搜索资源列表
dx_pong
- 一款接球游戏,游戏中使用DirectX 7,图形较为流畅,每秒高达50桢。具有较高的计算机人工智能.英文介绍:DX pong is a neat pong game that uses DirectX 7. I wrote it in just one day and the graphics are smooth - over 50 fps! There are sound FX too, but the best thing about the game is the computer AI
vcpb
- 好东西cl_bobcycle \"1\" // fps_max 设定游戏的最高FPS数值,一般来说,应该与你显示器的刷新频率相 同.如果你的机器非常强劲,你可以把这个值设到100,否则,75就足够了. fps_max \"75\" // fps_moden 设定在网络联机时的最高FPS数值。如果设成0,那么这个参数会使 用fps_max的数值. -good things cl_bobcycle "1" / / fps_max game set the maximum FPS
ufo_xmas.tar
- UFO,一个FPS简单游戏源码.类似CS的游戏,具有模拟的世界地图,OpenGL开发-UFO, a simple game FPS source. CS similar game with a simulated map of the world. OpenGL development
SDL_mask
- SDL library to support rapid detection of collisions Pixel Perfect. It can be added to the game perfect collisions without loss FPS 贸w as in many other libraries, and all this by creating a grade, keeping the mask bitmap.
BlitzzEngine_rev.88
- BlitzzEngine is an ongoing project to create a basic, yet effective engine for developing 2D action games, aimed specifically at platform games. High performance is a key goal of this engine, as the target low-end machine is a 500mhz x86 processor wi
Troll-0.0.3
- Troll is a 2D game/app framework. It provide to you some interting features that will help you write your game. - Frame timing auto control (fixed FPS and low CPU usage) - Primitives (circles, ellipse, rects, lines) - Blit operations - Bli
DirectPlay_FPSGameCode
- 这是在参加游戏培训课程中的内部资料,是一个网络FPS射击游戏代码,虽然采用了比较落后的DirectPlay工具包实现,但游戏架构、游戏画面和游戏实现逻辑还是非常值得借鉴-This is the game to participate in training courses in the internal data is a network of FPS shooting game code, although of a relatively backward DirectPlay tool ki
voxlap_src
- voxlap 3d 游戏引擎, 基于voxel,fps游戏引擎,by Ken S.-voxlap 3d game engine,voxel based 3d engine by Ken S.
AIGameProgrammingWisdom
- 人工智能开发是一个程序员能够承担的最有挑战性的任务之一,而这本独一无二的论文集提供给程序员应对这个挑战的非常急需的信息。本书汇集了与智能游戏开发有关的人工智能内容,借助这些内容,程序开发员能够开发出智能角色。本书分为11章,分别是:通用智能,实用技术和专用系统,A*路径搜索,路径搜索与运动,战术问题和智能的群体运动,通用智能游戏架构,决策体系结构,FPS、RTS和RPG游戏中的智能,竞赛与运动智能,脚本语言,学习理论。-AI development is a programmer can tak
nebula
- TURBO C 2.01 compatible basic framework for a fps 3d game
FPSGameDemo
- 此文档为完整的毕业设计,含有源码和毕业论文,内容为仿CS的FPS游戏,基本的游戏功能都已经实现,但各个部分均有待提高,整体难度不大,适合已经掌握一定游戏编程基础,但没有写过完整游戏的初学者学习参考~-This document is complete graduation design, contain source and thesis for the imitation of CS FPS games, the basic game functionality has been achiev
BangBang2
- java写的飞行射击小游戏,带地图编辑器功能,FPS类2d小游戏。-flight shooting game written in java with the map editor, FPS class 2d game.
fpsCounter
- Fps counter for a game engine
96kgame
- 只有96KB的FPS游戏《毁灭杀手》(kkrieger) 是一个火爆的3D枪战游戏,令人震惊的是它的体积仅有96kb!W、A、S、D控制方向,空格跳跃,鼠标左键射击,1-5切换武器。-Destruction of only 96KB FPS games killer " (kkrieger) is a popular 3D shooting game, shocking its volume is only 96kb! W, A, S, D control direction, spac
AI-Game-Programming-Wisdom
- 《人工智能游戏编程真言》汇集了与智能游戏开发有关的人工智能内容,借助这些内容,程序开发员能够开发出智能角色。本书分为11章,分别是:通用智能,实用技术和专用系统,A*路径搜索,路径搜索与运动,战术问题和智能的群体运动,通用智能游戏架构,决策体系结构,FPS、RTS和RPG游戏中的智能,竞赛与运动智能,脚本语言,学习理论。- Artificial intelligence game programming mantra brings together intelligent intelligen
CSOL
- 原版半条命,原版名称为HALF-LIFE ,是由Valve软件开发,雪乐山公司最早于1998年出版的一个科幻类型的第一人称射击电子游戏系列。最初的版本是针对微软的Windows操作系统的,后来由Gearbox Software开发了Sony的PS2版本。游戏开创了FPS游戏的新规范,开启了MOD模组游戏热潮。 基本信息(Half-life, the original name for the HALF-LIFE, is developed by the Valve software, Sn
VMOTOR v1.1
- 一个FPS游戏。unity平台。仅供学习研究。(A FPS game,made by unity3d,only for study.)
cube_2005_08_29_unix.tar
- Cube game engine. An FPS engine with a game included
自用绘制模块
- 易语言模块绘制模块,用于FPS游戏部分模型上色等(Easy language module drawing module for FPS game part model color, etc.)
cs1.6雷达透视例子
- cs1.6雷达透视例子 用来学习所有FPS游戏雷达透视原理(CS1.6 radar perspective example The principle of learning all FPS game radar Perspective)