搜索资源列表
MyD3DShader
- 一个使用shader+D3D开发的地形程序,设计视锥裁剪,四叉树,LOD等知识点-shader, D3D, QTree, LOD
234273MYLOD
- 基于OpenGL的lod技术实现的三维地形漫游显示仿真程序,动态实现地形的漫游和前后左右的互动-realse terrion left ringt forword backward
Seabed-Terrain
- 基于LOD技术的3D海底地形仿真系统。主要讲述海底地形的绘制及仿真系统的组成。-Based on the LOD 3D seafloor topography simulation system. Focuses on the composition of the seabed topography mapping and simulation system.
openglLOD
- 使用C++和Opengl编写的3D渲染程序,渲染了一个地形,采用LOD技术-Using C++ and the Opengl write the 3D rendering program, rendering a terrain, the use of LOD techniques
quaddemo
- 使用四叉树进行Lod地形建模程序 ,使用opengl+c++实现 -quadtree lod terrain
CreateMeshX
- 利用Direct3D9生成一个基于视点的连续LOD的三角形状平面网格。该平面网格可用于三维地形渲染。-Using Direct3D9 to generate a view-dependent continuous LOD triangular shape plane grid. The planar grid can be used for3D terrain rendering.
Game-enginePLOD-
- 一个简单的游戏引擎和LOD地形渲染程序,-A simple game engine and LOD terrain rendering program,
QuadTreeLOD
- 四叉树管理地形,实现动态LOD地形,提高渲染效率。-Four binary tree management terrain, and realize the dynamic LOD terrain, enhance rendering efficiency
chunkdemo-2002-08-06
- rendering terrain using opengl and chunked lod
LOD_terrain123
- 这也是一个关于地形三维可视化的程序,使用了OpenGL图形库,但是含有LOD算法哦。-This is also a about the terrain of 3 d visualization program that USES OpenGL graphics library, but contain LOD algorithm oh.
3D-Engineer
- 这是一份关于场景管理的文档,对BSP、Octree和LOD讲述的很详细,值得一看!-This is a document on the management of the scene, about BSP, Octree and LOD is very detailed and worth a visit!
Large-scale-terrain-rendering
- OPENGL 大规模地形渲染,有LOD代码在里面。老外.NET环境开发-The OPENGL large scale terrain rendering LOD code inside. Foreigners. NET environment for the development
Dynamics-Terrain
- 基于四叉树LOD的动态地形绘制,其中包含许多基础类,可以直接使用-Based on the dynamic LOD terrain quadtree draw, which contains a number of base class can be used directly
Loachs_v1.3_src
- c#的LOD 算法实现,在游戏中有一定的作用,希望大家可以喜欢,希望对大家有作用-Code About LOD ,Hope It Could Help You
LOD
- 基于vs2010+OSG的细节层次节点示例,主要实现对象的快速载入,有选择的绘制渲染。-Object based on the level of detail of vs2010+ OSG node example, fast-loading, selectively drawn rendering.
vc-lod-bit-map-and-display-waveforms
- vc的定时器实现字幕走动和加载位图程序 显示波形-vc achieve subtitles timer walking program and load a bitmap display waveforms
TerrainLearn
- 基于DX9的LOD地形实现。完整的LOD实现过程源码。里面包含了VS2010的项目。是学习LOD的好学习材料。-DX9-based LOD terrain implementation. Complete source LOD implementation process. Which contains a VS2010 project. LOD is to learn a good learning materials.
vpCodev2
- Vega Prime编程参考资料,有LOD、多边形筛选、逻辑筛选、绘图优先级、数据库管理等资料-Vega Prime programming reference, there are LOD, polygon selection, logical filtering, mapping priorities, database management, etc.
load_cache-0.0.0
- 读取点云四叉树索引,建立LOD在OSG中显示。-Reading point cloud quadtree indexes, established in OSG LOD display.
Lod-terrian-rgb--hls-
- c++ opengl实现的降级地形,高度随颜色的变化,可控制视角等-c++ opengl implementation downgrade terrain, with a high degree of color change, viewing angle can be controlled