搜索资源列表
Graphics
- 计算机图形学的各种实验,里面包含主要内容包括线段、园、区域填充、线型线宽、字符、裁剪、等基本图形生成算法;样条、Bezier、等常用曲线的生成算法;Coons曲面、Bezier曲面、B样条曲面等常用曲面的生成算法。含实验报告-Computer graphics, various experiments, which contains the main contents include the line, park, area filling, line width, character, cut
OGL
- Game Developer Magazine上面的一个二维水面仿真程序源代码,基于OGL,可以直接运行程序结果,并且可以实时操作,效果非常逼真。请务用于商业目的,否则后果自负,谢谢!-This is a two-dimensional water surface simulation program source code form Game Developer Magazine, based on the OGL. The effect of this simulation is very
Recon.940503b
- 作者:Hugues Hoppe, University of Washington. 输入:散乱数据点云 输出:三维曲面-surface reconstruction
vtk5
- 3d 不规则物体重建之面绘制,使用到了VTK的函数库-3d reconstruction of the surface rendering
bezDemo_src
- The goal of this project is to create an interactive teaching demo for Bezier surface patch. It can be used in CAGD courses, and help the students to have a better understanding of Bezier surface patch.
SNAKEGVF
- Active contour models, deformable surface models, edge detection, gradient vector flow, image segmentation, shape representation and recovery, snakes.-Active contour models, deformable surface models, edge detection, gradient vector flow, image s
sfit
- 模拟拟合bezier曲面的程序,在预订bezier曲面上随机取数据点,进行拟合。-Simulation bezier surface fitting procedure, in the book from Random bezier surface data points for fitting.
SP05042009
- Returns a 2D parametrization from a 3D triangulated surface
Solasurf
- A computer program free-surface computation
Scat_Strength
- 计算海面和海底散射的程序,使用小斜率散射理论,同时考虑了气泡的影响。-compute scattering of sea surface and bottom, using small slope scattering theory,considered bubbles effects too.
SPR_grafico
- 表面等离子激元谐振,可以比较精确地得到谐振频率-Plasmon surface plasmon resonance, can be more precise resonant frequency
SurfX3DV1
- Surface Explorer 3D plots mathematical surfaces in 3D. User defined surface equations can be explicit, implicit, or parametric. Surface and color equations are specified by user. Can export to clipboard, VRML, POV, DXF, printer. MFC C++ source code i
InPolyedron27072009
- nPolyedron detects points inside a manifold closed surface. The normal orientation is assumed to be outwards. Warning there is no check for closed surface or normal orientation. Open surfaces will give nonsense results.
beziersurface
- VC++下利用Opengl绘制Bezier曲面-VC++ under Opengl rendering using Bezier surface
MyCrust100809
- BMyCrust take as input a 3D scatter points cloud and return a tight, manifold, triangulation. Remember that crust algorithm needs a cloud representing a volume, so open surface may give inaccurate results. For example : a plane can not be triang
repfig
- multi-surface plotter.
tut3_source
- Attached is a zip file with an OpenGL/ES multi-texture rotating cube I used for a project last year. It rotates a cube and maps multiple textures to the surface, and implements a frame per second counter.-Attached is a zip file with an OpenGL/ES mult
SurfaceReconstructionfromScatteredPoints
- 根据三维点云散重建表面! 是表面重建非常好的算法!-Surface Reconstruction from Scattered Points
D3DImageExample
- Direct 3D surface control example - we can access d3d surface by seeing this surface handling examples-Direct 3D surface control example- we can access d3d surface by seeing this surface handling examples
OPENGLNURBS
- 通过对opengl库的引用,实现了nurbs曲线面的绘制,具有3d和2d相关建模功能的极大参考借鉴作用。-By opengl reference library and realized nurbs curve surface rendering with 3d and 2d modeling capabilities related to the role of a great reference to learn from.