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Water_Simulation.rar
- GPU精粹里的水效果渲染,用到shader,效果很逼真,GPU Pristine water effects rendering, use shader, the effect is very realistic
ShaderX.-.Vertex.and.Pixel.Sha
- 着色器语言编程的最经典书籍shader.x,Shader programming language classic books shader.x
ShaderX_3
- Shader编程宝典。本书可以帮助对shader programming(D3D/OPENGL)有兴趣的读者提高shading的技术技巧。-Shader programming book. This book can help on shader programming (D3D/OPENGL) readers interested in the technical skills to improve shading.
mutiTextures
- glsl shader写的多重纹理贴图。 实现太空地球效果。-glsl shader written in multi-texture mapping. Achieve the effect of the Earth in space.
phongShader
- 使用 OpenGL Shader Language 實作 Phong Shadering (一種CG 渲染方式) 會自動讀取 model 資料夾下的 tri 模型,平台為 windows Code::Blocks-Implementation of Phong Shadering(a CG rendering mode) by Shadering Language, will automatically read the model folder under the tri model, pla
BlurDemo
- D3D Shader实现的纹理模糊化-D3D Shader fuzzy texture to achieve ~ ~
GLSLSimple
- openGL着色语言的示例,通过glsL改变实体的颜色和位置,以及纹理坐标。-the example of glsl,this program can change the color and position by Shader
shader
- Shader 很详细的shader入门讲解 hlsl讲解 d3d进阶教程-Shader in great detail to explain hlsl explain shader entry d3d Advanced Tutorial
shader
- 一个glsl着色例子,包括五个球体的glsl着色-A glsl shader examples, including five sphere glsl shader
ShadowMapWithglsl
- 用GLSL shader 语言做的shadowmap-glsl shadowmap
OpenGL_App
- shader编程实用框架,用于3D编程,对于常用shader 编程人员很实用,不用进行繁琐的搭建shader 框架-the frame for the glsl,is used to 3D
WaterI
- 水波渲染效果,基于XNA和Shader技术,附带有Skybox-Water Effect, based on XNA and Shader, with Skybox inside
shader
- 采用阴影体算法实现的阴影效果,很实用,适合初学者仔细的研究算法的实现过程。-Algorithm using the shadow of the shadow effect of the body, it is useful for beginners careful study algorithm implementation process.
OSGwaving
- 利用开源平台OSG开发的水波功能,其中用的了SHADER技术-OSG developed using open-source platform wave function, which used the SHADER Technology
oglu_reflective_bump_mapping
- oglu_reflective_bump_mapping,是一个使用opengl 绘制bump的一个粒子,使用了cg语言做为shader的渲染语言,希望对大家所帮助-oglu_reflective_bump_mapping, is a use of a bump mapping opengl particles, the use of language as a cg rendering shader language, and they hope to help everyone
GPU_Water_Simulation
- 在128*128的网格上求解2维波动方程来模拟大范围的水波。用一个像素渲染程序完成对波动方程的时间积分,结果存放于一个浮点数纹理中,.然后将此纹理传给渲染模块。此外使用凹凸贴图来描述水面的细节波纹,这会给稍后的逐像素渲染带来逼真的水面闪烁高光效果.-128* 128 grid on the solution of 2-dimensional wave equation to simulate a wide range of water. With a pixel shader program
shader
- 漫反射和环境光优化shader 内附高光反射法线贴图(Diffuse and ambient light optimization. Shader contains specular reflection normal maps)
Shader+Forge+1.38
- unity插件,shader可视化编程,适用unity2017(Unity plug-in, shader visual programming, suitable for unity2017)
Shader.for.Game.Programme
- Shader for game programmers
load_obj-shader
- 加载obj文件,写shader ,用opengl渲染(load obj file and implemen render with shader)