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ffmpeg_linux1
- ffmpeg可编译工具文件,文档资料,里面包含ffmpeg的要的一些库-ffmpeg can be compiled tool files, documentation, which contains some of ffmpeg' s libraries to
tutorial01
- This document helps to make one s first steps into FFmpeg usage, inside C/C++ code
ffmpeg61
- ffmpeg的最新视频解码或编码的源码,支持多种视频协议,多种标准-ffmpeg' s latest video decoding or encoding of the source code, support for multiple video protocols, a variety of standard
pms-generic-linux-unix-1[1].50.0-b1
- PS3的媒体服务器是用Java编写,转码最低配置任何类型的媒体文件,它拥有强大的备份与Mplayer/ FFmpeg的编码包。 -PS3 Media Server is a DLNA compliant Upnp Media Server for the PS3, written in Java, with the purpose of streaming or transcoding any kind of media files, with minimum configuration.
feng-2.1.0_rc1
- 新版本(2.1)。feng是一个多媒体的流媒体服务器与互联网多媒体内容实时流IETF的标准兼容。feng实现RTSP协议 - 实时流协议(rfc2326)和RTP / RTCP - 支持实时传输协议/ RTP控制协议(RFC3550)的RTP资料的最小控制(rfc3551)与音频和视频会议。 client 相容列表 libnemesi Live555.com FFPlay GStreamer RealPlayer HelixPlayer QuickTime Ge
h323plus-openmcu.tar
- 編譯前先把opal、openh323、pwlib下的include 頭檔包含到 visual studio 2005-http://www.voxgratia.org/bin/libavcodec-0.4.7-linux.bin.tar.gz. Since you have already compiled H.263 plug-in just rename libavcoded.so in downloaded tar.gz to avcodec and put it into $PW
H264Android_CPP
- H264解码器源码,移植ffmpeg中的H264解码部分到Android,深度删减优化,在模拟器(320x480)中验证通过。-The H264 decoder source code, transplant ffmpeg' s H264 decoding part to Android, depth deletion of optimized and verified by simulator (320x480).
352x288
- H264解码器源码,移植ffmpeg中的H264解码部分到Android,深度删减优化,此为测试码流-The H264 decoder source code, transplant ffmpeg' s H264 decoding part to Android, depth deletion optimization, this is a test stream
ffplay
- 最新版本的ffplay,已经调试成功的代码。-/* * Various utilities for command line tools * Copyright (c) 2000-2003 Fabrice Bellard * * This file is part of FFmpeg. * * FFmpeg is free software you can redistribute it and/or * modify it under the terms of t
test_convert_v4l2
- 基于ffmpeg的API,从摄像头采集数据并将其保存为mp4或者avi文件。有详细的中文备注,测试可用。-Ffmpeg' s API to collect data from the camera and save it as mp4 or avi file. Detailed Chinese notes, tests are available.
WpfD3D
- 要在WPF中完美的支持YUV数据的显示,通常的解决方式是使用先把YUV数据转换成WPF可以支持的RGB数据,然后利用类似于WriteableBitmap的控件,把他展现在WPF上。这么做的主要问题是在做RGB转换的时候,需要消耗大量的CPU, 效率比较低。一种优化方式是使用FFMPEG里的SwScale或者Intel的IPP库,这些库经过了一定的优化,可以有限度的使用硬件加速。这里2为一个使用WritableBitmap的例子。-To perfect support in WPF YUV dat
ffmpegjiaocheng
- FFMPEG基础类编程,数据库通信等领域应用知识,方便查阅.-FFMPEG basis of programming, s, communications and other fields of knowledge, for easy access.