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cocos2d-iphone-1.0.0-rc.tar
- cocos2d-iphone-1.0.0-rc.tar.cocos2d,是游戏的引擎,在其框架下可以获得很多现成的知识框架 ,这是最新的源代码。-cocos2d-iphone-1.0.0-rc.tar.cocos2d, the game' s engine, in its framework of knowledge can get a lot of ready-made framework, which is the latest source code.
cocos2d-iphone-0.7.3.zip
- 这是一个出色的IPHONE 2D游戏开发引擎.其源代码在IPHONE游戏开发中被广为流传.感谢大家下载,This is an excellent IPHONE 2D game development engine. IPHONE its source code in the game development has been widely circulated. Thank you for downloading
cocos2d-x-MTGAME
- cocos2d-x手机游戏开发跨ios、android和沃phone 实体书魔塔示例代码。-the cocos2d-x magic tower source code, a physical book
cocos2d-android
- Cocos2d-x jar文件 放入assets文件中,即可引入工程-Cocos2d-x jar for android
cocos2d-1.0.1-x-0.9.1
- coco2d-x 手机开发 一种开源代码 程序人的努力是巨大的-coco2d-x Mobile development Program efforts of people is enormous
Cocos2DSimpleGame
- Cocos2D非常好的例子,对学习cocos2d的朋友一定会有帮助的。-Cocos2D very good example to learn cocos2d friends will certainly be helpful.
cocos2d-x_particle_sourcecode
- android cocos2d-x例子编辑器源码 支持在线编辑粒子效果 便于调节 可保存为plist格式用于2d-s游戏开发-android cocos2d-x examples editor source code to support online editing particle effects easy to adjust the plist format can be saved as a game developer for 2d-s
cocos2d-android简易游戏引擎
- cocos2d-android版游戏引擎
insshaft
- 熊猫跳跳,一个类似于doodle jump的游戏,采用cocos2d引擎实现-Panda jumping, a game similar to doodle jump, using the engine to achieve cocos2d
cocos2d-iphone-0.6.3.tar
- iPhone OS game engine
grabbed_too
- 一个应用cocos2d引擎的小程序,对学习iphone游戏编程很有帮助-An small application of engine cocos2d process of learning programming helpful iphone games
Cocos2dTemplate
- cocos2d-iphone framework 的默认模板项目,开发iphone游戏必备-xcode template of cocos2d-iphone framework, used to develop iphone games!
Cocos2d
- Iphone游戏引擎,具有所有的2D游戏功能,特别是重力系统。-Iphone game engine,
cocos2d-iphone-0.99.0(2).tar
- cocos2D iphone开发游戏开发引擎-cocos2D
Cocco2D-iPhone-01
- cocos2d for iphone 教程-cocos2d for iphone
Cocco2D-iPhone-03
- cocos2d for iphone 教程-cocos2d for iphone
Cocco2D-iPhone-04
- cocos2d for iphone 教程-cocos2d for iphone
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- iPhone开发---cocos2D 的碰撞检测(弹道路径类)cocos2D 的 坐标转换真不好用, sprite.anchorPoint = ccp(0, 0) 的话显示就不工整了 sprite.anchorPoint = ccp(0.5, 0.5) 的话在完成碰撞检测之后,就半格半格的走。。。 最好发现干脆把碰撞 对象 的图片做得稍微比 碰撞主体小一点点 用CGRect magicSquare... cocos2D 的 坐标转换真不好用, sprite.anchorPoint =
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- 如何用cocos2d-x来开发简单的Uphone游戏:(三) 射击子弹 & 碰撞检测 Posted on 2010-10-11 17:45 Walzer 阅读(297) 评论(0) 编辑 收藏 所属分类: cocos2d 五、射击子弹 首先,我们先让这游戏里唯一的图层可以支持触摸。添加下面一行到init方法: -How cocos2d-x Uphone to develop a simple game: (c) firing bullets &
ShootThemAllCocos2d
- Simple game cocos2d, simple shooting game where you have to hit the targets.