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Z---Buffer-hidden-surface-algorithm
- Z缓冲器消隐算法实现非常好用直接编译即可使用-Blanking Z buffer algorithm is very nice compilation can be used directly
MyScanLine
- VC++实现的扫描线消隐算法,可以很简单的使用VC++来打开-VC++ achieve scan line blanking algorithm, it can be very simple to use VC++ open
CirDemo
- 三维行星旋转系统,根据面消隐算法实现。旋转的速度可能比较慢。-Three-dimensional planetary rotation system, in accordance with hidden surface algorithm. The speed of rotation may be quite slow.
3994198
- 矩阵变换,投影,消隐,渲染(只是由光线与平面的夹角来确定平面的亮度()
光栅图形学
- 光栅图形学基本算法实现 包括直线扫描转换算法,多边形扫描转换算法,区域填充算法,直线裁剪算法,多边形裁剪算法,消隐算法等(Implementation of basic algorithm for grating graphics)