搜索资源列表
VC坦克DirectX
- Tank大战程序草稿,已经实现坦克发射子弹,击中目标,爆炸等,效果逼真!
MetrixMaze
- 数据结构里的迷宫实验,把它编成一个类似坦克游戏的程序。现在实在太忙了,没时间写文档,不过程序里有较为详细的说明。 程序在 VS.NET 2003下编的-The maze experiment in the data stuctures,making it like a program of tank game .Now time is limited ,having no time to write a document,but there is detailed explanation in
基于JAVA的3D坦克游戏源代码
- 基于JAVA的3D坦克游戏源代码 基于JAVA的3D坦克游戏源代码-Java source code for the 3D tank game.
3DTank
- 3D 坦克, 3D 坦克, 3D 坦克, -3D Tank,a game.
tank
- solidworks 建立的坦克模型,尺寸标准,细节突出。-model of tank by solidworks
Tank
- 简单的坦克游戏开发,使用于初学者,可根据自己的需求继续添加代码。-Simple tank game development, use for beginners, according to their needs continue to add code.
tank
- Direct3D编的一个坦克,有天空盒,雾化效应,能实现基本的射击-Direct3D compiled a tank, the sky boxes, fogging effect, to achieve the basic shooting
tank
- 坦克大战-Tank Game
295---N-Queen-Problem-via-Hopfield-Tank-Neural-Ne
- N-Queen Problem via Hopfield-Tank Neural Network v1.0
Tank
- C#做的一个坦克的程序,很有意思,有全部的源代码?是学习面向对象的好才料-C# program to do a tank, very interesting, there are all the source code? Is it good to learn object-oriented material
Tank-body-program
- 1、显示行驶时间。用数码管,单位分、秒。 测速传感器(霍尔传感器 利用脉冲捕获) 1、将所测转速显示在数码管 金属检测传感器(接近开关工作电压6-40V注意降压电路 利用硬件中断INT0-1) 1、每检测到一次金属就产生中断一次,蜂鸣器报警,小车停止5秒,记录金属数量和保存转的圈速。 角度传感器(可以自制8线角度检测)-Tank body program
tank
- 用DX9 SDK写的3d坦克demo,第三人称视角,用键盘wsad和方向键上下左右控制-A tank demo made from DX9 SDK,it has a third person view.The tank can be controled by wsad keys and direction keys
Tank-completed
- 坦克成品程序,使用MSP430芯片实现对坦克的控制,文件包括步进调试和整合调试程序-The tank product process, the use of MSP430 chip to achieve the control of the tank, the file including the step in the commissioning and integration of debugging procedures
tank-games
- 用java实现坦克大战小游戏,有趣,好玩-Using java to achieve tank games
win-tank
- 简单的坦克大战游戏,采用VS2012开发,SDL界面绘制-Simple tank game VS2012
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- Surge tank design code
AITANK
- aitank匹配模式开火合 AI-TANK程序进行C语言学习,遗传算法(Aitank match mode fire)
tank
- 控制坦克在窗口中移动,旋转炮台。。。。。(Control tank movement)
1.Tank
- tank used to supply water program
3d_Tank
- Game 3d tank: [W, S] - forward, backward [A, D] - left, right [1,3] - raise, lower (gun) [f, g] - make a hill, pit [y, u] - rotate the camera [k, l] - raise, lower (camera) [7,9] - zoom in close (camera) [0] - (zero and not about) tie the c