搜索资源列表
QQ_LianLianKan
- 仿QQ连连看单机版源码放出(附完整开发文档)。 本程序是使用著名的开源2D图形加速引擎HGE开发。 文档拥有详尽注释,包括每个文件的每个类、函数和变量。包括寻路算法等。 素材(纹理、音效)都是QQ连连看里的,仅供大家学习用。 附:右边栏的道具重列和提示可以无限次使用。-QQ Lianliankan stand-alone imitation source release (with full developer documentation). This procedure is
sdl_astar_pathfind
- A*寻路算法, 源代码中使用的SDL库,可以到http://www.libsdl.org/或者VC知识库网站工具栏目www.vckbase.com/tools下载。-A* Routing algorithms, source code used in the SDL libraries, or can http://www.libsdl.org/ VC Knowledge Base site columns www.vckbase.com tools/tools download.
AStar
- 模式识别中的寻路算法:A星算法的实现及简单应用-Pattern Recognition routing algorithm: A Star algorithm and a simple application
01Matthews
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第一个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the first example, very useful.
AStar
- 如何找到一条最短的路径是程序员需要设计的算法,目前最为流行的寻路算法就是A*算法,这个就是A*算法的一个简单例子-How to find a shortest path is programmers need to design algorithms, is currently the most popular routing algorithm is the A* algorithm, this is the A* algorithm is a simple example
ASTAR
- 最经典的A星寻路算法,自己写的,感觉很好!-A classic stars routing algorithm, wrote it myself, I feel good!
FLASHXZ
- 一个FLASH写的人物行走自动寻路,的一个小程序,内有详细代码,有代码标注-FLASH write a character walking automatic routing, a small program with a detailed code, code label
bluem2
- BLUE M2 寻路算法 仿照传奇外传 -BLUE M2 routing algorithm modeled on the legendary BLUE M2 rumor routing algorithm modeled on the legendary rumor
AStart
- AStart寻路,老外的文档,本人收集整理。个人认为是目前最好的一份学习A星算法的资料。-Astart Wayfinding, foreign documents, I organize the collection. Personally think that the best are a study A Star algorithm information.
Cinematic
- dx做的寻路算法,值得借鉴.可用于图形图像项目包括游戏-a alghgrim of pathing ,worthing have a study。can used in graphic or image project including game .
Astarfindpath
- 用A star算法来解决寻路问题,程序简单易实现。给定几种不同的地图进行验证,得到较优的路径-A star algorithm used to solve the routing problem, the procedure is simple and easy to achieve. Given several different maps to verify the path to be better
Astart_JAVA
- j2me手机游戏中自动寻路的实现方法。(A*算法)-j2me mobile game in the realization of automatic routing method. (A* algorithm)
Router
- 该算法详细的描述了AODV的寻路过程,以及发送数据过程-Detailed descr iption of the algorithm of the AODV routing process, as well as the process of sending data
GameEngineFramework
- 实现游戏引擎的基本框架摄像头。地形渲染。A*算法,自动寻路。粒子系统-The realization of the basic framework of game engine camera. Terrain rendering. A* algorithm, automatic routing. Particle System
Astar
- 一个写的不错的A星算法,进行了去锯齿处理做游戏寻路必备-A good write A Star algorithm, so the game must find the way
m2m_searchingPash
- m2m寻路算法~ 寻路效率最高的算法,能够实现效率较高的寻路-m2m Algorithm for Route ~ find the most efficient path algorithm, to achieve more efficient pathfinding
AStar
- 目前最好的A*寻路算法-Currently the best A* pathfinding algorithm. . . . . . . . .
improveAStar
- 对A*算法加以更改。。。更好的寻路算法-On the A* algorithm is to change it. . . A better way-finding algorithm. . .
LLK
- 连连看游戏设计,最短路径的寻找,判断两个图形是否可消,怎样优化寻路算法。-Lianliankan game design, to find the shortest path to determine whether the two graphic consumption and how to optimize the way-finding algorithm.
FindRound
- 一个游戏内NPC寻路的演示,通过最简单的方法来演示寻路算法。-An in-game NPC pathfinding demo, through the most simple way to demonstrate the way-finding algorithm.