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粒子系统瀑布
- directx的一种粒子系统,做游戏引擎粒子系统是不可缺少的!-DirectX a particle system, so the game engine particle system is indispensable!
opengl粒子系统屏保
- 基于opengl的粒子系统,可做屏保使用,群魔乱舞效果
snow system
- 这是一个snow system ,有关d3d粒子系统的
TheParticleSysterm_beta1.粒子系统编辑器
- 粒子系统编辑器。这个编辑器是我用HGE图形引擎写的。如果对HGE熟悉的话,估计不用我多花。这个编辑器必须是支持D3D9.0C的计算机上面才能运行!,Particle system editor. This editor is what I used to write the graphics engine HGE. HGE if familiar, it is estimated that I do not have to spend more. The editor must be to su
Smoke
- 实现烟雾模拟(smoke)的源代码,基于粒子系统的,很真实。-The realization of simulated smoke (smoke) the source code, based on particle systems, it is true.
01_SprayParticles
- DirectX编程之粒子系统,用一个喷水的例子来演示例子系统,具有一般性,可进行扩充成为自己想要的粒子系统-DirectX programming of the particle system, with a water spray system example to demonstrate the example, has general, can be expanded into the particle system you want
FireTest
- 基于粒子系统编写的火焰模型,效果不是很真,希望大家改进。谢谢下载-Based on the particle system prepared by the flame model, the effect is not very true, hope that we improve. Thank you to download
ps_pointsprites
- 粒子系统实现火焰效果struct CParticle { float m_x //当前x坐标 float m_y //当前y坐标 float m_Angle //方向 float m_Speed //速度 float m_AngleAdjustment //角加速度 float m_Life //生命值 float m_Decay //衰减速度 } -Particle system to achieve the effect of flame s
FireworkSystem
- 利用directx 9.0的粒子系统实现美丽的五彩烟火爆炸效果。-Directx 9.0 use the particle system to achieve a beautiful effect of colorful pyrotechnic explosions.
Article
- 用vc++实现Direct 3D中的粒子系统。调试环境:Win XP;VC++ 6.0 -Using vc++ to achieve in the Direct 3D particle system. Debugging environment: Win XP VC++ 6.0
lizi
- 粒子系统,一个烟雾状的粒子不断地从一个点展开并扩大-Particle system, a smoke-like particles continuously from one point to start and expand
partsys_New
- 使用Delphi实现的一个通用粒子系统,可以通过脚本来实现不同的粒子系统.-Delphi achieved using a generic particle system can be achieved through different scr ipt particle system.
fire
- 基于粒子系统的火焰效果 做的相当的逼真 有利于学习-Particle system based on the effect of the flame of life quite so conducive to learning
particlesystem
- 详细的介绍了基于DirectX 3D的粒子系统的实现,比例子是以下雪为背景的-Detail based on the DirectX 3D particle system, based on the proportion of sub-snow background
star
- 粒子系统做的一个星空图,伴随有星星的闪烁-a program based on particle system,implemented of OPENGL
MyParticle
- 基于DirectX实现简单的雨、雪以及喷泉效果的粒子系统。-Based on DirectX to achieve a simple rain, snow and the fountain effect of particle system.
weather
- osg天气,osg利用封装在OPENGL的粒子系统,设计的天气系统,将雨和雪的情况反映出来-osg weather, osg OPENGL using encapsulated in the particle system, the design of weather system, rain and snow conditions will be reflected in
02_ComplexSample
- 用c++和direct3d实现的粒子系统效果-no
rain
- D3D开发的粒子系统的应用,雨滴效果逐层渐进。-D3D development of particle system application layer progressive raindrop effect.
snow
- D3D开发的粒子系统应用,雪的效果逼真,算法经典。-D3D development of particle system applications, the effect of real snow, the classic algorithm.