搜索资源列表
di4
- 对有名的\"跳马问题\",利用递归与回朔法,通过C语言来实现-of the famous "vault", and the use of recursive back Schomburg, the C language to achieve
hourse
- 算法的基本思路是: 定义结构体:struct PLACE{int x, int y}表示棋盘上的位置。 依题意,马每跳一步之后都可以从七个不同的方向选择下一步的跳马,当然,前提是跳的这一步在棋盘内且它前面的任何一步都没跳到这一格子上(限界),就可以认为这一步跳成功,否则跳马不成功。若跳马不成功,则找下一个方向尝试跳马,若七个方向都跳马不成功,则回溯。 -algorithm for the basic ideas : the structure definition : PLAC
跳马
- 贪婪算法实现的马的遍历,简单易懂,可以看看MFC类的派生和消息影射的一些咚咚,使用环境为VS。NET-greedy algorithm of the horse traversal, simple to understand and can look at the MFC category derived alluding to the news and some behind, the use of the environment VS.NET
tiaoma
- 在5*5格的棋盘上从点出发, 按日字跳马, 要求不重复地跳经所有方格。 求出所有跳马方案?-5* 5 grid of the chessboard from the point of view, the word daily vault, repeatedly asked not to jump through all the boxes. Obtained all the horse program?
Jump_Horse
- 一个回溯法做跳马问题的探究,版权所有,下载后请于24小时内删除-A backtracking to do to explore the question vault, all rights reserved, after the download, please delete within 24 hours
horsegame.c
- 一个跳马问题的代码.它能实现出一种走法,加入初始棋盘为N*N的棋盘,再由自己输入数字来确定棋盘的大小.-The issue of a vault code. It will take to achieve a method, adding the initial board for the N* N chessboard, and then enter their own figures to determine the size of the chessboard.
horsego
- 算法分析中的棋盘跳马问题,采用递归法求解,包含思路和源码-Algorithm analysis of the issue of board vault, using the recursive method, including the ideas and source code
KnightTour
- 跳马问题的delphi代码,不用多解释了哈,怎么还不够20个字呢-knight tour
57578885Horse
- 实现了跳马的回溯算法,做了一定程度的优化,在一定范围内实现了剪枝操作,速度较快。但当棋盘较大时速度会下降得很快。-Backtracking algorithm to achieve the vault, do a degree of optimization, in a certain range to achieve the pruning operation, faster. But when the board is large rate will drop rapidly.
knight
- 在一个n*n个方格的国际象棋棋盘上,马(骑士)从任意指定方格出发,按照横1 步竖2 步,或横2 步竖1步的跳马规则,走遍棋盘的每一个格子,且每个格子只走1次。这样的跳马步骤称为1 个成功的骑士征途。例如,当n=5 时的1 个成功的骑士征途如下图所示。 1 2 3 4 5 1 25 14 1 8 19 2 4 9 18 13 2 3 15 24 3 20 7 4 10 5 22 17 12 5 23 16 11 6 21 算法设计: 对于给定的n和n*n方格的起始位
Game-Vault
- vb6编写的跳马游戏,规则:按日字型运动,走到右下角算成功-vb6 written vault game rules: daily fonts movement a success come to the lower right corner
Pommel-Horse-
- C语言的跳马源程序,代码详细,解释明确,经过运行。-Pommel Horse
knight
- 在一个n*n的棋盘上跳马的方式走遍所有格子,用分支限界法解决。-Branch and bound method to solve the knight journey
tiaoma
- 跳马问题,就是64个国际象棋格子,任意位置放一个马,如何不重复地把格子走完。-The 64 Chess lattice any position to put a horse
the-Chinese-Chess-vault-through
- 如文件标题,中国象棋跳马历遍问题,数据结构课程设计——马的遍历:在中国象棋棋盘上,对任一位置上放置的一个马,均能选择一个合适的路线,使得该棋子能按象棋的规则不重复地走过棋盘上的每一位置。 要求: (1)依次输出所走过的各位置的坐标。 (2)最好能画出棋盘的图形形式,并在其上动态地标注行走过程。 (3)程序能方便地地移植到其它规格的棋盘上-As the title of the document, the Chinese Chess vault through
Game-Vault
- vb6编写的跳马游戏,规则:按日字型运动,走到右下角算成功-vb6 written vault game rules: daily fonts movement a success come to the lower right corner
FindHorseWay
- 跳马问题 4*5的棋盘任意一点放置一个棋子,按照中国象棋马的走法,周游棋盘并能回到原点的所有路径-jump horse problem
Vault
- 跳马问题 有一m*n的棋盘(即棋盘由m行和n列),一马放在棋盘中任意位置,马按中国象棋跳法,从初始位置起跳,跳至边界后返回,求所有能返回初始位置的周游路线。-Vault with an m* n chessboard (ie board consisting of m rows and n columns), a horse anywhere on the board, according to Chinese chess horse jump method, from the initia
gis_1
- GIS算法中的经典题目,跳马问题,从一个格子出发到达边界即可返回。-GIS algorithm classic title, vault question, a starting grid reaches the boundary to return.
horsegame.c
- 一个跳马问题的代码.它能实现出一种走法,加入初始棋盘为N*N的棋盘,再由自己输入数字来确定棋盘的大小.-The issue of a vault code. It will take to achieve a method, adding the initial board for the N* N chessboard, and then enter their own figures to determine the size of the chessboard.
