搜索资源列表
tourGuide
- 基于QT的校园导航系统,里面包含了界面的设计,自动寻路系统等。-QT-based campus navigation system, which includes interface design, wayfinding systems automatically.
Maze-(1)
- 用mfc实现迷宫自动寻路代码,可以自己制作地图,也可以利用自身带的地图。-With the mfc code automatically find its way to achieve the maze, you can produce their own maps, you can also use their own zone map.
ACASP
- 蚁群算法动态寻路算法 -Ant colony algorithm dynamic routing algorithm
AStar-new
- 最新ASTAR寻路算法,减少寻路时间,优化算法,降低系统资源占用-ASTAR pathfinding algorithm
Qt-Sokoban
- Qt版的推箱子,有所有主要功能,键盘,鼠标,退步,玄关,自动寻路(最短路径)-Qt version of the Sokoban, all key, keyboard, mouse, backward, vestibule, automatically find its way (shortest path)
CHUANQI2DITUDUQU
- 传奇2地图读取源代码。易语言写的,程序对地图的处理还算不错。但是没有寻路算法。-i do`t no
QQXXZ
- QQ仙侠传辅助源码,非内存辅助,自动加血,自动打怪,自动寻路等功能.-QQ Xian Xia Chuan auxiliary source, non-memory auxiliary automatic blood automatically Daguai automatically find its way function.
ChatNoir
- 用vb.net写的围猫游戏,模仿自一个flash游戏,运用了A*算法来实现猫的寻路。不过本人比较懒,没有注释,能看懂就将就着看吧-Chat Noir.
PathFinder
- 一个基于A*算法的寻路类。完全C++实现。-An A* algorithm-based routing category. Full C++ implementation.
xiaoyuan-daoyou
- 最短寻路算法的实现和使用 校园导游 数据结构课程设计 vc++控制台程序 可以读文件初始化-campus guider
A_star
- 我自己写的,自动寻路程序。VC2008可直接编译运行。-I wrote it myself, self-seeking way process. VC2008 can be directly compiled to run.
ANT_final
- 光网络中蚂蚁寻路算法 包括频谱重构 资源分配等-Including Spectrum Reconstruction resource allocation and other ants pathfinding algorithm in optical networks
maze
- 一个苹果走迷宫,支持最短路径寻路。可以使用方向键操作,也可以用户自己添加迷宫格式文件,生成迷宫图。-Apple Maze, shortest path routing. Can use the arrow keys to operate, the user can add their own maze format generated maze.
02Higgins
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第二个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the second example, is very useful.
03Higgins
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第三个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the third example, is very useful.
04Higgins
- 人工智能游戏编程真言一书附带的源码,这一章主要讲解A*寻路算法的原理和应用。这是第四个示例,很有参考意义。-AI Game Programming mantra source attached to a book, this chapter the main road on the A* search algorithm and application of the principle. This is the fourth example, the meaning of a good refe
linefollower
- 这是我第一个寻迹小车,程序很简单,只有十多行。主要用了两个外部中断。走的是黑底白线的轨迹。传感器部分的电路图大家可以在网上找。原理是如果传感器在黑色背景上,输出高电平。如果检测到白线,输出低电平,把两路传感器接到单片机的P32,P33。就能实现循白色轨迹的功能了。传感器我用的是ST168。ST178,ST188也可以。 Proteus仿真文件中用了两个开关来替代,可以观察电机的反应。 -This is my first car tracing, the program is very
pathfinder
- 寻路算法,适合做“连连看”,"NPC自动跟中"-,
xlcx
- 一个非常完美复杂的、效率极高寻路程序,完全可编译,-Perfection of a very complex and extremely efficient routing procedures, are fully compiled,
zhinengxiaoche
- 智能循迹小车,51单片机编写的,可绕着黑线自动寻路-Intelligent Vehicle Tracking, 51 single-chip prepared to look around the black line of automatic road