搜索资源列表
3D
- 动作类游戏是最传统的游戏类型之一,主要是由玩家所控制的人物或角色根据周围环境的变化,利用键盘或者手柄、鼠标的按键做出一定的动作,如移动、跳跃、攻击、躲避、防守等,来达到游戏要求的相应目标,一般是为了过关。现在的动作类游戏则融入了很多新的元素,很多经典的关卡以及很多画面的特效,使其逐渐成为所有游戏类型里面款式最多,发展最快的一种。 3D空战便是动作类游戏的一种,其中融入了很多动作类游戏特有的技术,且画面流畅、声音震撼。 android系统下的实现-The action game is on
stm32-study4
- stm32学习 十一:摇杆通过USB模拟鼠标 十二:通过STM32的USB来操作SD卡(模拟U盘)-stm32 study eleven: joystick mouse via USB analog 12 to operate: the STM32 USB SD card (analog U-disk)
tiehackz
- The best control system written for Star Wars: TIE Fighter game from lucasarts. You can play with your MOUSE like a pro as you have done in the past with your joystick!!! REALLY!!! Written in tasm. For intstructions read the file named "read.me"
JoystickCtrl_Src
- 一个模拟游戏操作杆的demo,带图形,值得参考。-A simulated game joystick demo with graphics, a good reference.
UCOS-II----IAR4.42-
- 开发环境:EWARM mcu:STM32 UCOS-II移植(IAR4.42版本) 本工程的代码存放在FLASH中(0x08000000~0x0801ffff,共128KB),堆栈和数据放在RAM中(0x20000000~0x20004fff,共20KB)。 本工程共6个任务: 任务名 优先级 功能 AppTaskStart()"Start Task" 3 初始化uC/TCP-IP,触发LED AppTaskKbd() "Keyboard" 4 读取按键和J
GetMultiJoyData
- 利用directx采集同时采集多个游戏摇杆数据,并通过局域网发送采集数据-Multi Joystick data grabing code
JoyStick2
- excellent example about how to use joystick in c++ programming
BilgisayarveKadin.pps
- Joystick demo application cdemo
ImageTest
- Android摇杆模拟器,模拟游戏机摇杆,体验好。-Android joystick emulator
chapter-four
- mouse & keyboard & joystick Handling in dos
JoyStick.as
- 多点互动操作杆,具体效果如何大家自己-Multi-point interactive operation lever, specific effect how we try
Plugin_Joystick-master
- cryengine joystick plugin-cryengine joystick sample plugin
USB-JoyStickMouse
- STM32 USB鼠标实验,将USB插到开发板上,可以使用摇杆来控制电脑的鼠标的方向-STM32 USB mouse experiments, the USB plug into the development board, you can use the joystick to control a computer mouse in the direction
JoyStickMouse
- 用STM32f103实现的游戏鼠标,使用GPIO实现-joystick mouse for stm32f103, GPIO function being used
SDL-1.2.15.tar
- Linux SDL库,封装了声音、键盘、鼠标、显卡等设备。-This is the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms
cpp-netlib-0.7
- This the Simple DirectMedia Layer, a general API that provides low level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across multiple platforms.- This is the Simple DirectMedia Layer, a general API t
a3d
- FP-Gaming Assassin 3D joystick driver for Linux.
adi
- Logitech ADI joystick family driver for Linux.
rudder-pedals
- 采用avr vusb代码,制作一个通用的usb游戏摇杆,通过不同定义,可以支持到4轴,16按键-Using the avr vusb code, make a generic usb game joystick, through different definitions, can support 4 axis, 16 buttons
analog
- Analog joystick and gamepad driver for Linux.