搜索资源列表
PF_Theory
- 粒子滤波的基本知识及其应用的ppt,是英文版的,详细的介绍了粒子滤波的重要性采样和重采样原理,还举了几个简单的应用-Basic knowledge of particle filter and its application ppt, is in English, a detailed descr iption of the particle filter importance sampling and resampling principle, also give several simple
zlbPSO
- 实现多目标粒子群优化功能,重点是进化因子的选取。-Multi objective particle swarm optimization, with emphasis on evolutionary selection factor.
weather
- osg天气,osg利用封装在OPENGL的粒子系统,设计的天气系统,将雨和雪的情况反映出来-osg weather, osg OPENGL using encapsulated in the particle system, the design of weather system, rain and snow conditions will be reflected in
Particle
- 一个使用粒子滤波的方法进行导航定位的Matlab程序-A method using particle filter in the Matlab program navigation
psoandqpso
- 基本的粒子群算法以及使用具有量子行为的粒子群算法,能够很好的用于全局的寻优-The basic particle swarm optimization and the use of a quantum particle swarm behavior can be very good for the overall optimization
Rain
- 一个实现下雨和下雪等粒子效果的小程序,用windows的gdi实现的-A realization of rain and snow particle effects such as small program, implemented with the windows of the gdi
19_Particles
- OpenGL中粒子系统,简单的描述粒子的形成,消亡。-OpenGL in the particle system, a simple descr iption of particle formation and extinction.
02_ComplexSample
- 用c++和direct3d实现的粒子系统效果-no
rain
- D3D开发的粒子系统的应用,雨滴效果逐层渐进。-D3D development of particle system application layer progressive raindrop effect.
snow
- D3D开发的粒子系统应用,雪的效果逼真,算法经典。-D3D development of particle system applications, the effect of real snow, the classic algorithm.
directX_lz
- 游戏开发的DirectX粒子系统运用,源码有注释-The development of DirectX games using particle systems, source code annotated
Simple Particle System
- 3个简单的粒子系统:火焰粒子系统,雪花粒子系统,激光粒子系统-3 simple particle system: Firework particle system, snow particle system, laser particle system
dx9_particles
- 在vc++6.0的环境下,用directx语言编写的粒子系统实例-In vc++6.0 environment, using particle system written in directx examples
dx9_particle_system
- 本程序利用DirectX 9.0实现了粒子系统的气泡特效。演示效果非常棒。且代码短小,利于学习。-The program uses DirectX 9.0 to achieve the bubble effects of particle systems. Demonstration effect of good. And the code is short, conducive to learning.
particle-systems-
- 基于粒子系统的虚拟喷泉的仿真与实现的论文-Based on Particle System Simulation and Realization of a virtual fountain of papers
SkyFogDemo
- c++游戏程序设计,directX的基本功,包括纹理,光照,粒子系统,摄像机漫游等 -c++ game programming, directX basic skills, including texture, lighting, particle systems, cameras roaming
snow
- c++游戏程序设计,directX的基本功,包括纹理,光照,粒子系统,摄像机漫游等-c++ game programming, directX basic skills, including texture, lighting, particle systems, cameras roaming
Firework
- DirectX9在VS环境下,c++编写的焰火粒子系统演示-DirectX9 in VS environment, c++ write a particle system demo fireworks
Snow_System
- 雪花的粒子系统,简单易学,鄙人美工不行,要不然就再修饰一下了-Snow particle system, easy to learn, I will not do art, or else click on the re-modification of
爆炸特效粒子系统
- 实现火焰特效的粒子系统,通过纹理融合技术,使用较少的粒子就能模拟出逼真的火焰爆炸特效