搜索资源列表
usb-transmissao-ad
- Fliperama USB Joystick Firmware
usb-simulate-mouse
- 利用STM32开发板的4个按键S1,S2,S3,S4实现标准的USB接口游戏杆功能。-Use STM32 development board four buttons S1, S2, S3, S4 achieved a standard USB interface joystick function.
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- sneakyness摇杆控制Coco2D,精选ios编程学习源码,很好的参考资料。-sneakyness joystick control Coco2D, featured ios programming learning source, a good reference.
MATLAB-coding-under-LINUX
- 探讨LINUX环境下MATLAB的混编方法,应用MATLAB 与C 语言的接口C-MEX 函数, 实现读取系统硬件设备( joystick) 数据的方法-Discussion LINUX environment MATLAB Interface C-MEX function of mixed methods, application of MATLAB and C language to read the system hardware (joystick) methods of data
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- 手机游戏,尤其是游戏类,少不了的虚拟操纵杆。unity 摇杆-Mobile phone games, especially the MMO class, little not the virtual joystick. Unity bar code
a3d
- FP-Gaming Assassin 3D joystick driver for Linux.
JoyToKey-V4.3
- JoyToKey是通过手柄或操纵杆来模拟键盘、鼠标的软件,它可以将手柄输入模拟成键、鼠输入传到系统中,完成不支持手柄或操纵杆的操作-JoyToKey through the handle is to simulate the keyboard or joystick, mouse software, which can handle analog input into a key, mouse input passed to the system, does not support the co
walkera0701
- Parallel port to Walkera WK-0701 TX joystick for Embedded Linux.
mmu-hash32
- Logitech ADI joystick family driver for Linux.
omap-iopgtable
- Analog joystick and gamepad driver for Linux.
joydev
- Joystick device driver for the input driver suite.
StickData
- 游戏杆数据采集,采集USB链接的游戏杆输入。按照控制方向输出。-Joystick data collection
JoyStick1
- 在C#环境下,使用directx中的joystick,编写摇杆控制程序,-In C# environment, using directx the joystick, write joystick control procedures,
USB--simulated-mouse-move
- 利用一块奋斗版STM32开发板的4个按键K1,K4,K7,K10实现标准的USB接口游戏杆功能。-Use four keys K1 version of a struggle STM32 development board, K4, K7, K10 to achieve a standard USB interface joystick function.
U3Dminimap
- U3D虚拟摇杆,实现行走、奔跑状态的自然过渡;可控制8方向移动。 U3D迷你地图,角色定位-U3D virtual joystick, walking, running, eight directions
107_DEVICE_HID
- USB Joystick鼠标驱动源码stm32-USB Joystick Mouse stm32
Delphi_074152
- Delphi获取不同的声音播放设备,将获取当前使用的显卡型号,还可获取Aux设备、获取Wave播放设备、获取录音设备、获取MIDI音乐播放、获取MIDI音乐输入设备、获取游戏杆设备、获取混合设备等信息。在Windows XP中完美运行,WIN8/VISTA系统未做测试,或许也可以获取到。 -Delphi get a different sound playback device that will get the graphics card models currently in use,
Force-Feedback-with-DirectInput
- This is a code stub from a game I am working on. You will need to have DirectX 7.0 installed or higher. I will give you two sample effects when using a force-feedback joystick. The first one is an Explosion force feedback effect, the other one is a G
16F88--10-CHANNEL-ENCODER
- 使用16 f877,即使是一个简单的操纵杆发射机操纵PCB设计不同的控制器-The use of 16 F877, even a simple joystick transmitter steering controller design of PCB
JoyKeys
- 由c#编写的游戏手柄控制界面,能够识别游戏手柄并读取方向摇杆和按键-Games written in c# control interface, can identify the handle of the game and the reading direction joystick and