搜索资源列表
sound_cap.zip
- 使用DirectSound和Microsoft agent实现的语音复读机
isdom_sdk.zip
- 游戏开发包。DirectX相关的组件包装, DirectDraw、D3D、DirectInput、DirectSound、DirectPlay、DirectMedia、及MIDI播放;图形文件读写;网络编程;多线程等方面很多内容
DSound_demo.zip
- 使用DirectSound播放wave文件
AdjustSound
- AdjustSound sample shows how to load and play a wave file using a DirectSound buffer and adjust its focus, frequency, pan, and volume
混音
- 又一个DirectSound实现混音的例子- A DirectSound realization mixes the sound the example
DSBufferSrc
- DirectSound Mixer示例-example of DirectSound Mixer
sameball
- 程序使用VC++开发 程序涉及DirectDraw,DirectSound的使用 程序功能非常完成,很有参考价值。-procedures for the use of VC DirectDraw procedure, the use of DirectSound procedure is very complete, great reference value.
基于Visual C++6_0的声音文件操作2
- MCI虽然调用简单,功能强大,可以满足声音文件处理的基本需要,但是MCI也有它的缺点,那就是它一次只能播放一个WAVE文件,有时在实际应用中,为了实现混音效果,需要同时播放两个或两个以上的WAVE文件时,就需要使用微软DirectX技术中的DirectSound了,该技术直接操作底层声卡设备,可以实现八个以上WAV文件的同时播放。-simple, powerful, voice processing documents to meet the basic needs, but MCI also
WaveControl
- 这是一个用C#和DirectSound编写的播放Wave文件的控件。通过该程序可以学习WAVE文件的结构以及DirectSound的使用。-This is a C# and DirectSound prepared by the players Wave document control. Through the program can learn WAVE document structure and the use of DirectSound.
msdn
- 用 DirectSound 生成电子鼓,特约专栏作家 Ianier Munoz 使用托管 Microsoft DirectX 库和 C# 来即时合成音频流,从而生成了电子鼓。directx开发学习的好例子!-with DirectSound generation electronic drums, Contributing columnist Ianier Munoz use hosted Microsoft DirectX libraries and C# instantly streamin
DirectSoundTest
- 用DirectSound编写wav文件播放的基本规则 简单,实用,-with DirectSound prepared wav player's basic rules are simple, practical,
MyDirectSound_src
- This article with its code shows how to play audio stream data with DirectSound. It gives a more flexible method to control the stream data. The demo shows how to play, pause, stop, seek a small or a big WAV file.
ATL写的基于DirectX的游戏引擎
- 软件简介: 学着ATL,又在学DirectX,突发灵感,为何不用ATL写一个游戏引擎?!!! 呜呼,心血澎湃,于是开始写。 ///////////////////////////////////////////////// 设计原则: 提供功能性代码,相当于简化DirectX功能接口,使之更方便使用。 不提供游戏上层的逻辑关系组织。 如果将来用它来写游戏,游戏的数据、逻辑关系,都需要游戏程序里建立、保存。 ///
AudioProcessor
- 语音 api 采集,录音,可设定采样率。directsound播放,基音分析,频域波形-voice api collection, recording, sampling rate can be set. Direct3D playback, pitch, frequency-domain waveform
DirectSoundforwave
- 使用DirectSound播放wave文件的代码程序-broadcast wave file code procedures
dsoundwc_src
- source code on multimedia - playing Waves by using the DirectSound component. -source code on multimedia-playing Waves b y using the DirectSound component.
BASIC_DIRECTX
- 本程序介绍了一个最简单的、基于MFC的DirectX程序: CBasicApp (派生于 CWinApp) CBasicWnd (创建主窗口,派生于CWnd) CGame (DirectX通用类,包括 DirectDraw, DirectInput, DirectSound)-the procedures of one of the most simple, based on the DirectX MFC : CBasicApp (derived from CWinApp) CBasicWnd
DirectSounddemo
- 基于DirectSound的声音播放器,可以帮助你了解这方面的内容-DirectSound based on the voice of player that can help you understand the content
mydirectsound
- 一个基于directsound技术的混音程序,实现wav文件的混音-Direct3D based on a mix of procedures to achieve the mixing wav file
DirectDrawSample
- Koules是基于DirectDraw的小游戏用DirectDraw,DirectSound,DirectInput的综合例子-Koules is based DirectDraw small game with DirectDraw, DirectSound, DirectInput the comprehensive example