搜索资源列表
2.2PLOD
- 关于directx实现的LOD代码,内含三维模型,已经编译成功,可以直接运行。包括算法时间的显示。-source code about LOD .in C++ language. including a 3D model, and has been successfully compiled.
2010JUNE-DXUT
- Microsft Direct3d9.0c2010年06月 DXUT扩展,一些常用算法里面已经解决-Microsft Direct3d9.0c DXUT
Simple3DApp
- 该程序完全采用自己写的算法来生成3D图形,没有采用DirectX或者OpenGL。现在还有很多BUG,不过已经能够显示基本的3D图形效果了。-The program completely write their own algorithms to generate 3D graphics, does not use DirectX or OpenGL. Now there are a lot of BUG, but has been able to show the basic 3D graph
DescrambleFilter1
- DVB-C CA解扰算法库的PC端实现和库调用,通过使用DVBCDescramble.dll来解扰CA.实现方式为Dxshow.-The PC side of the DVB-C CA descrambling algorithm library and library calls, by use DVBCDescramble.dll to descramble a CA. For Dxshow.
3DTetris5
- 基于dx9.0c的俄罗斯方块游戏,算法是自己想的,代码1500行左右。渲染时3D的 可以前后拖动查看当前场景。-Based the Tetris game dx9.0c, the algorithm is they want, and about 1500 lines of code.
LIE
- 在微软win32 框架下DX开发的基础,三角网算法的实现-DX in Microsoft win32 framework under development based on triangular mesh algorithm
cvery_35234592
- 基于DirectX绘图/贴图编写的A10攻击机程序,涉及到DirectDraw初始化、贴图、移动等多种常用算法。-A10 attack aircraft program, written based on DirectX graphics/maps related to the the DirectDraw initialization, maps, mobile, and other commonly used algorithms.
-erluguibing
- 本文详细介绍了二路归并算法并附有代码,是很好的学习资料-This paper describes a two-way merge algorithm together with the code, is a very good learning materials
MF
- 基于DX9的一个魔方实现程序,算法较为简单简练,自己上课的时候想到的。程序简洁易懂。想做魔方程序的同学可以参考一下。带有计时和胜利判断。-DX9-based implementation of a Rubik' s cube program, the algorithm is simple and concise, when the thought of their own class. Procedures easier to understand. Cube wants the pro
chess-code
- 基于window下的小游戏。代码一共1800行,用c++编写,核心算法是alpha-beta搜索,使用directx,没有使用MFC和GDI,没有运用面向对象思想,这样可以让读者只需要关心核心的算法与数据结构。-Under the window-based mini-games. A total of 1800 line code with c++ written, the core algorithm is the alpha-beta search, use directx, do not
TC
- 全面的严蔚敏数据结构代码大全,我用的很好,里面包含了各种算法的实现-YanWeiMin comprehensive data structure code Daquan
VisualPCaudio-and-video-processing
- visual c++音频视频处理技术及工程实践一书中的源码。主要内容包括DirectSound开发音频、DirectShow/VFW开发视频、MMX/SSE进行多媒体汇编编程、DM642 DSP进行音/视频算法优化和主流视频算法MPEG-4/H.264的编码原理及工程实践- sourse code of the book-processing technology and engineering on audio and video.including directshow developmen
ASTAR
- A*算法 简单的告诉大家A*算法的逻辑 让大家对其有个简单的认识-A* algorithm is simple to tell you the A* algorithm logic so that we have a simple understanding of its
perlin
- 自然景观的模拟仿真的噪声函数的算法,GPU渲染,例如:流体中的火焰,水,烟雾等。-Algorithm simulation of the natural landscape of the noise function, GPU rendering, for example: fluid flame, water, smoke, etc..
Dxgraphic
- 基于DX的场景编辑体素化分割算法,通过体素化和细化后,将场景序列化-Based on the DX scenario editing voxel segmentation algorithm
poly2tri-win32src
- poly2tri-win32src.zip可以将任意多边形切分成N个三角形,是三维渲染必不可少的分割算法。但有时也会出现分割错误。-poly2tri-win32src.zip can freeform cut into N triangles, three-dimensional rendering is essential for segmentation. But sometimes appear split error.
erwei
- 二维壁面可抓取位置算法,实现判断可抓取点和可抓取曲线-Dimensional wall graspable position algorithm, determines graspable gripping points and curves