搜索资源列表
DDemo
- 简单的地形骨骼动画天空演示-Simple skeleton animation sky terrain demo
TexBlendTerrain
- 多重地形纹理演示 Introduction to 3D Game Programming with DirectX 9.0中的例子-Multi-terrain texture Demo Introduction to 3D Game Programming with DirectX 9.0 examples
01_Terrain
- 该程序采用DirectX实现了三维地形模拟的基本内容。该程序将三维地形的模拟封装在一个CTerrain类中,感兴趣的人可以在此基础上完善,开发处更完善的三维地形类。-DirectX using the program to achieve the three-dimensional simulation of the basic contents of the terrain. The program will be three-dimensional topography simulation
Terrain
- 三维地形模拟,使用DirectX模拟出三维地形-Three-dimensional topography simulation, the use of DirectX simulated three-dimensional terrain
04.QuadTree
- 有关网络游戏地形优化的实例!用四叉树做的。-Optimization of the network game example of the terrain! Using Quadtree do.
07.QuadTree+FixCrack
- 有关网络游戏地形优化的实例!用四叉树做的(3)。-Optimization of the network game example of the terrain! Quadtree do with the (3).
GameDemo3
- 简单实现一个游戏的场景,有人物,场景,天空,地形-Simple realization of a game scene, there are characters, scenes, sky, terrain
Terrain
- 大规模三维地形的渲染及漫游-Large-scale three-dimensional terrain rendering and roaming
map
- 一个用GPU编出来的地形程序,效果让人惊讶,只是几张图片,居然能编出3d效果,值得学习借鉴-A provision used by the GPU terrain procedures, the effect of surprising, but a few pictures, even children will be allocated to a 3d effect, it is worth to learn from
jonathan_brenner
- 天空盒,地形,雪花, 昼夜变化,水,物理,一个fps游戏原型,要的速度-Sky box, topography, snow, day and night change, water, physics, a prototype of fps games, it is necessary to speed
MyTerrain2
- openGL的随机地形生成,还没有贴图,运行需要glut.h-openGL random terrain generation, there is no mapping, needed for the operation of glut.h
MyTerrain1
- 修改版的openGL3D地形生成,添加了表面纹理贴图,更加真实-Modified version of the openGL3D Terrain Generation, add a surface texture mapping, and more real
fractalpapers
- 与分形有关的两篇硕士论文: 分形与真实感地形生成研究.kdh 基于分形理论的创新设计及其应用.kdh-And fractal related to two master s thesis: Fractal with Generation of Realistic Terrain. Kdh fractal theory based on innovative design and its application. Kdh
roam
- 介绍地形三角网格算法ROAM的经典算法,简单易学-Introduction terrain ROAM algorithm for triangular mesh of the classic algorithms, easy to learn
ant_plane
- 无人机如何在复杂的战区自主飞行是时下的一个热点。这里采用了蚁群算法做出了探讨。并用matlab实现。假定无人机的活动范围为20km×20km的区域,无人机起点的平面坐标为[1,2][单位:km], 攻击目标的平面坐标为[19,18][单位:km],同时不考虑无人机起飞降落时的限制。数字地图和敌方威胁情况[主要考虑雷达威胁]已在附件中给出。数字地图可以做适当的简化,比如可以把地形近似分为三种:高地,低地以及过渡地带。 忽略地形和无人机操作性能等因素的影响,综合考虑敌方威胁,无人机航程等,基
QuadTreeLOD
- OPENGL与四叉树完成地形的模拟,对三维GIS开发-OPENGL with complete quadtree terrain simulation, the development of three-dimensional GIS
saga_2.0.3_src
- 地理信息系统源码,地形分析,三角网,格网等分析应用-GIS source, terrain analysis, triangulation, analytical applications, such as grid
QuadTreeLOD
- 采用VC及Opengl基于四叉树及LOD算法的室外三维地形实时渲染源代码-The use of VC and Opengl quadtree-based LOD algorithm and outdoor real-time rendering of three-dimensional terrain source code
HeightMap
- 通过OpenGl构造三维地形,并且附带摄像机功能.-OpenGl structure through three-dimensional terrain, and attached to the camera function.
fractal_example
- 分形地形的生成和模拟,可以用于学习研究分形结构编程-Fractal terrain generation and simulation, can be used to study the fractal structure of programming