搜索资源列表
粒子系统瀑布
- directx的一种粒子系统,做游戏引擎粒子系统是不可缺少的!-DirectX a particle system, so the game engine particle system is indispensable!
OpenGL中粒子系统引擎的源代码
- OpenGL中构造粒子系统引擎的源代码-OpenGL engine particle system source code
OpenGL的烟花粒子系统
- 烟花粒子系统初步实现
opengl粒子系统屏保
- 基于opengl的粒子系统,可做屏保使用,群魔乱舞效果
D3D粒子系统
- 基于direct9.0的粒子系统 雨雪效果
snow system
- 这是一个snow system ,有关d3d粒子系统的
粒子系统
- opengl 的粒子系统
iphone上面的模拟火焰的粒子系统
- iphone上面的模拟火焰的粒子系统,适合学习,iphone above flame particle system simulation for learning
TheParticleSysterm_beta1.粒子系统编辑器
- 粒子系统编辑器。这个编辑器是我用HGE图形引擎写的。如果对HGE熟悉的话,估计不用我多花。这个编辑器必须是支持D3D9.0C的计算机上面才能运行!,Particle system editor. This editor is what I used to write the graphics engine HGE. HGE if familiar, it is estimated that I do not have to spend more. The editor must be to su
particle_system 基于hge的粒子系统
- 基于hge的粒子系统,比hge自带的粒子系统更实用,还带有粒子的路径编辑器。只有源码,没有测试用例,有兴趣的自己研究-Hge-based particle system, particle systems than hge own more practical, but also with the path of the particle editor. Only the source, there is no test case, are interested in their own res
Particles.rar
- 使用粒子系统模拟彩虹的程序。,The use of particle system simulation Rainbow procedures.
lizibianjiqi.zip
- D3D 游戏开发 粒子系统 粒子编辑器,D3D game developers particle particle system editor
OpenGL实现粒子系统源代码
- OpenGL源代码,用来实现粒子系统,通过设置粒子的透明度随时间变化而衰减,从而得到粒子的烟花效果-OpenGL source code, which is used to realize particle system, through the set the transparency of the particles changes with time and attenuation, and get a particle effect of fireworks
SPH.rar
- 基于粒子系统的中小尺度流体模拟,利用SPH方法求解NS方程。,Small and medium-sized particle system based fluid simulation, using SPH method to solve NS equation.
waterfall
- 自己做的毕业设计,基于粒子系统的瀑布模拟与实现。包括软件,论文,任务书等。-The design of their own graduates, based on the particle system simulation and implementation of the Falls. Including software, papers, books and other tasks.
Smoke
- 实现烟雾模拟(smoke)的源代码,基于粒子系统的,很真实。-The realization of simulated smoke (smoke) the source code, based on particle systems, it is true.
OpenGLVC
- 一个基于VC++t OpenGL制作的导弹射击行为模拟,导弹建模技术和粒子系统-One based on VC++ t OpenGL simulation produced by firing a missile, missile modeling techniques and particle systems
smoke
- openGL实现的烟雾效果。。。。粒子系统源码-smoke particle system,implement for opengl
粒子系统sparkengine-code-378-trunk
- 粒子系统,sparkengine,使用opengl+C++实现,对于学习粒子系统的同学来说,是不溶错过的学习资料!(OpenGL's collection of instances, with nearly 230 instances, is very suitable for students to learn OpenGL! The example is simple and clear and easy to understand.)