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game1hehe
- 游戏编程1,使用DirectDraw的程序设计-a game programming, the use of program design DirectDraw
game2hehe
- 游戏编程2,使用DirectDraw的程序设计-two games programming, the use of program design DirectDraw
game4hehe
- 游戏编程3,使用DirectDraw的程序设计-three games programming, the use of program design DirectDraw
game5hehe
- 游戏编程5,使用DirectDraw的程序设计-five games programming, the use of program design DirectDraw
0804MThred
- 多线程的目标显示,采用DIRECTDRAW技术-multithreading objectives show that the adoption of technology DIRECTDRAW
medicaldirectdraw
- 用于医学图像的快速显示,避免图像在切换时出现闪烁。程序采用Directdraw技术,创建了两个内存缓冲区,实现图面的转换。-for medical images fast, the images switch to avoid when there scintillation. Directdraw procedures used technology to create two memory buffer surface map to achieve the conversion.
myDirect3
- DirectDraw Color_Key 编程-DirectDraw Color_Key Programming
DirectDrawMoving
- DirectDraw 的Moving操作-Moving the operation DirectDraw
BMPSurface
- DirectDraw 测试Bitmap文件的使用-DirectDraw testing the use of paper
Explode
- DirectDraw 制作的爆炸效果使用演示-DirectDraw produced by the effects of the use of explosive demonstration
BASIC_DIRECTX
- 本程序介绍了一个最简单的、基于MFC的DirectX程序: CBasicApp (派生于 CWinApp) CBasicWnd (创建主窗口,派生于CWnd) CGame (DirectX通用类,包括 DirectDraw, DirectInput, DirectSound)-the procedures of one of the most simple, based on the DirectX MFC : CBasicApp (derived from CWinApp) CBasicWnd
DemonStar&Source
- 〈雷电Kevin Lynx版〉DirectDraw原代码-<Kevin Lightning Lynx version> DirectDraw source
DirectDrawSample
- Koules是基于DirectDraw的小游戏用DirectDraw,DirectSound,DirectInput的综合例子-Koules is based DirectDraw small game with DirectDraw, DirectSound, DirectInput the comprehensive example
Mine_DDraw
- 采用 c#, Manager Directx9.DirectDraw 编写的 模仿windows扫雷的小游戏游戏.-using c #, Manager Directx9.DirectDraw prepared by the imitation windows mine small game game.
4ddraw_in_mfcwin
- Using DirectDraw in Document/View Architecture:I was working on some design for Galloping Ghost Productions when I discovered there is a way to integrate a DirectDraw interface into Document/View architecture. I wrote this CDDrawSystem class (located
ddraw001
- 一个简单地测试DirectDraw渲染速度的程序,需要在同目录下有名为\"1.bmp\"的图片。包括了一个DirectDraw的类。-a simple test DirectDraw exaggerating the speed of procedures, in the same directory under "1.bmp" the pictures. Include a DirectDraw class.
vc++gamedesign
- vc++专业游戏程序设计,主要涉及游戏中的图像处理,包括高效快速的贴图方法,各种特效的实现,directdraw的用法,多媒体编程-vc professional game programming, mainly involving games of image processing, including rapid and efficient method of map, the realization of various effects, directdraw usage, multime
Direct3DRM
- The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj
DirectPlay
- The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj
DirectInput
- The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj