搜索资源列表
WorldChess
- 国际象棋java实现,程序可以人机对弈,而且代码无误,经过自己调试-Chess java implementation, the program can be man-machine chess, and the code is correct, after their commissioning
onechess
- 人工智能 下棋,一字棋,人机对弈,智能性很强,代码清晰-Artificial intelligence chess, a character chess, man-machine play chess, intelligence is very strong, clear code
poker
- 用MFC实现的纸牌游戏,包括红心大战和斗地主两个游戏,为人机对弈,有人工智能算法-MFC to achieve card games, including Hearts and Doudi Zhu, for man-machine chess, there are artificial intelligence algorithms
tic-tac-toe
- 机器学习作业,Tic-Tac-Toe井字游戏源码,可以人机对弈或者机器对弈来提高智能-a tic-tac-toe game code
alpha-beta
- 本程序实现人机对弈功能,提供了难度设置,记分等功能。使用Alpha-Beta剪枝算法,使电脑可以搜索到最佳走法。-alpha beta
Five
- 很好的五子棋人机对弈程序,北京世纪鼎点软件。-Very good man-machine play chess backgammon program, Beijing Century Ding point software.
wuziqi
- 用VC6.0开发的五子棋游戏,附带源码。两人玩儿的五子棋游戏,界面漂亮美观。未用到人工智能,还无法实现人机对弈。人机对弈可能在下一版本开发出来!-VC6.0 development of 331 games, with source code. Both play 331 games, the interface is nice and beautiful. Not used in artificial intelligence, can not achieve human-computer c
wuzi
- 这是一个五子棋游戏,实现人机对弈,有提示音和背景音乐-This is a backgammon game, realize man-machine chess, there are tips tone background music
TicTacToeGTK_src.tar
- 三子棋,用gtk实现的,类似五子棋,可人机对弈很简单的-Third son of chess, using gtk achieved similar Gobang can be very simple man-machine chess
Othello
- 我用 Borland C++ Builder 6 写的黑白棋人机对弈程序,人工智能课程作业,棋力比我本人强,欢迎批评。-I use Borland C++ Builder 6 Riversi written procedures man-machine chess, artificial intelligence courses operate棋力than I am strong, and welcomed the criticism.
zgxq
- 本人机对弈程序采用了多种搜索算法.以下是本程序主要的类说明: 1.CEveluation类:估值类,对给定的棋盘进行估值. 2.CMoveGenerator类:走法产生器,对给定的棋盘局面搜索出所有可能的走法. 3.CSearchEngine类:搜索引擎基类. 4.CNegaMaxEngine类:负极大值法搜索引擎. 5.CAlphaBetaEngine类:采用了Alpha-Beta剪枝技术的搜索引擎. 6.CFAlphaBetaEngine类:
FiveChess
- 给全部源代码和位图,可以直接运行,特别是人机对弈部分,给出了详细的参考。-To all source code and digital maps, can be directly run, especially the part of man-machine game, given a detailed reference.
jingziqi
- 井字棋---可实现人机对弈,比较只能,使得计算机和人进行人机对弈-Tic-tac-toe game can be achieved--- man-machine chess, more can only make computers and people to carry out human-computer chess
ykd_xiangqi
- 实现双人对弈,对象棋的基本限制走法做了判定和实现。有待实现人机对弈-To achieve double game, the basic limitations on the chess moves made a determined and realized. To be the realization of human-computer chess
du
- 人机对弈,很不错的东西,人工智能的棋子不能有密码,还有这个系统好烦啊,-Man-machine chess, it is a good thing, artificial intelligence can not have a password pawn, as well as good烦啊the system,
WZQSource
- Java版本网络五子棋。 可以实现人机对弈,人与人之间对弈。涉及Java网络通信,人工智能算法等。-Java
chinesechess
- 本人机对弈程序采用了多种搜索算法.以下是本程序主要的类说明: 1.CEveluation类:估值类,对给定的棋盘进行估值. 2.CMoveGenerator类:走法产生器,对给定的棋盘局面搜索出所有可能的走法. 3.CSearchEngine类:搜索引擎基类. 4.CNegaMaxEngine类:负极大值法搜索引擎. 5.CAlphaBetaEngine类:采用了Alpha-Beta剪枝技术的搜索引擎. 6.CFAlphaBetaEngine类:
PCBoYi
- 游戏编程人机对弈的PDF电子书,里边讲解的很详细的-Game programming the PDF e-book man-machine chess, inside on a very detailed
daima
- 五子棋,对弈游戏算法,没有用alpha-beta剪枝技术,可以人机对弈,也可人人对弈-Backgammon, chess game algorithm, did not use alpha-beta pruning technique can be man-machine chess, but also for all game
youxi
- 人机对弈,互取火柴。取最后一根者输。每次至少取一根,最多取4跟。如果人先取则人必输。如果机先取,则机器等待人出错。否则人胜。-Human-computer game, and take matches. The last one loses. Check at least one of each, with up to 4 check. If the person is who will get lost. If the machine to check, then wait for other