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泛型粒子系统
- 在各种3D应用中,粒子系统扮演着举足轻重的角色。雨雪的模拟、流水的模拟、火焰的模拟等等都离不开粒子系统。传统的粒子系统的开发很难同时满足各种各样的需要,只能针对特定的应用做特定的开发,有没有什么方法可以开发出适合各种应用的粒子系统呢?这让我们想到了求助C++的Template。
C++--fire and spark
- C++模拟的火焰,同时还有火星和火焰的声音,相当逼真
openGL-fire
- 使用openGL模拟火焰
FireTest.rar
- OpenGL实现三维火焰实时模拟;可切换视角;资源耗费少,系统要求底,实时性能好。,OpenGL implementation of real-time three-dimensional flame simulation can switch perspective resources to spend less, the system requirements at the end of better real-time performance.
iDemo7.rar
- iphone上面的opengl粒子系统,模拟火焰,iphone above opengl particle system to simulate the flame
opengl-dor
- 粒子系统模拟烟雾。通过学习本文,可以很容易的制作出火焰效果。是学习opengl非常好的文章。-Smoke particle system simulation. By learning this, you can easily create a fire effect. Is a very good article to learn opengl.
11536_SpecialFX
- 水波算法--模拟水波的VC源码 用它里面的类可以产生类似于JAVA应用中的水纹、火焰以及熔浆效果-Water Wave Simulation Algorithm for the VC source water to use it inside the class can produce similar JAVA applications水纹, flame, as well as the effect of熔浆
simulated
- 在flash里模拟出真实火焰的效果,非常真实,非常漂亮.-At the true flash in simulated flame effects, very real, very beautiful.
particalsystemfiresource
- 一个简单的粒子系统模拟火焰程序,根据NEHE程序所写-A simple particle system simulation of the flame process, in accordance with written procedures NEHE
Fire
- 利用OpenGL写的模拟火焰代码,模拟水纹代码,基于粒子算法的-The use of OpenGL code written in flame simulation, simulation水纹code algorithm based on particle
fire
- 基于VC的各种火焰真实模拟,有效的显示了火焰的效果.-fire
huoyan
- 模拟火焰,效果逼真,程序简单明了,3合一程式-Simulated flames, realistic effects, the program simple and clear, 3-in-One program
fire
- fire c++模拟火焰效果 源码-fire c++ source code simulated flame effect
FIRE
- MFC模拟火焰效果,使用CPalette-MFC simulated flame effects, the use of CPalette
perlin_fire
- 柏林噪声模拟火焰,来自天地会,比较老的一个示例-Berlin noise simulation flame from Heaven and Earth Society, an example of older
MyFire2
- 火焰的虚拟模拟,火焰从小到大的过程,还有对火焰色泽的模拟-Virtual simulation of the flame, the flame from small to large process, and the color of the flame simulation
BlazeDemo
- Android下,模拟火焰的跳动效果。适用于新手学习~-failed to translate
2
- 大概模拟火箭升空的后面飞行时发出的火焰的样子。-Probably off the back of the simulated rocket flight given the way the flame.
Particle
- 采用粒子系统做的烟雾与火焰的模拟,含有地幔纹理等-Done using the particle system simulation of smoke and flame, with the mantle texture
huoyan
- 在游戏特效中,火焰是经常用到的。如何真实的模拟火焰-How to simulate the flame