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WindowsApplication1
- Visual C#使用Direct X的实现视频播放有以下几点: 1. 掌握在Visual C#引入Dirext X函数库的方法。 2. 设置Direct X视频播放的宿主组件。 3. 基本的播放命令的设置:播放、停止、暂停等。 4.全屏、退出的用法。 .net Framework SDK中并没有包含Direct X SDK,所以必须先下载、安装Direct X SDK。具体的下载地址为:http://download.microsof
MP3Player
- 程序功能是基于DirectX8的MP3播放编程实现。运行环境为操作系统:WINDOW2000 Server, Directx 8.1版本,开发工具为Visual C++6.0 -Program features are based on the MP3 player DirectX8 programming. Operating environment for the operating system: WINDOW2000 Server, Directx 8.1 version of d
saveXsample
- CSHarp和VB两种语言,实现了利用DirectX建立Mesh,载入X文件,保存X文件的功能。很好的有关X文件运用的程序,可以与Maya,3DMax联系。-CSharp and VB both languages, the realization of the use of DirectX establish Mesh, loading X files and preserve the function of X documents. X documents relating to good
Filter-VideoSmartSwitch
- Directx Filter Color Smart Switch 自动格式识别转化,能兼容多种视频格式-Directx Filter Color Smart Switch automatically format to identify transformation, compatible with multiple video formats
Blockers
- 《3d游戏编程入门经典》中范例小游戏。使用C#+DirectX开发。-err
20070518_Plane
- 雷电游戏源代码,Directx+VC-Lightning game source code, Directx+ VC
04_01_Transfrom
- 精通DirectX 3D图形与动画程序设计 这本书的源码 04_第四章 顶点坐标变换-Proficient in DirectX 3D graphics and animation programming source of this book chapter IV 04_ vertex coordinate transformation
06_01_TextureBase
- 精通DirectX 3D图形与动画程序设计 这本书的源码 06_第六章 纹理映射基础-Proficient in DirectX 3D graphics and animation programming source of this book 06_ texture mapping the basis of Chapter VI
07_01_Mesh
- 精通DirectX 3D图形与动画程序设计 这本书的源码 07_第七章 使用文件模型-Proficient in DirectX 3D graphics and animation programming source of this book 07_ Chapter VII of the use of paper models
08_01_ZTest
- 精通DirectX 3D图形与动画程序设计 这本书的源码 08_第八章 深度测试与Alpha混合-Proficient in DirectX 3D graphics and animation programming source of this book 08_ Chapter VIII of the depth of testing and Alpha mixed
5-5-GPUTerrainRendering
- DirectX基于GPU的绘制程序,很不错很好的代码-DirectX-based GPU rendering procedures, very good very good code
partical
- vc++ directx 3d 游戏编程中的粒子系统的实现-vc++ directx 3d game programming in the realization of the particle system
image
- ViewPic: display image of yuv420 or yuv422 and size of image are 352*288,352*240,704*576,704*480,720*480. ViewYUV: display video sequence of yuv 420,and 352x288 记得编译之前需要安装 directx,在vc中指定 directx的include和lib路径-ViewPic: display image of yuv420 o
TexBlendTerrain
- 多重地形纹理演示 Introduction to 3D Game Programming with DirectX 9.0中的例子-Multi-terrain texture Demo Introduction to 3D Game Programming with DirectX 9.0 examples
01_Terrain
- 该程序采用DirectX实现了三维地形模拟的基本内容。该程序将三维地形的模拟封装在一个CTerrain类中,感兴趣的人可以在此基础上完善,开发处更完善的三维地形类。-DirectX using the program to achieve the three-dimensional simulation of the basic contents of the terrain. The program will be three-dimensional topography simulation
Terrain
- 三维地形模拟,使用DirectX模拟出三维地形-Three-dimensional topography simulation, the use of DirectX simulated three-dimensional terrain
Raining
- 使用DirectX,自然现象模拟之——下雨的季节-The use of DirectX, simulation of a natural phenomenon- the rain season
FireworkSystem
- 利用directx 9.0的粒子系统实现美丽的五彩烟火爆炸效果。-Directx 9.0 use the particle system to achieve a beautiful effect of colorful pyrotechnic explosions.
4drawSky
- 利用directx 编程创建一个游戏场景的天空包围盒。-Use directx game programming to create a sky scene bounding box.
particleSystems
- 本程序是使用DirectX制作的一个粒子系统,供大家参考学习-This procedure is the use of DirectX produced by a particle system for your learning