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Direct3DRM
- The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj
DirectPlay
- The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj
DirectInput
- The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj
DXCommon
- The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj
Cameraclasstest
- D3D camera类 可以实现 fps游戏的场景间移动-Motion camera category can be achieved fps games to move between the scenes
sdk2
- 将D3D用类进行封装的一个简单实例.... -to Display category Compliant with a simple example ....
EngineGame
- 不夜人的D3D游戏引擎,里面有完善的画面渲染,场景管理和粒子系统,如果认真学习肯定收获不少,我用他引擎写了一个好游戏-night of Motion game engine, with a perfect screen exaggerated, scene management and particle system, If conscientiously study harvest certainly many, I used his engine was a good game! !
PengPeng1
- 这是是我前几天仿写的小游戏《看谁守得住》的源代码,有详细的注释,代码短,但涉及到windows实时网络游戏的诸多基本元素,包括多线程、套接字、双缓冲、边界检查、3D视角等,程序可扩展性好,对程序中小球个数NBALL重新赋值(比如改成6)可以方便的扩展成网络桌球,对大球个数修改可以方便的扩展成网络足球(需要修改碰撞判断条件),也可以很方便的移植为调试OpenGL、D3D程序的平台(替换显示类C3DConvertor),是一个值得参考的入门级实时3D游戏编程框架 游戏支持单机和双人局域网两
d3dmove
- 基于D3D的三为虚拟人运动显示。转自《计算机辅助设计与图形学学报》。-based on the Motion of three virtual movement shows. Decanted from the "computer-aided design and graphics Journal."
1584659874
- 在微软Direct3D中, 是用物体对光的反射属性来表达一个物体的材质的,很显然,金属的物体和塑料的物体对光的反射会有不同的反射效果。这样做虽然有时会产生失真,但对于屏幕渲染来说也是足够了。 在D3D中,用下列属性来表示一个物体的材质:-Microsoft Direct3D, the light is the reflection object attributes to an expression of the material objects, Clearly, metal obje
poolgame
- 一个D3D开发的台球游戏,有完好的碰撞检测和高效的渲染管线,适合D3D初学者研读.-development of a Motion billiards game, keeping the collision detection and efficient rendering pipeline, Motion suitable for beginners to read.
wmflogicgenery
- 由于最近做一个项目需要对MATLAB电路图做测试,且需要满足MCDC且覆盖每个门,由于 手工生成非常麻烦而且也容易出错,所以做了个工具来自动生成测试用例。 有两种现实模式:GDI+、D3D 自动生成测试用例 开发环境:Directx SDK, C# 2005 D3D现实还不是很成熟,如果有朋友感兴趣的话欢迎继续完善. 希望能给朋友们些帮助, 有什么问题欢迎和我讨论 ninjax@126.com -recently done a project needs to d
City3DDrive
- 不错的城市汽车游戏源码 使用DIRECTX 7.0 3D 学习D3D的可以参考 -good game FOSS city vehicle use DIRECTX 7.0 3D learning can refer to the Motion
xxSkin2
- 利用D3D在Vc++进行的简单骨骼动画的实现,要求支持dx9sdk-Display in Vc use a simple skeletal animation to achieve, requesting support dx9sdk
gui3d
- 程序是基于d3d开发的,开发工具vc++,包括画直线、反走样直线、画圆、画椭圆、画矩形、画多边形、矩形填充、多边形填充、3D变换、光照、贴图等-are based on d3d development, development tools vc, including line drawing, anti-aliasing line, Circle. painted oval, rectangular painting, drawing polygon, rectangle filling, po
Character_Engine
- 直接利用Directx9的D3D对象,进行人物绘制,动作表现-direct use of the Display Object Directx9, figure drawing, motor performance
ZMTank
- 一个用 d3d 编定的三维坦克小游戏。非常不错。-a d3d scheduled with the small tank 3D games. Very good.
d3d_code2
- 一个 D3D 写的小程序,利用 Ortho 视图实现了描准镜的效果。-Motion wrote a small procedure, and use Ortho View achieved describe mirror effect.
Ch24p3_ImgManip
- d3d开发的shader FX 例子 c++编写,用visual c++ 打开-d3d development of the FX shader examples c prepared with visual c open
Cube2_src
- D3D中立即模式的小例子-D3D immediately pattern of small examples