搜索资源列表
skeletal_action_recognition_code
- skeletal action recognition
SKELETAL-MUSCLE-CONTRACTION
- SLIDING FILAMENT THEORY
java3D-Skeletal-animation-
- JAVA 3D一个非常棒的例子~~~~~~~~~~~~~~~~~~~~~ -an example of JAVA 3D~~~~~~~~~~~~~~~~~~~~~~
OgreGugeDH
- 3D引擎ogre1.81骨骼动画例程。内含详细注释,便于学习。安装好ogre1.81的SDK并配置好可运行-3 d engine ogre1.81 skeletal animation routines. It contains detailed annotations, easy to learn. Installed ogre1.81 SDK and configured to run
Direct3D-bone-animation
- 关于direct3d加载骨骼动画以及如何使用骨骼动画的程序,代码中附有详细说明-Direct3d load on skeletal animation and how to use skeletal animation program, with a detailed descr iption of the code
CF-d3d-ZIMIAO--FANGKUANG
- CFD3D方框透视 骨骼透视 立体透视源码 基址根本更新即可 需要黑月编译 不懂联系QQ4468126-CFD3D block fluoroscopy skeletal perspective stereo perspective source update to compile the fundamental base need not understand QQ4468126
HA_MMD739
- 中文版MMD制作程序实现骨骼动作 模型的 设计 制作-The design and production of the skeletal motion model of the Chinese version of MMD
Animation
- 看别人的代码 Demo去学习,这是我的学习方式。这个Demo我用了两天写代码,却花了两个星期的调试。我想这应该是最简单的一个3D骨骼动画模型的读取和显示的Demo。其中注释了几个比较关键的地方。包含了几个简单的md5模型,blender模型,blender MD5导出插件。VB.net + OpenTK + Assimp.net-Look at other people' s code Demo to learn, this is my way of learning. The Demo
SkeletalViewer
- Skeletal viewer Kinect windows下开发接口-Skeletal viewer Kinect windows
ZKFingerTest
- 由于人体的身体特征具有不可复制的特点,人们把目光转向了生物识别技术,希望可以籍此技术来应付现行系统安全所面临的的挑战。要把人体的特证用于身份识别,这些特征必须具有唯一性和稳定性。研究和经验表明,人的指纹、掌纹、面孔、发音、虹膜、视网膜、骨架等都具有唯一性和稳定性的特征,即每个人的这些特征都与别人不同、且终生不变,因此就可以据此识别出人的身份。基于这些特征,人们发展了指纹识别-Since the physical characteristics of the human body can not
DirectX
- DirectX骨骼动画加载器,用于加载骨骼动画的小例子-DirectX skeletal animation loader for loading skeleton animation small example
Offexample
- 这是JAVA3D游戏的大量例子。包括粒子系统的实现,高速碰撞检测的实现,各种类型骨骼动画的控制....基本所有3D的实现都有例子。-This is a large number of examples of Java3D games, including the realization of the particle system, the implementation of high-speed collision detection, control of various types of
easourfd
- that arises the surface coil array. This entropy-based method does not require classification and robustly addresses some problems that are more severe than those found in brain imaging, including noise, steep bias field, sensitivity of arter
DTW1
- 对kinect传感器的骨骼点信息进行的DTW距离匹配,包括查找路径,帧匹配距离。-DTW distance skeletal point information kinect sensor' s matches, including the search path, frame matching distance.
KinectStreams
- Kinect驱动,骨骼信息读取,体感摄像头相关代码。-Kinect driver, skeletal information reading, somatosensory camera-related code.
MD5ModelLoader
- 使用opengl 加载和显示 doom3 md5骨骼动画-Use OpenGL to load and display DOOM3 MD5 skeletal animation
Kinect-v1-VR-Broadcaster-0.7
- Kinect-v1-VR-Broadcaster-0.7,经过测试,可以正常连接kinect V1,正常显示模型以及骨骼动作,进行下一步交互(Kinect-v1-VR-Broadcaster-0.7, after testing, you can normally connect Kinect V1, normal display model, and skeletal action, for the next step to interact)
[D3Ddemo
- 讲解使用D3D中X文件实现骨骼动画的解析,帮助初学者快速了解运行机制(Explain the analysis of skeletal animation in X file)
ControlsBasics-WPF
- Kinect骨骼追踪 能根据人脑的个数来显示摄像头捕捉到的人数 并显示在屏幕上(kinect skeletal tracking)
Chap04
- Chapter 4 (Chap04\): Skeletal. Display a simple skeletal-based mesh.