搜索资源列表
2DAlphaBlending
- 2D Alpha Blending in the high color modes
cdmarengongzhineng
- Blending inheritance algorithm in CDMA multiuser examinationtechnology applied research-Blending inheritance algorithm in CDMA mu ltiuser examinationtechnology applied resea rch
3D_Data.rar
- D3D做的天空盒地面加上了纹理混合!写的非常清晰,D3D ground to do the sky box to add the texture blending!
shangchuan
- 简单的透明 OpenGL中的绝大多数特效都与某些类型的(色彩)混合有关。混色的定义为,将某个象素的颜色和已绘制在屏幕上与其对应的象素颜色相互结合。至于如何结合这两个颜色则依赖于颜色的alpha通道的分量值,以及/或者所使用的混色函数。Alpha通常是位于颜色值末尾的第4个颜色组成分量。-A simple and transparent in the vast majority of OpenGL effects are related to certain types of (color) Mi
PCA
- 提出一种基于主分量分析和相融性度量的快速聚类方法。通过构造主分量空间将高维数据投影到两个主成分上 进行特征提取,每一个主分量都是原始变量的线性组合-Is proposed based on Principal Component Analysis and Measure of blending fast clustering method. Principal component space by constructing a high-dimensional data onto two p
ICAS-20
- E-learning, Attitude measurement, Motivation, Collaborative learning, Face-toface learning, Virtual classrooms, Video Streaming, Blending learning
fire-lunwen
- 用OPenGL和VC作为平台,通过粒子系统来模拟火焰的生成,用纹理映射和混色处理来解决火焰真实感的问题-With OPenGL and VC as a platform to simulate the flame generated by the particle system, using texture mapping and blending processing to solve the problem of flame realism