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multiviewsdx9111
- Introduction to 3D Game Programming with DirectX 9.0c— A Shader Approach
Direct3D_Tutorials_HLSL
- DirectX SDK下的C++ D3D的Sample入门的几个Tutorials程序。我把其中的3,4,5,6该成同样效果HLSL的着色器绘制。刚学HLSL的d3d入门的同人可以下下来看看。 开发环境 Visual Studio 2005.-Shader Rendering for DirectX SDK C++ D3DSample Tutorials 03 to 06
DX9_HLSL
- DirectX的高级着色器实例,适合初学者。-Examples of high-level shader DirectX for beginners.
Tween(HLSL)
- 本代码是基于DirectX可编程流水线,用HLSL语言编写的效果文件实现shader的。程序中模仿了海豚运动,比较逼真。-This code is based on DirectX programmable pipeline, written with HLSL shader effect files to achieve the. Procedures copy the dolphin campaign more realistic.
Direct3D-Game-Programming-Tutorial
- Direct3D游戏编程入门教程 本书基于DirectX 9.0,是介绍Direct3D技术的入门教程,详细介绍了Direct3D的背景、基本知识以及3D程序设计的相关概念与技术。全书由浅入深,分为四个部分,第一部分介绍Direct3D的发展历史和基本知识,对3D程序设计中的术语、概念进行了深入讲解;第二部分着重讨论纹理映射技术,包括多重纹理等;第三部分通过多个示例来探讨高级shader编程,并对.MD3文件格式做了详细分析;第四部分是附录,对本书中用到的概念和技术知识背景进行了简单补充。
DX11TessellatorTutorialwww.xtunt_.com_
- DirectX Tessellation shader examples with source code.
BasicHLSL
- HLSL高级着色语言,directx 游戏编程必备-HLSL High Level Shader Language, directx game programming required
PopeShaderBookCodeSamples
- directx sample code ( for shader programmer )
JTesssendorf
- Water simulation technique which is also used in Titanic, Waterworld films. Algorithm can be implemented on GPU vai DirectX 11 computa shader todays graphics cards provides.
ShaderConverter
- Pixel shader precision converter (DirectX)