-vc environment in the win32 platform in the LOD model, the opengl support a development platform, in accordance with a time of three-dimensional objects change
Engine_v0.2.tar
- 一个巨cool的3D游戏引擎源代码。其0.3版本开始收费,卖10000美金,其功能有bsp/portal,particle system,physics,skelet-animation,energe unit,lod.四叉树/八叉树,shaders(glsl/hlsl)-a giant cool 3D game engine source code. Version 0.3 of its fees, selling 10,000 dollars, and its function is BSP
Engine_v0.1.tar
- cool3dengine的0.1版本,漂亮的室内引擎,支持bsp/portal,lod,particle,physics,skeleteanimation,shader-cool3dengine the 0.1 version, the beautiful indoor engine, support for BSP / portal, incomplete, the particle and physics, skeleteanimation, shader, etc.
osg_LOD
- 应用osg实现的lod显示,编程环境是vc++2008,osg2.8.2-Application osg achieved lod show programming environment is vc++2008, osg2.8.2
LODDuKai
- LOD地形小演示 内容不多全是基本知识 用于学习事实地形 -Terrain LOD few small presentations for learning basic knowledge of all the fact that the terrain
MyLOD
- LOD技术显示复杂地形,利用openGL编程,vc6.0开发环境,推荐下载-Terrain LOD technology show, openGL programming, vc6.0 development environment, it is recommended to download
LOD
- 有关LOD算法的大规模地形算法渲染技术优化论文。-Rendering technology to optimize the papers about the LOD algorithm for large scale terrain algorithm .
terrain_project_src
- 使用chunked lod進行terrain的繪製-The terrain using chunked lod rendering
GPU-LOD-Terrain
- 一个基于GPU的地形系统。高度图在显卡中采样,避免了地形的数据组织。基于streaming的LOD系统。-A GPU-based terrain system. The height map graphics in sampling, to avoid terrain data organization. LOD system based on streaming.
source-code-lod
- 基于LOD的大规模真实感室外场景实时渲染技术-LOD in C++
Two-dungeon-rooms-controlled-by-LOD-noes-and-sepa
- VRML Two dungeon rooms controlled by LOD noes and separated by a wall and a pair of sliding doors
GPU 编程与CG 语言之阳春白雪下里巴人
- LOD算法在DirectX的应用程序,有源码给大家分享学习(very simple and helpful, fast download)
SimplifyMesh
- 通过指定的参数对已编辑的面片进行通过去除顶点重新计算生成面,达到简化平面的效果,即Lod解面处理(The effect of the simplified plane is achieved by recalculating the generated surface through the removal of the vertex by the specified parameters, that is, the Lod solution surface treatment)
MutilReDraw
- 访问最底层LOD模型路径,打开后获取顶点数据和PirmitiveSet,重绘模型的三角面片(Visit the bottom LOD model path, open it, get vertex Array and PirmitiveSet, and redraw the triangle of the model.)
opengl绘制地形,海水,LOD的好例子
- opengl绘制地形,海水,LOD的好例子,学习高效绘制大规模地形可以用到。用VS2008打开。