搜索资源列表
2D_feature_finding
- 粒子追踪测速的相关程序,所使用的算法为最邻近原则,通过粒子链表形成匹配-Particle tracking velocimetry procedures, the algorithm used for the nearest neighbor principle formed by particles linked list match
PictureRegroupEffect
- flash效果\粒子 PictureRegroupEffect.zip 一个不错的粒子效果文件-the flash effects \ the particles PictureRegroupEffect.zip a good particle effect file
NetDesignerGIS
- The code does nothing more than what was stated in the above algorithm. At first, I ll show the abstract implementation of the particle swarm and the particles. For brevity, the properties are omitted, they can be seen in the above class diagram (or
HLSeg_JAVA_Example
- 中文分词 支持对输出颗粒的控制,可以输出普通颗粒与用于检索的小颗粒;同时输出词串所在句号、段号、词号、词性等信息。 关于分词输出颗粒,我们认为各种应用对分词要求的颗粒度是不同的. 比如自动分类、关键词抽取比搜索需要的分词颗粒度要大, 因为这样表示文本语义特征时效果会更好, 而检索有一个查全率的要求, 就需要把分词单位做的更为细致, 不然就会造成漏查。 海量系统现在提供了两种颗粒的规则, 其中, 默认的为大颗粒接口, 主要用于自动分类、信息挖潜、机器翻译、语音合成、人工智能等领域,
dixing
- 地形+粒子+模型载入+音乐+碰撞检测(aabb包围盒)+第一人称视角摄像机+天空盒子-The terrain the+ particles+ model Loading the+ Music the+ collision detection (aabb bounding box)+ first-person perspective camera the+ sky box
PSO
- 针对传统的算法如遗传算法、粒子群算法等在TSP问题上求解精确性和求解规模上都还有一定的不足,本文提出了一种基于动态规划思想的粒子群优化算法。该算法用动态规划的方法实现粒子间的信息交互和粒子的进化,并且将粒子群中的粒子按无标度信息指导网络拓扑图的方式进行连接。仿真结果表明该方法能有效地减小误差率,提高解的精确,同时还保持了较低的计算复杂度,具有良好的稳健性。-TSP problem solving for the traditional algorithms such as genetic alg
YSPSO
- 用matlab编写了带压缩因子的粒子群算法,从而有效控制粒子的飞行速度,使算法达到全局勘测、局部开采的有效平衡-Matlab prepared with a compression factor of the particle swarm algorithm, in order to effectively control the flight speed of the particles, so that the algorithm reach the global survey, an ef
SAPSO
- 用matlab编写了自适应权重粒子群算法,惯性权重随着微粒的目标函数值而自动改变,使得该微粒向较好的搜索区域靠拢-Prepared using matlab The adaptive weight PSO, inertia weight change automatically with the objective function value of the particles, so that the particles move closer to better search area
particles
- 2d粒子系统 dx绘图,多种属性可以设置-2d particle system dx graphics, a variety of attributes can be set
Snow-System
- direct的一个粒子颗粒的场景例子,适合学习direct的初学者学习-the direct one particle particles scenes examples, suitable for beginners to learn of learning direct
pso
- 子群优化算法中,粒子群由多个粒子组成,每个粒子的位置代表优化问题在D维搜索空间中潜在的解。根据各自的位置,每个粒子用一个速度来决定其飞行的方向和距离,然后通过优化函数计算出一个适应度函数值(fitness)。-Subgroup of particle swarm optimization algorithm is composed by a number of particles, each particle' s position represents to optimize the p
brownianMotion
- Brownian motion of particles
Unity3d_ParticlePointAffector
- U3d 粒子向一个坐标点移动 定义xyz和移动速度-U3d particles is moved to a coordinate point
U3d-PrefabPointAffector
- u3d 粒子向物体匀速接近,需在场景中选择物体,需填写接近速度-u3d particles uniform close to the subject, you need to select the objects in the scene, and the need to fill nearly the speed
program
- 本程序为C8051F340单片程序,该程序主要实现的功能为:通过单片机控制步进电机运转。与计算机通信。查看步进电机工作状态。本程序为参加学校组织的科研训练时所作,绝对原创。百度可搜索“山西大学尘埃粒子显示计数仪”-The program C8051F340 single procedure, the main achievement of the program functions: SCM control stepper motor operation. Communicating with
Matlab-Programs-of-PSO
- In this project, the standard particles swarm optimization - named here (MyPSO) is simulated and tested by five well-known benchmark functions (Sphere, Ackley, Rastrigin, Rosenbrock and Schwefel p2.26). Then, a new mechanism- named here (Improved MyP
PDF-pso
- In this project, the standard particles swarm optimization - named here (MyPSO) is simulated and tested by five well-known benchmark functions (Sphere, Ackley, Rastrigin, Rosenbrock and Schwefel p2.26). Then, a new mechanism- named here (Improved MyP
Final-Project
- In this project, the standard particles swarm optimization - named here (MyPSO) is simulated and tested by five well-known benchmark functions (Sphere, Ackley, Rastrigin, Rosenbrock and Schwefel p2.26). Then, a new mechanism- named here (Improved MyP
PSO
- 经典粒子群算法,经过多次优化,演示出图, 待优化的目标函数:N 粒子数目:N 惯性权重:w 学习因子:c1,c2 最大迭代次数:M 问题的维数:D 目标函数取最小值时自变量值:xm 目标函数的最小值:fv-Classical particle swarm algorithm, optimized for many times, demonstrates plotting objective function to be optimized: N of
GameEngine
- 最近自己写的一个基于DirectX3D的游戏场景。 里面包括了灵活的摄像机、地形、人物骨骼动画、下雪粒子、雾化、公告板、MP3音乐播放、天空盒、键盘输入输出类的封装、纹理动画类的封装等,供给初学DirectX游戏编程人员参考与学习。-Write your own based DirectX3D of the game scenes. Which includes a flexible camera, terrain, characters skeletal animation snow part