搜索资源列表
pinghong
- 一个简单的在线购物网站。对初学者,很有用,自己看喽-Phong
36101-840
- tai leiu tham khao mo phong code matlab day a e
ofdm
- tai lieu ve mo phong ofdm
Phu_luc_2_mo_phong_bang_proteus
- huong dan mo phong su dung phan mem Proteus
viewer3d_version9a
- This function(s) can be used to interactively view any kind of 3D image volumes like CT and MRI, and for distance measurements or ROI selection in 2D slices. It includes Maximum intensity projections (MIP), Volume Rendering (VR) , Slice render,
rgggl11s
- 3D KERNEL by RG is a C++ 3D library. It supports Z-Buffering, Goroud/Phong shading, procedural Textures, etc. and is hardware independent.
mo-phong-LMS
- This code simulates analog signal in matlab
MetalBallPhong
- 按原理使用VC++实现光照金属球phong-Principles used by VC++ to achieve light metal ball phong
1307
- mach dong ho so su dung DS1307 + AT89c51, co file mo phong Protues
MO-PHONG-LED-3D
- ung dung voi led 3d su dung pic ung dung voi led 3d su dung pic
file-matlab-mo-phong-he-thong-tach-kenh
- simulation decoupling system
6lab_spreadspectrum
- Mo phong CDMA coding and decoding signal
lab06
- lab06 Mo phong CDMA coding and decoding signal
Mo-phong-MA-TRUYEN-TIN
- Transmit Code Source
matlab
- mo phong matlab quy dao robto mon hoc robo cong nghiep
Phong-cach-lap-trinh-C-CPP
- programing stype for C++ developever
mo-phong
- dieu khien cong suat WCDMA
016_Per_Pixel_Lighting
- Per_Pixel_Lighting Per-pixel lighting is commonly used with other computer graphics techniques to help improve render quality, including bump mapping, specularity, phong shading, and shadow volumes.
engine3d
- This source code demonstrates the techniques used to handle 3D graphics from scratch - without using an API such as OpenGL. The code includes Gouraud and Phong shading, which gives much better quality than flat shading for curved surfaces. Also inclu
Bai-giang-NLCNNLT
- mo phong bang otcl mang khong day