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OpenGLGettingStarted
- 此代码为< OpenGL游戏编程> 一书的源代码。内容包含: 游戏开发快速入门、OpenGL程序框架、OpenGL变换、OpenGL光照、材质和纹理、OpenGL字体、摄像漫游、构造开空和地形、模型载入、实时阴影、DirectInput的使用、DirectSound的使用、游戏中的物理模拟、粒子系统、构造游戏引擎、3DRPG游戏、Quake室内场景实例等-This code is < <OpenGL游戏编程> " Was Written in the s
jblzxt
- 直接更改脚本 即可改变效果 粒子系统表示三维计算机图形学中模拟一些特定的模糊现象的技术,而这些现象用其它传统的渲染技术难以实现的真实感的 game physics。经常使用粒子系统模拟的现象有火、爆炸、烟、水流、火花、落叶、云、雾、雪、尘、流星尾迹或者象发光轨迹这样的抽象视觉效果等等。 -Change the scr ipt to change the direct effect of particle systems, said simulated three-dimensional co
shishi-moni
- 基于粒子系统与OpenGL的实时雨雪模拟 粒子系统 opengl 纹理映射技术 物理数学 -Particle System and OpenGL-based real-time simulation of particle system snow texture mapping opengl Mathematical Physics
yuxueshishimoni
- 农业场景中下雪和积雪的实时模拟 opengl 粒子系统 雨雪 农场 纹理映射技术 融合 技术-Agriculture in the snow and snow scenes, real-time simulation of rain and snow particle system opengl texture mapping technology fusion farm
galaxy
- 用OpenGL模拟宇宙星空,利用了纹理贴图、摄像机、光照和粒子系统等技术-Simulate galaxy with OpenGL
directX_lz
- 游戏开发的DirectX粒子系统运用,源码有注释-The development of DirectX games using particle systems, source code annotated
Simple Particle System
- 3个简单的粒子系统:火焰粒子系统,雪花粒子系统,激光粒子系统-3 simple particle system: Firework particle system, snow particle system, laser particle system
dx9_particle_system
- 本程序利用DirectX 9.0实现了粒子系统的气泡特效。演示效果非常棒。且代码短小,利于学习。-The program uses DirectX 9.0 to achieve the bubble effects of particle systems. Demonstration effect of good. And the code is short, conducive to learning.
particle-systems-
- 基于粒子系统的虚拟喷泉的仿真与实现的论文-Based on Particle System Simulation and Realization of a virtual fountain of papers
SkyFogDemo
- c++游戏程序设计,directX的基本功,包括纹理,光照,粒子系统,摄像机漫游等 -c++ game programming, directX basic skills, including texture, lighting, particle systems, cameras roaming
snow
- c++游戏程序设计,directX的基本功,包括纹理,光照,粒子系统,摄像机漫游等-c++ game programming, directX basic skills, including texture, lighting, particle systems, cameras roaming
Firework
- DirectX9在VS环境下,c++编写的焰火粒子系统演示-DirectX9 in VS environment, c++ write a particle system demo fireworks
Snow_System
- 雪花的粒子系统,简单易学,鄙人美工不行,要不然就再修饰一下了-Snow particle system, easy to learn, I will not do art, or else click on the re-modification of
爆炸特效粒子系统
- 实现火焰特效的粒子系统,通过纹理融合技术,使用较少的粒子就能模拟出逼真的火焰爆炸特效
Particle
- 粒子系统,非常经典,比较好理解的,注释很详细,效果非常好(Particle system, very classic)
粒子系统-喷泉(C#)
- 使用c#开发实现2D粒子喷泉效果,功能完整。喜欢的可以下载。(the project is Fountain Particles System,the function is perfect.you can down anywhere.)
Particle system
- 一个关于雪花旋转降落的粒子系统,移动鼠标可以控制镜头的方向。(A particle system for rotating snowflakes)
particle2D
- 对于Data内的图像 使用粒子系统进行连续的生成并显示粒子行动路径(For images in Data, particle systems are used to generate and display particle action paths continuously)
粒子系统
- OPENGL中粒子效果显示,展示了多种类型的粒子效果(The particle effect in OPENGL shows a variety of particle effects.)
SceneDemo
- 基于现代OpenGL的火焰粒子系统的模拟,采用双缓冲思想,将粒子的计算搬运到了GPU上进行并行计算,加快粒子系统的模拟速度。(Based on the modern OpenGL simulation of the flame particle system, the double buffer idea is adopted to transfer the computation of particles to GPU for parallel computation, which accel