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UCA_LMS_2Signals
- 上传几个关于线阵RLS算法、圆阵LMS算法、矩形波以及SNR的matlab源代码,都可以出图,希望对大家有用!请点击我的账户名。-From a few RLS algorithm on the linear array, circular array LMS algorithm, as well as the SNR of the rectangular wave matlab source code, can be a diagram, useful for all of us hope! P
UCA_LMS0
- 上传几个关于线阵RLS算法、圆阵LMS算法、矩形波以及SNR的matlab源代码,都可以出图,希望对大家有用!-From a few RLS algorithm on the linear array, circular array LMS algorithm, as well as the SNR of the rectangular wave matlab source code, can be a diagram, useful for all of us hope!
TD_SNR
- 上传几个关于线阵RLS算法、圆阵LMS算法、矩形波以及SNR的matlab源代码,都可以出图,希望对大家有用!-From a few RLS algorithm on the linear array, circular array LMS algorithm, as well as the SNR of the rectangular wave matlab source code, can be a diagram, useful for all of us hope!
RLS_2Signals_RLS
- 上传几个关于线阵RLS算法、圆阵LMS算法、矩形波以及SNR的matlab源代码,都可以出图,希望对大家有用!-From a few RLS algorithm on the linear array, circular array LMS algorithm, as well as the SNR of the rectangular wave matlab source code, can be a diagram, useful for all of us hope!
juxingmaichong
- 上传几个关于线阵RLS算法、圆阵LMS算法、矩形波以及SNR的matlab源代码,都可以出图,希望对大家有用!-From a few RLS algorithm on the linear array, circular array LMS algorithm, as well as the SNR of the rectangular wave matlab source code, can be a diagram, useful for all of us hope!
ShowroomGuard
- 世界名画陈列室由m*n个排列成矩形阵列的陈列室组成。为了防止名画被盗,需要在陈列室中设置警卫机器人哨位。每个警卫机器人除了监视它所在的陈列室外,还可以监视与它所在的陈列室相邻的上、下、左、右4个陈列室。试设计一个安排警卫机器人哨位的算法,使得名画陈列馆中每一个陈列室都在警卫机器人的监视下,且所有的警卫机器人数最少。-Gallery by the world famous painting of m* n rectangular array arranged in the composition
minghua
- 世界名画陈列室由m*n个排列成矩形阵列的陈列室组成。为了防止名画被盗,需要在陈列室中设置警卫机器人哨位。每个警卫机器人除了监视它所在的陈列室外,还可以监视与它所在的陈列室相邻的上、下、左、右4个陈列室。试设计一个安排警卫机器人哨位的算法,使得名画陈列馆中每一个陈列室都在警卫机器人的监视下,且所有的警卫机器人数最少。-Gallery by the world famous painting of m* n rectangular array arranged in the composition
SpaceAdventure
- 此代码是我自己写的,游戏完全基于矢量图形,所有对象都使用计算X和Y 的速率值的算法来移动,每个矢量图形都有一个内建的边界矩形来进行冲突检测-This code can be run under the java virtual machine, the game completely vector-based graphics, all objects are used calculate the rate of X and Y value of the algorithm to move, e
TestCutRect
- 计算两个矩形相交后 产生新的矩形 主要是算法方面的 而且是跨平台的-After the calculation of two rectangles intersect the rectangle is mainly to generate new algorithms but also aspects of cross-platform
cg
- 在画图系统中实现圆的生成算法,使圆支持异或模式、实现橡皮筋直线、圆、矩形、实现多边形裁剪、实现基本几何变换(平移)、实现B样条曲线 -In the drawing system to achieve a circle generation algorithm, so that won to support different or models to achieve a rubber band straight, round, rectangular, polygon clipping to
CG
- 1. 用某种方法实现圆的生成算法 2. 实现橡皮筋直线、圆、矩形。 3. 实现基本几何变换(平移、旋转、缩放)。 4. 实现Bezier曲线或B样条曲线。 5. 最终呈现的结果是一个小型的交互式图形系统,用界面把所有功能串连起来 -1. Using a method to achieve a circle generation algorithm 2. To achieve a rubber band straight, round, rectangular. 3. The
barsky
- 梁友栋算法,矩形裁剪直线 按1鼠标画直线,按2鼠标画矩形,并且矩形会裁剪直线-Liang Dong algorithm, a rectangular cut a straight line drawn by a mouse line, according to two mouse draw a rectangle, and the rectangle will be cut a straight line
fg
- OpenGL c++ 鼠标划线 鼠标划矩形 1是划线 2是画矩形 矩形是裁剪窗口 可以裁剪线段 采用了梁友栋算法-OpenGL c++ mouse crossed a mouse is crossed draw a rectangle Draw a rectangle 2 is a rectangular window can be cut is a cut line segment algorithm using Liang Dong
88888
- 介绍了矩形窗口的二维线段裁剪算法,图形界面友好,程序简洁易懂-Introduced the two-dimensional rectangular window Line Clipping algorithm, graphical user-friendly, the program simple and easy to understand
closed_loop
- 本程序主要是单片机控制的DC—DC开关电源系统的软件设计。 闭环反馈控制功能:在开环控制的基础上,设置一个反馈控制触发按键,该按键按下时,启动闭环控制程序,将电源输出电压反馈到单片机中,并由闭环算法调整输出矩形波的占空比,使得重新输出的电压与数码管显示电压误差减小。-A DC-DC system controlled by single chip, including the realization of the hardware as well as the software of the
Amdf
- 使用AMDF算法加矩形窗检测语音信号的基音周期-AMDF algorithm using a rectangular window of plus Pitch detection of speech signals
FD
- 本程序用矩阵实现有限差分算法,本程序求解第一类边界条件下无源矩形金属槽电位分布,计算电磁学。-A simple code for finite difference method.
jsjh
- ㈠ 点的基本运算 ㈡ 线段及直线的基本运算 ㈢ 多边形常用算法模块 ㈣ 圆的基本运算 矩形的基本运算 -Ii i point the basic operations of basic arithmetic straight line segment and polygon commonly used algorithm module iii iv rounded rectangular basic operations basic operations
FastNN
- 简单快速近邻算法:再二维平面一矩形范围内随机产生100个训练样本,任意划分为三个区域,用快速近邻法确定待识别实验样本的所属分类-Simple and rapid nearest neighbor: Another two-dimensional plane within a rectangle of 100 randomly generated training samples, arbitrary divided into three regions, with the fast neares
dda
- 计算机图形学中sutherland算法来进行区域切割,用矩形剪裁直线-Sutherland algorithm in computer graphics to regional cut, straight cut with rectangular